Facepunch.Steamworks/Facepunch.Steamworks/SteamParties.cs
2020-02-24 08:58:09 +00:00

59 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
/// <summary>
/// This API can be used to selectively advertise your multiplayer game session in a Steam chat room group.
/// Tell Steam the number of player spots that are available for your party, and a join-game string, and it
/// will show a beacon in the selected group and allow that many users to “follow” the beacon to your party.
/// Adjust the number of open slots if other players join through alternate matchmaking methods.
/// </summary>
public class SteamParties : SteamClientClass<SteamParties>
{
internal static ISteamParties Internal => Interface as ISteamParties;
internal override void InitializeInterface( bool server )
{
SetInterface( server, new ISteamParties( server ) );
InstallEvents( server );
}
internal void InstallEvents( bool server )
{
Dispatch.Install<AvailableBeaconLocationsUpdated_t>( x => OnBeaconLocationsUpdated?.Invoke(), server );
Dispatch.Install<ActiveBeaconsUpdated_t>( x => OnActiveBeaconsUpdated?.Invoke(), server );
}
/// <summary>
/// The list of possible Party beacon locations has changed
/// </summary>
public static event Action OnBeaconLocationsUpdated;
/// <summary>
/// The list of active beacons may have changed
/// </summary>
public static event Action OnActiveBeaconsUpdated;
public static int ActiveBeaconCount => (int) Internal.GetNumActiveBeacons();
public static IEnumerable<PartyBeacon> ActiveBeacons
{
get
{
for ( uint i = 0; i < ActiveBeaconCount; i++ )
{
yield return new PartyBeacon
{
Id = Internal.GetBeaconByIndex( i )
};
}
}
}
}
}