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reverted changes
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Runtime.InteropServices;
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using System.Text;
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@ -53,31 +52,6 @@ public SteamServerInit( string modDir, string gameDesc )
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IpAddress = null;
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}
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public ServerInit(IPAddress ip, string modDir, string gameDesc)
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{
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IpAddress = ip.IpToInt32();
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ModDir = modDir;
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GameDescription = gameDesc;
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}
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/// <summary>
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/// set the server ip
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/// </summary>
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public ServerInit Ip(string ip)
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{
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IpAddress = IPAddress.Parse(ip).IpToInt32();
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return this;
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}
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/// <summary>
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/// set the server ip
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/// </summary>
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public ServerInit Ip(IPAddress ip)
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{
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IpAddress = ip.IpToInt32();
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return this;
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}
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/// <summary>
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/// If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE into usQueryPort, then it causes the game server API to use
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/// "GameSocketShare" mode, which means that the game is responsible for sending and receiving UDP packets for the master
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