mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-24 13:45:37 +03:00
Server authentication boiler
This commit is contained in:
parent
458355b546
commit
c2270c6840
@ -14,10 +14,52 @@ public class Server
|
||||
[TestMethod]
|
||||
public void Init()
|
||||
{
|
||||
using ( var server = new Facepunch.Steamworks.Server( 252490, 0, 20216, 20816, 20817, false, "VersionString" ) )
|
||||
using ( var server = new Facepunch.Steamworks.Server( 252490, 30000, 30001, 30002, 30003, false, "VersionString" ) )
|
||||
{
|
||||
Assert.IsTrue( server.Valid );
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void AuthCallback()
|
||||
{
|
||||
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
|
||||
{
|
||||
Assert.IsTrue( client.Valid );
|
||||
|
||||
var ticket = client.Auth.GetAuthSessionTicket();
|
||||
var ticketBinary = ticket.Data;
|
||||
|
||||
using ( var server = new Facepunch.Steamworks.Server( 252490, 30000, 30001, 30002, 30003, false, "VersionString" ) )
|
||||
{
|
||||
Assert.IsTrue( server.Valid );
|
||||
|
||||
for ( int i = 0; i < 16; i++ )
|
||||
{
|
||||
System.Threading.Thread.Sleep( 10 );
|
||||
server.Update();
|
||||
client.Update();
|
||||
}
|
||||
|
||||
if ( !server.Auth.StartSession( ticketBinary, client.SteamId ) )
|
||||
{
|
||||
Assert.Fail( "Start Session returned false" );
|
||||
}
|
||||
|
||||
for( int i = 0; i<16; i++ )
|
||||
{
|
||||
System.Threading.Thread.Sleep( 10 );
|
||||
server.Update();
|
||||
client.Update();
|
||||
}
|
||||
|
||||
//
|
||||
// Client cancels ticket
|
||||
//
|
||||
ticket.Cancel();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -132,10 +132,9 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Interop\steam_api_interop.cs" />
|
||||
<Compile Include="Server.cs" />
|
||||
<Compile Include="Server\Auth.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Server\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>
|
||||
|
@ -101,12 +101,7 @@ public enum MessageType : int
|
||||
|
||||
public Server( uint appId, uint IpAddress, ushort SteamPort, ushort GamePort, ushort QueryPort, bool Secure, string VersionString )
|
||||
{
|
||||
if ( !Valve.Interop.NativeEntrypoints.Extended.SteamInternal_GameServer_Init( IpAddress, SteamPort, GamePort, QueryPort, Secure ? 3 : 2 , VersionString ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Valve.Steamworks.SteamAPI.Init( appId );
|
||||
Valve.Interop.NativeEntrypoints.Extended.SteamInternal_GameServer_Init( IpAddress, SteamPort, GamePort, QueryPort, Secure ? 3 : 2, VersionString );
|
||||
|
||||
native = new Internal();
|
||||
|
||||
|
50
Facepunch.Steamworks/Server/Auth.cs
Normal file
50
Facepunch.Steamworks/Server/Auth.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Facepunch.Steamworks
|
||||
{
|
||||
public partial class Server
|
||||
{
|
||||
ServerAuth _auth;
|
||||
|
||||
public ServerAuth Auth
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( _auth == null )
|
||||
_auth = new ServerAuth { server = this };
|
||||
|
||||
return _auth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ServerAuth
|
||||
{
|
||||
internal Server server;
|
||||
|
||||
/// <summary>
|
||||
/// Start authorizing a ticket
|
||||
/// </summary>
|
||||
public unsafe bool StartSession( byte[] data, ulong steamid )
|
||||
{
|
||||
fixed ( byte* p = data )
|
||||
{
|
||||
var result = (Valve.Steamworks.EBeginAuthSessionResult) server.native.gameServer.BeginAuthSession( (IntPtr)p, data.Length, steamid );
|
||||
|
||||
if ( result == Valve.Steamworks.EBeginAuthSessionResult.k_EBeginAuthSessionResultOK )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void EndSession( ulong steamid )
|
||||
{
|
||||
server.native.gameServer.EndAuthSession( steamid );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user