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mirror of https://github.com/Facepunch/Facepunch.Steamworks.git synced 2025-03-27 12:49:00 +03:00
2016-10-03 12:06:30 +01:00

235 lines
7.6 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Facepunch.Steamworks
{
public partial class Server : IDisposable
{
internal class Internal : IDisposable
{
internal Valve.Steamworks.ISteamClient client;
internal Valve.Steamworks.ISteamGameServer gameServer;
internal Valve.Steamworks.ISteamUtils utils;
internal Valve.Steamworks.ISteamNetworking networking;
internal Valve.Steamworks.ISteamGameServerStats stats;
internal Valve.Steamworks.ISteamHTTP http;
internal Valve.Steamworks.ISteamInventory inventory;
internal Valve.Steamworks.ISteamUGC ugc;
internal Valve.Steamworks.ISteamApps apps;
internal bool Init()
{
var user = Valve.Interop.NativeEntrypoints.Extended.SteamGameServer_GetHSteamUser();
var pipe = Valve.Interop.NativeEntrypoints.Extended.SteamGameServer_GetHSteamPipe();
if ( pipe == 0 )
return false;
var clientPtr = Valve.Interop.NativeEntrypoints.Extended.SteamInternal_CreateInterface( "SteamClient017" );
if ( clientPtr == IntPtr.Zero )
{
throw new System.Exception( "Steam Server: Couldn't load SteamClient017" );
}
client = new Valve.Steamworks.CSteamClient( clientPtr );
gameServer = client.GetISteamGameServer( user, pipe, "SteamGameServer012" );
if ( gameServer.GetIntPtr() == IntPtr.Zero )
{
gameServer = null;
throw new System.Exception( "Steam Server: Couldn't load SteamGameServer012" );
}
utils = client.GetISteamUtils( pipe, "SteamUtils008" );
networking = client.GetISteamNetworking( user, pipe, "SteamNetworking005" );
stats = client.GetISteamGameServerStats( user, pipe, "SteamGameServerStats001" );
http = client.GetISteamHTTP( user, pipe, "STEAMHTTP_INTERFACE_VERSION002" );
inventory = client.GetISteamInventory( user, pipe, "STEAMINVENTORY_INTERFACE_V001" );
ugc = client.GetISteamUGC( user, pipe, "STEAMUGC_INTERFACE_VERSION008" );
if ( ugc.GetIntPtr() == IntPtr.Zero )
throw new System.Exception( "Steam Server: Couldn't load STEAMUGC_INTERFACE_VERSION008" );
apps = client.GetISteamApps( user, pipe, "STEAMAPPS_INTERFACE_VERSION008" );
if ( apps.GetIntPtr() == IntPtr.Zero )
throw new System.Exception( "Steam Server: Couldn't load STEAMAPPS_INTERFACE_VERSION008" );
return true;
}
public void Dispose()
{
if ( client != null )
{
client.BShutdownIfAllPipesClosed();
client = null;
}
}
}
internal Internal native;
/// <summary>
/// Current running program's AppId
/// </summary>
public uint AppId { get; private set; }
/// <summary>
/// Current user's Username
/// </summary>
public string Username { get; private set; }
/// <summary>
/// Current user's SteamId
/// </summary>
public ulong SteamId { get; private set; }
public enum MessageType : int
{
Message = 0,
Warning = 1
}
/// <summary>
/// Called with a message from Steam
/// </summary>
public Action<MessageType, string> OnMessage;
public Server( uint appId, uint IpAddress, ushort SteamPort, ushort GamePort, ushort QueryPort, bool Secure, string VersionString )
{
Valve.Interop.NativeEntrypoints.Extended.SteamInternal_GameServer_Init( IpAddress, SteamPort, GamePort, QueryPort, Secure ? 3 : 2, VersionString );
native = new Internal();
//
// Get other interfaces
//
if ( !native.Init() )
{
native.Dispose();
native = null;
return;
}
//
// Set up warning hook callback
//
SteamAPIWarningMessageHook ptr = InternalOnWarning;
// native.client.SetWarningMessageHook( Marshal.GetFunctionPointerForDelegate( ptr ) );
//
// Cache common, unchanging info
//
AppId = appId;
//
// Initial settings
//
native.gameServer.EnableHeartbeats( true );
MaxPlayers = 32;
BotCount = 0;
MapName = "unset";
//
// Run update, first call does some initialization
//
Update();
}
public void Dispose()
{
if ( native != null)
{
native.Dispose();
native = null;
}
}
[UnmanagedFunctionPointer( CallingConvention.Cdecl )]
public delegate void SteamAPIWarningMessageHook( int nSeverity, System.Text.StringBuilder pchDebugText );
private void InternalOnWarning( int nSeverity, System.Text.StringBuilder text )
{
if ( OnMessage != null )
{
OnMessage( ( MessageType)nSeverity, text.ToString() );
}
}
internal event Action OnUpdate;
/// <summary>
/// Should be called at least once every frame
/// </summary>
public void Update()
{
if ( native == null )
return;
Valve.Interop.NativeEntrypoints.Extended.SteamGameServer_RunCallbacks();
// Voice.Update();
// Inventory.Update();
// Networking.Update();
if ( OnUpdate != null )
OnUpdate();
}
public bool Valid
{
get { return native != null; }
}
internal Action InstallCallback( int type, Delegate action )
{
var del = Marshal.GetFunctionPointerForDelegate( action );
// var ptr = Marshal.GetFunctionPointerForDelegate( action );
// Valve.Steamworks.SteamAPI.RegisterCallback( del, type );
// Valve.Steamworks.SteamAPI.UnregisterCallback( del );
//return () => Valve.Steamworks.SteamAPI.UnregisterCallback( ptr );
return null;
}
/// <summary>
/// Gets or sets the current MaxPlayers.
/// This doesn't enforce any kind of limit, it just updates the master server.
/// </summary>
public int MaxPlayers
{
get { return _maxplayers; }
set { if ( _maxplayers == value ) return; native.gameServer.SetMaxPlayerCount( value ); _maxplayers = value; }
}
private int _maxplayers = 0;
/// <summary>
/// Gets or sets the current BotCount.
/// This doesn't enforce any kind of limit, it just updates the master server.
/// </summary>
public int BotCount
{
get { return _botcount; }
set { if ( _botcount == value ) return; native.gameServer.SetBotPlayerCount( value ); _botcount = value; }
}
private int _botcount = 0;
/// <summary>
/// Gets or sets the current Map Name.
/// </summary>
public string MapName
{
get { return _mapname; }
set { if ( _mapname == value ) return; native.gameServer.SetMapName( value ); _mapname = value; }
}
private string _mapname;
}
}