mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-28 06:28:08 +03:00
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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{
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internal static class SteamAPI
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{
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internal static class Native
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_Init", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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public static extern bool SteamAPI_Init();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_Shutdown", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_Shutdown();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
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public static extern HSteamPipe SteamAPI_GetHSteamPipe();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_RestartAppIfNecessary", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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public static extern bool SteamAPI_RestartAppIfNecessary( uint unOwnAppID );
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}
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static internal bool Init()
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{
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return Native.SteamAPI_Init();
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}
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static internal void Shutdown()
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{
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Native.SteamAPI_Shutdown();
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}
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static internal HSteamPipe GetHSteamPipe()
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{
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return Native.SteamAPI_GetHSteamPipe();
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}
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static internal bool RestartAppIfNecessary( uint unOwnAppID )
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{
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return Native.SteamAPI_RestartAppIfNecessary( unOwnAppID );
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}
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}
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}
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