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Nuget shit
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@ -20,12 +20,15 @@ namespace Steamworks
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Assert.IsTrue( sent );
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while ( !SteamNetworking.IsP2PPacketAvailable() )
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{
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await Task.Delay( 10 );
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}
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while ( SteamNetworking.IsP2PPacketAvailable() )
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{
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var packet = SteamNetworking.ReadP2PPacket();
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if ( packet.HasValue )
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{
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HandleMessageFrom( packet.Value.SteamId, packet.Value.Data );
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}
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}
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var packet = SteamNetworking.ReadP2PPacket();
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Assert.IsTrue( packet.HasValue );
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@ -10,27 +10,28 @@
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<None Update="steam_api64.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<PropertyGroup>
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<FrameworkPathOverride Condition="'$(TargetFramework)' == 'net40'">C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client</FrameworkPathOverride>
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<Authors>Garry Newman</Authors>
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<PackageId>Facepunch.Steamworks</PackageId>
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<PackageDescription>Another fucking c# Steamworks implementation</PackageDescription>
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<PackageProjectUrl>https://github.com/Facepunch/Facepunch.Steamworks</PackageProjectUrl>
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<PackageIconUrl>https://files.facepunch.com/garry/c5edce1c-0c21-4c5d-95b6-37743be7455d.jpg</PackageIconUrl>
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<PackageIcon>Facepunch.Steamworks.jpg</PackageIcon>
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<PackageTags>facepunch;steam;unity;steamworks;valve</PackageTags>
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<PackageVersion>2.2.0</PackageVersion>
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<PackageVersion>2.3.0</PackageVersion>
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<LangVersion>latest</LangVersion>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<RepositoryUrl>https://github.com/Facepunch/Facepunch.Steamworks.git</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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</PropertyGroup>
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<ItemGroup>
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<None Include="steam_api64.dll" Pack="true" PackagePath="\native\">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Facepunch.Steamworks.jpg" Pack="true" PackagePath="\"/>
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</ItemGroup>
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<Import Project="Facepunch.Steamworks.targets" />
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</Project>
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Facepunch.Steamworks/Facepunch.Steamworks.jpg
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Facepunch.Steamworks/Facepunch.Steamworks.jpg
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