mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 22:25:49 +03:00
115 lines
3.2 KiB
C#
115 lines
3.2 KiB
C#
using System;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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{
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[TestClass]
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[DeploymentItem( "FacepunchSteamworksApi.dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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public class Client
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{
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[TestMethod]
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public void ClientInit()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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Assert.IsTrue( client.Valid );
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}
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}
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[TestMethod]
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public void ClientName()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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var username = client.Username;
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Console.WriteLine( username );
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Assert.IsTrue( client.Valid );
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Assert.IsNotNull( username );
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}
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}
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[TestMethod]
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public void ClientSteamId()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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var steamid = client.SteamId;
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Console.WriteLine( steamid );
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Assert.IsTrue( client.Valid );
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Assert.AreNotEqual( 0, steamid );
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}
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}
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[TestMethod]
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public void ClientAuthSessionTicket()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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var ticket = client.Auth.GetAuthSessionTicket();
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Assert.IsTrue( ticket != null );
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Assert.IsTrue( ticket.Handle != 0 );
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Assert.IsTrue( ticket.Data.Length > 0 );
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client.Auth.CancelAuthTicket( ticket );
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Assert.IsTrue( ticket.Handle == 0 );
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}
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}
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[TestMethod]
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public void ClientVoiceOptimalSampleRate()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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var rate = client.Voice.OptimalSampleRate;
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Assert.AreNotEqual( rate, 0 );
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}
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}
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[TestMethod]
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public void ClientUpdate()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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for( int i=0; i<32; i++ )
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{
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client.Update();
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System.Threading.Thread.Sleep( 10 );
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}
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}
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}
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[TestMethod]
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public void ClientGetVoice()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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int dataRead = 0;
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client.Voice.OnCompressedData = ( data ) =>
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{
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dataRead += data.Length;
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};
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client.Voice.OnUncompressedData = ( data ) =>
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{
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dataRead += data.Length;
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};
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client.Voice.WantsRecording = true;
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for ( int i = 0; i < 32; i++ )
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{
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client.Update();
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System.Threading.Thread.Sleep( 10 );
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}
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// Should really be > 0 if the mic was getting audio
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Console.Write( dataRead );
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}
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}
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}
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}
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