mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-26 06:35:49 +03:00
107 lines
2.3 KiB
C#
107 lines
2.3 KiB
C#
using System;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
|
using Steamworks.Data;
|
|
|
|
namespace Steamworks
|
|
{
|
|
[TestClass]
|
|
[DeploymentItem( "steam_api64.dll" )]
|
|
[DeploymentItem( "steam_api.dll" )]
|
|
public class SteamMatchmakingTest
|
|
{
|
|
[TestMethod]
|
|
public async Task LobbyList()
|
|
{
|
|
await CreateLobby();
|
|
|
|
var list = await SteamMatchmaking.LobbyList
|
|
.RequestAsync();
|
|
|
|
if ( list == null )
|
|
{
|
|
Console.WriteLine( "No Lobbies Found!" );
|
|
return;
|
|
}
|
|
|
|
foreach ( var lobby in list )
|
|
{
|
|
Console.WriteLine( $"[{lobby.Id}] owned by {lobby.Owner} ({lobby.MemberCount}/{lobby.MaxMembers})" );
|
|
}
|
|
}
|
|
|
|
[TestMethod]
|
|
public async Task LobbyListWithAtLeastOne()
|
|
{
|
|
await CreateLobby();
|
|
await LobbyList();
|
|
}
|
|
|
|
[TestMethod]
|
|
public async Task CreateLobby()
|
|
{
|
|
var lobbyr = await SteamMatchmaking.CreateLobbyAsync( 32 );
|
|
if ( !lobbyr.HasValue )
|
|
{
|
|
Assert.Fail();
|
|
}
|
|
|
|
var lobby = lobbyr.Value;
|
|
lobby.SetPublic();
|
|
lobby.SetData( "gametype", "sausage" );
|
|
lobby.SetData( "dicks", "unlicked" );
|
|
|
|
Console.WriteLine( $"lobby: {lobby.Id}" );
|
|
|
|
foreach ( var entry in lobby.Data )
|
|
{
|
|
Console.WriteLine( $" - {entry.Key} {entry.Value}" );
|
|
}
|
|
|
|
Console.WriteLine( $"members: {lobby.MemberCount}/{lobby.MaxMembers}" );
|
|
|
|
Console.WriteLine( $"Owner: {lobby.Owner}" );
|
|
Console.WriteLine( $"Owner Is Local Player: {lobby.Owner.IsMe}" );
|
|
|
|
lobby.SendChatString( "Hello I Love Lobbies" );
|
|
}
|
|
|
|
[TestMethod]
|
|
public async Task LobbyChat()
|
|
{
|
|
SteamMatchmaking.OnChatMessage += ( lbby, member, message ) =>
|
|
{
|
|
Console.WriteLine( $"[{lbby}] {member}: {message}" );
|
|
};
|
|
|
|
var lobbyr = await SteamMatchmaking.CreateLobbyAsync( 10 );
|
|
if ( !lobbyr.HasValue )
|
|
Assert.Fail();
|
|
|
|
var lobby = lobbyr.Value;
|
|
lobby.SetPublic();
|
|
lobby.SetData( "name", "Dave's Chat Room" );
|
|
Console.WriteLine( $"lobby: {lobby.Id}" );
|
|
|
|
lobby.SendChatString( "Hello Friends, It's me - your big fat daddy" );
|
|
|
|
await Task.Delay( 50 );
|
|
|
|
lobby.SendChatString( "What? No love for daddy?" );
|
|
|
|
await Task.Delay( 500 );
|
|
|
|
lobby.SendChatString( "Okay I will LEAVE" );
|
|
lobby.SendChatString( "BYE FOREVER" );
|
|
|
|
await Task.Delay( 1000 );
|
|
|
|
lobby.Leave();
|
|
}
|
|
}
|
|
|
|
}
|