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https://github.com/Facepunch/Facepunch.Steamworks.git
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Added server
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parent
a9d6ea6cef
commit
c0df4af9da
@ -161,11 +161,11 @@ private void OnServer( gameserveritem_t info )
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{
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{
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if ( info.m_bHadSuccessfulResponse )
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if ( info.m_bHadSuccessfulResponse )
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{
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{
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Responded.Add( Server.FromSteam( client, info ) );
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Responded.Add( Server.FromSteam( info ) );
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}
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}
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else
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else
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{
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{
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Unresponsive.Add( Server.FromSteam( client, info ) );
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Unresponsive.Add( Server.FromSteam( info ) );
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}
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}
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}
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}
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@ -127,6 +127,7 @@
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<Compile Include="Client\Stats.cs" />
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<Compile Include="Client\Stats.cs" />
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<Compile Include="Client\Voice.cs" />
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<Compile Include="Client\Voice.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Server.cs" />
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<Compile Include="steam_api_interop.cs" />
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<Compile Include="steam_api_interop.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -9,7 +9,7 @@ namespace Facepunch.Steamworks
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{
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{
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public partial class ServerList
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public partial class ServerList
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{
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{
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public class Server
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public struct Server
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{
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{
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public string Name { get; set; }
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public string Name { get; set; }
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public int Ping { get; set; }
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public int Ping { get; set; }
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