Comment fixes

This commit is contained in:
Garry Newman 2019-04-27 15:46:05 +01:00
parent 053f04bc2f
commit da64466b72
2 changed files with 3 additions and 2 deletions

View File

@ -123,7 +123,7 @@ namespace Steamworks
} }
/// <summary> /// <summary>
/// returns true if IsCloudEnabledForAccount && IsCloudEnabledForApp /// returns true if IsCloudEnabledForAccount AND IsCloudEnabledForApp
/// </summary> /// </summary>
public static bool IsCloudEnabled => IsCloudEnabledForAccount && IsCloudEnabledForApp; public static bool IsCloudEnabled => IsCloudEnabledForAccount && IsCloudEnabledForApp;

View File

@ -88,7 +88,8 @@ namespace Steamworks
return result.Value.CPlayers; return result.Value.CPlayers;
} }
/// <summary>
/// Send the changed stats and achievements data to the server for permanent storage. /// Send the changed stats and achievements data to the server for permanent storage.
/// If this fails then nothing is sent to the server. It's advisable to keep trying until the call is successful. /// If this fails then nothing is sent to the server. It's advisable to keep trying until the call is successful.
/// This call can be rate limited. Call frequency should be on the order of minutes, rather than seconds.You should only be calling this during major state changes such as the end of a round, the map changing, or the user leaving a server. This call is required to display the achievement unlock notification dialog though, so if you have called SetAchievement then it's advisable to call this soon after that. /// This call can be rate limited. Call frequency should be on the order of minutes, rather than seconds.You should only be calling this during major state changes such as the end of a round, the map changing, or the user leaving a server. This call is required to display the achievement unlock notification dialog though, so if you have called SetAchievement then it's advisable to call this soon after that.