Facepunch.Steamworks/Facepunch.Steamworks
2020-08-18 12:06:27 +02:00
..
Callbacks Call OnDebugCallback on CallResults too 2020-02-28 13:31:08 +00:00
Classes Seems like struct packing only changes with CSteamId if it's not the first field 2020-02-28 13:53:22 +00:00
Enum Added SteamNetworkUtils.OnDebugOutput, DebugLevel 2020-02-24 11:33:29 +00:00
Generated ISteamUGC.RequestUGCDetails is deprecated 2020-03-31 08:34:51 +01:00
Networking Don't try to remove the connection poll group in OnDisconnected (causes assert spam) 2020-08-18 12:06:27 +02:00
ServerList Updated Implementation to use flat api 2020-02-22 20:23:19 +00:00
Structs collection item editor 2020-06-09 00:17:03 +02:00
Utility Don't use ThreadStatic in Helpers 2020-05-07 11:47:46 +01:00
Facepunch.Steamworks.jpg Nuget shit 2020-02-24 18:58:53 +00:00
Facepunch.Steamworks.Posix.csproj No need for posix32/64 now - combined to just posix 2020-02-22 21:45:26 +00:00
Facepunch.Steamworks.targets FileVersion 2020-03-04 12:40:19 +00:00
Facepunch.Steamworks.Win32.csproj Build a .win32 version for nuget too 2020-02-27 12:53:49 +00:00
Facepunch.Steamworks.Win64.csproj Version Update 2020-03-01 11:38:29 +00:00
steam_api64.dll Updated Implementation to use flat api 2020-02-22 20:23:19 +00:00
steam_api.dll Updated Implementation to use flat api 2020-02-22 20:23:19 +00:00
SteamApps.cs Some code quality stuff 2020-02-24 14:11:27 +00:00
SteamClient.cs Document SteamClient.IsValid 2020-06-12 11:21:58 +10:00
SteamFriends.cs Added a Clan struct. Implemented most primitive clan functions 2020-05-25 16:51:01 +02:00
SteamInput.cs Some code quality stuff 2020-02-24 14:11:27 +00:00
SteamInventory.cs use Defines.k_SteamInventoryResultInvalid instead of default 2020-02-27 10:02:03 +00:00
SteamMatchmaking.cs typo 2020-06-09 00:15:33 +02:00
SteamMatchmakingServers.cs Making SteamMatchmakingServers internal since it's not used 2020-03-04 12:40:31 +00:00
SteamMusic.cs Try to define whether interfaces are shared/client/server only a bit better 2020-02-23 18:34:56 +00:00
SteamNetworking.cs Try to define whether interfaces are shared/client/server only a bit better 2020-02-23 18:34:56 +00:00
SteamNetworkingSockets.cs Add interface method for CreateRelayServer 2020-05-02 22:18:46 +08:00
SteamNetworkingUtils.cs Add MonoPInvokeCallback to OnDebugMessage 2020-02-28 19:21:23 +00:00
SteamParental.cs Try to define whether interfaces are shared/client/server only a bit better 2020-02-23 18:34:56 +00:00
SteamParties.cs Networking Cleanup 2020-02-24 08:58:09 +00:00
SteamRemotePlay.cs Added SteamRemotePlay 2020-02-23 18:58:50 +00:00
SteamRemoteStorage.cs Try to define whether interfaces are shared/client/server only a bit better 2020-02-23 18:34:56 +00:00
SteamScreenshots.cs Try to define whether interfaces are shared/client/server only a bit better 2020-02-23 18:34:56 +00:00
SteamServer.cs Install OnSteamNetAuthenticationStatus listener, expose SteamServer.SteamId 2020-03-13 13:05:21 -05:00
SteamServerStats.cs RequestUserStats to RequestUserStatsAsync 2020-02-24 13:28:27 +00:00
SteamUgc.cs Some code quality stuff 2020-02-24 14:11:27 +00:00
SteamUser.cs Added IntPtr version of DecompressVoice 2020-05-07 11:54:27 +01:00
SteamUserStats.cs Rename RequestGlobalStats to RequestGlobalStatsAsync 2020-02-24 12:58:46 +00:00
SteamUtils.cs Added IsSteamChinaLauncher 2020-02-23 19:14:27 +00:00
SteamVideo.cs Try to define whether interfaces are shared/client/server only a bit better 2020-02-23 18:34:56 +00:00