Facepunch.Steamworks/Facepunch.Steamworks/SteamNative/SteamNative.SteamScreenshots.cs

102 lines
3.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamScreenshots : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamScreenshots( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows64 ) platform = new Platform.Win64( pointer );
else if ( Platform.IsWindows32 ) platform = new Platform.Win32( pointer );
else if ( Platform.IsLinux32 ) platform = new Platform.Linux32( pointer );
else if ( Platform.IsLinux64 ) platform = new Platform.Linux64( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// ScreenshotHandle
public ScreenshotHandle AddScreenshotToLibrary( string pchFilename /*const char **/, string pchThumbnailFilename /*const char **/, int nWidth /*int*/, int nHeight /*int*/ )
{
return platform.ISteamScreenshots_AddScreenshotToLibrary( pchFilename, pchThumbnailFilename, nWidth, nHeight );
}
// ScreenshotHandle
public ScreenshotHandle AddVRScreenshotToLibrary( VRScreenshotType eType /*EVRScreenshotType*/, string pchFilename /*const char **/, string pchVRFilename /*const char **/ )
{
return platform.ISteamScreenshots_AddVRScreenshotToLibrary( eType, pchFilename, pchVRFilename );
}
// void
public void HookScreenshots( bool bHook /*bool*/ )
{
platform.ISteamScreenshots_HookScreenshots( bHook );
}
// bool
public bool IsScreenshotsHooked()
{
return platform.ISteamScreenshots_IsScreenshotsHooked();
}
// bool
public bool SetLocation( ScreenshotHandle hScreenshot /*ScreenshotHandle*/, string pchLocation /*const char **/ )
{
return platform.ISteamScreenshots_SetLocation( hScreenshot.Value, pchLocation );
}
// bool
public bool TagPublishedFile( ScreenshotHandle hScreenshot /*ScreenshotHandle*/, PublishedFileId_t unPublishedFileID /*PublishedFileId_t*/ )
{
return platform.ISteamScreenshots_TagPublishedFile( hScreenshot.Value, unPublishedFileID.Value );
}
// bool
public bool TagUser( ScreenshotHandle hScreenshot /*ScreenshotHandle*/, CSteamID steamID /*class CSteamID*/ )
{
return platform.ISteamScreenshots_TagUser( hScreenshot.Value, steamID.Value );
}
// void
public void TriggerScreenshot()
{
platform.ISteamScreenshots_TriggerScreenshot();
}
// ScreenshotHandle
public ScreenshotHandle WriteScreenshot( IntPtr pubRGB /*void **/, uint cubRGB /*uint32*/, int nWidth /*int*/, int nHeight /*int*/ )
{
return platform.ISteamScreenshots_WriteScreenshot( (IntPtr) pubRGB, cubRGB, nWidth, nHeight );
}
}
}