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Merge branch 'master' of https://github.com/Facepunch/Facepunch.Steamworks
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commit
e8a59e3a10
@ -92,7 +92,7 @@ void OnLobbyJoinedAPI( LobbyEnter_t callback, bool error )
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public Action<bool> OnLobbyJoined;
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public Action<bool> OnLobbyJoined;
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/// <summary>
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/// <summary>
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/// Creates a lobby and returns the created lobby. You auto join the created lobby. The lobby is stored in Client.CurrentLobby if successful.
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/// Creates a lobby and returns the created lobby. You auto join the created lobby. The lobby is stored in Client.Lobby.CurrentLobby if successful.
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/// </summary>
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/// </summary>
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/// <param name="lobbyType">The Lobby.Type of Lobby to be created</param>
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/// <param name="lobbyType">The Lobby.Type of Lobby to be created</param>
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/// <param name="maxMembers">The maximum amount of people you want to be able to be in this lobby, including yourself</param>
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/// <param name="maxMembers">The maximum amount of people you want to be able to be in this lobby, including yourself</param>
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@ -41,6 +41,8 @@ public void Refresh ( Filter filter = null)
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{
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{
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filter = new Filter();
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filter = new Filter();
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filter.StringFilters.Add("appid", client.AppId.ToString());
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filter.StringFilters.Add("appid", client.AppId.ToString());
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client.native.matchmaking.RequestLobbyList(OnLobbyList);
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return;
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}
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}
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client.native.matchmaking.AddRequestLobbyListDistanceFilter((SteamNative.LobbyDistanceFilter)filter.DistanceFilter);
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client.native.matchmaking.AddRequestLobbyListDistanceFilter((SteamNative.LobbyDistanceFilter)filter.DistanceFilter);
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