mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-29 08:05:33 +03:00
107 lines
2.3 KiB
C#
107 lines
2.3 KiB
C#
using System;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Steamworks.Data;
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namespace Steamworks
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{
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[TestClass]
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[DeploymentItem( "steam_api64.dll" )]
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[DeploymentItem( "steam_api.dll" )]
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public class SteamMatchmakingTest
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{
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[TestMethod]
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public async Task LobbyList()
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{
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await CreateLobby();
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var list = await SteamMatchmaking.LobbyList
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.RequestAsync();
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if ( list == null )
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{
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Console.WriteLine( "No Lobbies Found!" );
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return;
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}
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foreach ( var lobby in list )
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{
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Console.WriteLine( $"[{lobby.Id}] owned by {lobby.Owner} ({lobby.MemberCount}/{lobby.MaxMembers})" );
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}
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}
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[TestMethod]
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public async Task LobbyListWithAtLeastOne()
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{
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await CreateLobby();
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await LobbyList();
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}
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[TestMethod]
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public async Task CreateLobby()
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{
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var lobbyr = await SteamMatchmaking.CreateLobbyAsync( 32 );
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if ( !lobbyr.HasValue )
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{
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Assert.Fail();
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}
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var lobby = lobbyr.Value;
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lobby.SetPublic();
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lobby.SetData( "gametype", "sausage" );
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lobby.SetData( "dicks", "unlicked" );
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Console.WriteLine( $"lobby: {lobby.Id}" );
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foreach ( var entry in lobby.Data )
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{
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Console.WriteLine( $" - {entry.Key} {entry.Value}" );
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}
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Console.WriteLine( $"members: {lobby.MemberCount}/{lobby.MaxMembers}" );
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Console.WriteLine( $"Owner: {lobby.Owner}" );
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Console.WriteLine( $"Owner Is Local Player: {lobby.Owner.IsMe}" );
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lobby.SendChatString( "Hello I Love Lobbies" );
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}
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[TestMethod]
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public async Task LobbyChat()
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{
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SteamMatchmaking.OnChatMessage += ( lbby, member, message ) =>
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{
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Console.WriteLine( $"[{lbby}] {member}: {message}" );
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};
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var lobbyr = await SteamMatchmaking.CreateLobbyAsync( 10 );
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if ( !lobbyr.HasValue )
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Assert.Fail();
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var lobby = lobbyr.Value;
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lobby.SetPublic();
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lobby.SetData( "name", "Dave's Chat Room" );
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Console.WriteLine( $"lobby: {lobby.Id}" );
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lobby.SendChatString( "Hello Friends, It's me - your big fat daddy" );
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await Task.Delay( 50 );
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lobby.SendChatString( "What? No love for daddy?" );
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await Task.Delay( 500 );
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lobby.SendChatString( "Okay I will LEAVE" );
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lobby.SendChatString( "BYE FOREVER" );
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await Task.Delay( 1000 );
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lobby.Leave();
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}
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}
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}
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