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ISteamParties
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Facepunch.Steamworks/Generated/Interfaces/ISteamParties.cs
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172
Facepunch.Steamworks/Generated/Interfaces/ISteamParties.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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{
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internal class ISteamParties : SteamInterface
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{
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public ISteamParties( bool server = false ) : base( server )
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{
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}
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public override string InterfaceName => "SteamParties002";
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public override void InitInternals()
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{
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_GetNumActiveBeacons = Marshal.GetDelegateForFunctionPointer<FGetNumActiveBeacons>( Marshal.ReadIntPtr( VTable, 0) );
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_GetBeaconByIndex = Marshal.GetDelegateForFunctionPointer<FGetBeaconByIndex>( Marshal.ReadIntPtr( VTable, 8) );
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_GetBeaconDetails = Marshal.GetDelegateForFunctionPointer<FGetBeaconDetails>( Marshal.ReadIntPtr( VTable, 16) );
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_JoinParty = Marshal.GetDelegateForFunctionPointer<FJoinParty>( Marshal.ReadIntPtr( VTable, 24) );
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_GetNumAvailableBeaconLocations = Marshal.GetDelegateForFunctionPointer<FGetNumAvailableBeaconLocations>( Marshal.ReadIntPtr( VTable, 32) );
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_GetAvailableBeaconLocations = Marshal.GetDelegateForFunctionPointer<FGetAvailableBeaconLocations>( Marshal.ReadIntPtr( VTable, 40) );
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_CreateBeacon = Marshal.GetDelegateForFunctionPointer<FCreateBeacon>( Marshal.ReadIntPtr( VTable, 48) );
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_OnReservationCompleted = Marshal.GetDelegateForFunctionPointer<FOnReservationCompleted>( Marshal.ReadIntPtr( VTable, 56) );
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_CancelReservation = Marshal.GetDelegateForFunctionPointer<FCancelReservation>( Marshal.ReadIntPtr( VTable, 64) );
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_ChangeNumOpenSlots = Marshal.GetDelegateForFunctionPointer<FChangeNumOpenSlots>( Marshal.ReadIntPtr( VTable, 72) );
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_DestroyBeacon = Marshal.GetDelegateForFunctionPointer<FDestroyBeacon>( Marshal.ReadIntPtr( VTable, 80) );
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_GetBeaconLocationData = Marshal.GetDelegateForFunctionPointer<FGetBeaconLocationData>( Marshal.ReadIntPtr( VTable, 88) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate uint FGetNumActiveBeacons( IntPtr self );
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private FGetNumActiveBeacons _GetNumActiveBeacons;
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#endregion
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internal uint GetNumActiveBeacons()
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{
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return _GetNumActiveBeacons( Self );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate PartyBeaconID_t FGetBeaconByIndex( IntPtr self, uint unIndex );
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private FGetBeaconByIndex _GetBeaconByIndex;
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#endregion
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internal PartyBeaconID_t GetBeaconByIndex( uint unIndex )
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{
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return _GetBeaconByIndex( Self, unIndex );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetBeaconDetails( IntPtr self, PartyBeaconID_t ulBeaconID, ref SteamId pSteamIDBeaconOwner, ref SteamPartyBeaconLocation_t pLocation, StringBuilder pchMetadata, int cchMetadata );
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private FGetBeaconDetails _GetBeaconDetails;
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#endregion
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internal bool GetBeaconDetails( PartyBeaconID_t ulBeaconID, ref SteamId pSteamIDBeaconOwner, ref SteamPartyBeaconLocation_t pLocation, StringBuilder pchMetadata, int cchMetadata )
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{
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return _GetBeaconDetails( Self, ulBeaconID, ref pSteamIDBeaconOwner, ref pLocation, pchMetadata, cchMetadata );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SteamAPICall_t FJoinParty( IntPtr self, PartyBeaconID_t ulBeaconID );
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private FJoinParty _JoinParty;
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#endregion
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internal async Task<JoinPartyCallback_t?> JoinParty( PartyBeaconID_t ulBeaconID )
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{
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return await JoinPartyCallback_t.GetResultAsync( _JoinParty( Self, ulBeaconID ) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetNumAvailableBeaconLocations( IntPtr self, ref uint puNumLocations );
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private FGetNumAvailableBeaconLocations _GetNumAvailableBeaconLocations;
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#endregion
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internal bool GetNumAvailableBeaconLocations( ref uint puNumLocations )
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{
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return _GetNumAvailableBeaconLocations( Self, ref puNumLocations );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetAvailableBeaconLocations( IntPtr self, ref SteamPartyBeaconLocation_t pLocationList, uint uMaxNumLocations );
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private FGetAvailableBeaconLocations _GetAvailableBeaconLocations;
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#endregion
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internal bool GetAvailableBeaconLocations( ref SteamPartyBeaconLocation_t pLocationList, uint uMaxNumLocations )
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{
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return _GetAvailableBeaconLocations( Self, ref pLocationList, uMaxNumLocations );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SteamAPICall_t FCreateBeacon( IntPtr self, uint unOpenSlots, ref SteamPartyBeaconLocation_t pBeaconLocation, string pchConnectString, string pchMetadata );
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private FCreateBeacon _CreateBeacon;
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#endregion
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internal async Task<CreateBeaconCallback_t?> CreateBeacon( uint unOpenSlots, /* ref */ SteamPartyBeaconLocation_t pBeaconLocation, string pchConnectString, string pchMetadata )
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{
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return await CreateBeaconCallback_t.GetResultAsync( _CreateBeacon( Self, unOpenSlots, ref pBeaconLocation, pchConnectString, pchMetadata ) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FOnReservationCompleted( IntPtr self, PartyBeaconID_t ulBeacon, SteamId steamIDUser );
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private FOnReservationCompleted _OnReservationCompleted;
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#endregion
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internal void OnReservationCompleted( PartyBeaconID_t ulBeacon, SteamId steamIDUser )
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{
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_OnReservationCompleted( Self, ulBeacon, steamIDUser );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FCancelReservation( IntPtr self, PartyBeaconID_t ulBeacon, SteamId steamIDUser );
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private FCancelReservation _CancelReservation;
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#endregion
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internal void CancelReservation( PartyBeaconID_t ulBeacon, SteamId steamIDUser )
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{
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_CancelReservation( Self, ulBeacon, steamIDUser );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SteamAPICall_t FChangeNumOpenSlots( IntPtr self, PartyBeaconID_t ulBeacon, uint unOpenSlots );
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private FChangeNumOpenSlots _ChangeNumOpenSlots;
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#endregion
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internal async Task<ChangeNumOpenSlotsCallback_t?> ChangeNumOpenSlots( PartyBeaconID_t ulBeacon, uint unOpenSlots )
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{
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return await ChangeNumOpenSlotsCallback_t.GetResultAsync( _ChangeNumOpenSlots( Self, ulBeacon, unOpenSlots ) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FDestroyBeacon( IntPtr self, PartyBeaconID_t ulBeacon );
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private FDestroyBeacon _DestroyBeacon;
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#endregion
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internal bool DestroyBeacon( PartyBeaconID_t ulBeacon )
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{
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return _DestroyBeacon( Self, ulBeacon );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetBeaconLocationData( IntPtr self, SteamPartyBeaconLocation_t BeaconLocation, SteamPartyBeaconLocationData eData, StringBuilder pchDataStringOut, int cchDataStringOut );
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private FGetBeaconLocationData _GetBeaconLocationData;
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#endregion
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internal bool GetBeaconLocationData( SteamPartyBeaconLocation_t BeaconLocation, SteamPartyBeaconLocationData eData, StringBuilder pchDataStringOut, int cchDataStringOut )
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{
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return _GetBeaconLocationData( Self, BeaconLocation, eData, pchDataStringOut, cchDataStringOut );
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}
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}
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}
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if ( returnType is SteamApiCallType sap )
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{
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sap.CallResult = func.CallResult;
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argstr = string.Join( ", ", args.Select( x => x.AsArgument().Replace( "ref ", " /* ref */ " ) ) );
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}
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WriteLine( $"#region FunctionMeta" );
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GenerateVTableClass( "ISteamInventory", $"{folder}../Generated/Interfaces/ISteamInventory.cs" );
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GenerateVTableClass( "ISteamNetworking", $"{folder}../Generated/Interfaces/ISteamNetworking.cs" );
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GenerateVTableClass( "ISteamMatchmaking", $"{folder}../Generated/Interfaces/ISteamMatchmaking.cs" );
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GenerateVTableClass( "ISteamParties", $"{folder}../Generated/Interfaces/ISteamParties.cs" );
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}
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}
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