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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-24 13:45:37 +03:00
Merge from fix_serverlist_query_allocations -> master
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commit
eec3c05ecd
@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamAppList : SteamInterface
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internal unsafe partial class ISteamAppList : SteamInterface
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{
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internal ISteamAppList( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamApps : SteamInterface
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internal unsafe partial class ISteamApps : SteamInterface
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{
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internal ISteamApps( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamClient : SteamInterface
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internal unsafe partial class ISteamClient : SteamInterface
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{
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internal ISteamClient( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamController : SteamInterface
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internal unsafe partial class ISteamController : SteamInterface
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{
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internal ISteamController( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamFriends : SteamInterface
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internal unsafe partial class ISteamFriends : SteamInterface
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{
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internal ISteamFriends( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamGameSearch : SteamInterface
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internal unsafe partial class ISteamGameSearch : SteamInterface
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{
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internal ISteamGameSearch( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamGameServer : SteamInterface
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internal unsafe partial class ISteamGameServer : SteamInterface
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{
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internal ISteamGameServer( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamGameServerStats : SteamInterface
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internal unsafe partial class ISteamGameServerStats : SteamInterface
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{
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internal ISteamGameServerStats( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamHTMLSurface : SteamInterface
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internal unsafe partial class ISteamHTMLSurface : SteamInterface
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{
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internal ISteamHTMLSurface( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamHTTP : SteamInterface
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internal unsafe partial class ISteamHTTP : SteamInterface
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{
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internal ISteamHTTP( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamInput : SteamInterface
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internal unsafe partial class ISteamInput : SteamInterface
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{
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internal ISteamInput( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamInventory : SteamInterface
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internal unsafe partial class ISteamInventory : SteamInterface
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{
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internal ISteamInventory( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamMatchmaking : SteamInterface
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internal unsafe partial class ISteamMatchmaking : SteamInterface
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{
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internal ISteamMatchmaking( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamMatchmakingPingResponse : SteamInterface
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internal unsafe partial class ISteamMatchmakingPingResponse : SteamInterface
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{
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internal ISteamMatchmakingPingResponse( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamMatchmakingPlayersResponse : SteamInterface
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internal unsafe partial class ISteamMatchmakingPlayersResponse : SteamInterface
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{
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internal ISteamMatchmakingPlayersResponse( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamMatchmakingRulesResponse : SteamInterface
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internal unsafe partial class ISteamMatchmakingRulesResponse : SteamInterface
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{
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internal ISteamMatchmakingRulesResponse( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamMatchmakingServerListResponse : SteamInterface
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internal unsafe partial class ISteamMatchmakingServerListResponse : SteamInterface
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{
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internal ISteamMatchmakingServerListResponse( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamMatchmakingServers : SteamInterface
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internal unsafe partial class ISteamMatchmakingServers : SteamInterface
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{
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internal ISteamMatchmakingServers( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamMusic : SteamInterface
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internal unsafe partial class ISteamMusic : SteamInterface
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{
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internal ISteamMusic( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamMusicRemote : SteamInterface
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internal unsafe partial class ISteamMusicRemote : SteamInterface
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{
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internal ISteamMusicRemote( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamNetworking : SteamInterface
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internal unsafe partial class ISteamNetworking : SteamInterface
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{
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internal ISteamNetworking( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamNetworkingFakeUDPPort : SteamInterface
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internal unsafe partial class ISteamNetworkingFakeUDPPort : SteamInterface
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{
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internal ISteamNetworkingFakeUDPPort( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamNetworkingMessages : SteamInterface
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internal unsafe partial class ISteamNetworkingMessages : SteamInterface
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{
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internal ISteamNetworkingMessages( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamNetworkingSockets : SteamInterface
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internal unsafe partial class ISteamNetworkingSockets : SteamInterface
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{
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internal ISteamNetworkingSockets( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamNetworkingUtils : SteamInterface
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internal unsafe partial class ISteamNetworkingUtils : SteamInterface
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{
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internal ISteamNetworkingUtils( bool IsGameServer )
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namespace Steamworks
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{
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internal unsafe class ISteamParentalSettings : SteamInterface
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internal unsafe partial class ISteamParentalSettings : SteamInterface
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{
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internal ISteamParentalSettings( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamParties : SteamInterface
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internal unsafe partial class ISteamParties : SteamInterface
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{
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internal ISteamParties( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamRemotePlay : SteamInterface
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internal unsafe partial class ISteamRemotePlay : SteamInterface
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{
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internal ISteamRemotePlay( bool IsGameServer )
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namespace Steamworks
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{
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internal unsafe class ISteamRemoteStorage : SteamInterface
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internal unsafe partial class ISteamRemoteStorage : SteamInterface
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{
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internal ISteamRemoteStorage( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamScreenshots : SteamInterface
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internal unsafe partial class ISteamScreenshots : SteamInterface
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{
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internal ISteamScreenshots( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamUGC : SteamInterface
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internal unsafe partial class ISteamUGC : SteamInterface
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{
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internal ISteamUGC( bool IsGameServer )
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@ -7,7 +7,7 @@
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namespace Steamworks
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{
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internal unsafe class ISteamUser : SteamInterface
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internal unsafe partial class ISteamUser : SteamInterface
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{
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internal ISteamUser( bool IsGameServer )
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namespace Steamworks
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{
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internal unsafe class ISteamUserStats : SteamInterface
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internal unsafe partial class ISteamUserStats : SteamInterface
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{
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internal ISteamUserStats( bool IsGameServer )
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namespace Steamworks
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{
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internal unsafe class ISteamUtils : SteamInterface
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internal unsafe partial class ISteamUtils : SteamInterface
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{
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internal ISteamUtils( bool IsGameServer )
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namespace Steamworks
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{
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internal unsafe class ISteamVideo : SteamInterface
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internal unsafe partial class ISteamVideo : SteamInterface
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{
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internal ISteamVideo( bool IsGameServer )
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42
Facepunch.Steamworks/Interfaces/ISteamMatchmakingServers.cs
Normal file
42
Facepunch.Steamworks/Interfaces/ISteamMatchmakingServers.cs
Normal file
@ -0,0 +1,42 @@
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using Steamworks.Data;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Steamworks
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{
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internal partial class ISteamMatchmakingServers
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{
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// Cached offset of gameserveritem_t.m_bHadSuccessfulResponse
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private static int hasSuccessfulResponseOffset;
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/// <summary>
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/// Read gameserveritem_t.m_bHadSuccessfulResponse without allocating the struct on the heap
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/// </summary>
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/// <param name="hRequest"></param>
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/// <param name="iServer"></param>
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/// <returns></returns>
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internal bool HasServerResponded( HServerListRequest hRequest, int iServer )
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{
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IntPtr returnValue = _GetServerDetails( Self, hRequest, iServer );
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// Return false if steam returned null
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if ( returnValue == IntPtr.Zero ) return false;
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// Cache the offset of m_bHadSuccessfulResponse
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if ( hasSuccessfulResponseOffset == 0 )
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{
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hasSuccessfulResponseOffset = Marshal.OffsetOf<gameserveritem_t>( nameof( gameserveritem_t.HadSuccessfulResponse ) ).ToInt32();
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if ( hasSuccessfulResponseOffset == 0 )
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{
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throw new Exception( "Failed to get offset of gameserveritem_t.HadSuccessfulResponse" );
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}
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}
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// Read byte m_bHadSuccessfulResponse
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return Marshal.ReadByte( IntPtr.Add( returnValue, hasSuccessfulResponseOffset ) ) == 1;
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}
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}
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}
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@ -162,11 +162,17 @@ public void UpdateResponsive()
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{
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watchList.RemoveAll( x =>
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{
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var info = Internal.GetServerDetails( request, x );
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if ( info.HadSuccessfulResponse )
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// First check if the server has responded without allocating server info
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bool hasResponded = Internal.HasServerResponded( request, x );
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if ( hasResponded )
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{
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OnServer( ServerInfo.From( info ), info.HadSuccessfulResponse );
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return true;
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// Now get all server info
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var info = Internal.GetServerDetails( request, x );
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if ( info.HadSuccessfulResponse )
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{
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OnServer( ServerInfo.From( info ), info.HadSuccessfulResponse );
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return true;
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}
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}
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return false;
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@ -23,7 +23,7 @@ public void GenerateInterface( SteamApiDefinition.Interface iface, string folder
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StartBlock( $"namespace Steamworks" );
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{
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StartBlock( $"internal unsafe class {iface.Name} : SteamInterface" );
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StartBlock( $"internal unsafe partial class {iface.Name} : SteamInterface" );
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{
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WriteLine();
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StartBlock( $"internal {iface.Name}( bool IsGameServer )" );
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