mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 06:05:46 +03:00
Gen
parent
26b6d4a5a5
commit
b7031b610c
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# App
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## Methods
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### `void` [[MarkContentCorrupt|Facepunch.Steamworks.App.MarkContentCorrupt]]( `bool` **missingFilesOnly** )
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##### `void` [[MarkContentCorrupt|Facepunch.Steamworks.App.MarkContentCorrupt]]( `bool` **missingFilesOnly** )
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*No documentation available*
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## Properties
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##### Properties
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### `int` [[BuildId|Facepunch.Steamworks.App.BuildId]]
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Returns the current BuildId of the game.
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This is pretty useless, as it isn't guarenteed to return
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# Auth
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## Methods
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### `Ticket` [[GetAuthSessionTicket|Facepunch.Steamworks.Auth.GetAuthSessionTicket]]( )
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##### `Ticket` [[GetAuthSessionTicket|Facepunch.Steamworks.Auth.GetAuthSessionTicket]]( )
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Creates an auth ticket.
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Which you can send to a server to authenticate that you are who you say you are.
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## Properties
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##### Properties
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## Fields
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# BaseSteamworks
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## Methods
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### `void` [[Dispose|Facepunch.Steamworks.BaseSteamworks.Dispose]]( )
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##### `void` [[Dispose|Facepunch.Steamworks.BaseSteamworks.Dispose]]( )
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*No documentation available*
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### `void` [[SetupCommonInterfaces|Facepunch.Steamworks.BaseSteamworks.SetupCommonInterfaces]]( )
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##### `void` [[SetupCommonInterfaces|Facepunch.Steamworks.BaseSteamworks.SetupCommonInterfaces]]( )
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*No documentation available*
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### `void` [[Update|Facepunch.Steamworks.BaseSteamworks.Update]]( )
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##### `void` [[Update|Facepunch.Steamworks.BaseSteamworks.Update]]( )
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*No documentation available*
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## Properties
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##### Properties
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### `UInt32` [[AppId|Facepunch.Steamworks.BaseSteamworks.AppId]]
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Current running program's AppId
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# CallbackHandle
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## Methods
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### `void` [[Dispose|Facepunch.Steamworks.CallbackHandle.Dispose]]( )
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##### `void` [[Dispose|Facepunch.Steamworks.CallbackHandle.Dispose]]( )
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*No documentation available*
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## Properties
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##### Properties
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## Fields
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## Methods
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## Properties
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##### Properties
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## Fields
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### SteamUser
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# Client
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## Methods
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### `void` [[Dispose|Facepunch.Steamworks.Client.Dispose]]( )
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##### `void` [[Dispose|Facepunch.Steamworks.Client.Dispose]]( )
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*No documentation available*
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### `void` [[Update|Facepunch.Steamworks.Client.Update]]( )
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##### `void` [[Update|Facepunch.Steamworks.Client.Update]]( )
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Should be called at least once every frame
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## Properties
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##### Properties
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### `App` [[App|Facepunch.Steamworks.Client.App]]
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*No documentation available*
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# Config
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## Methods
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### `void` [[ForcePlatform|Facepunch.Steamworks.Config.ForcePlatform]]( `OperatingSystem` **os**, `Architecture` **arch** )
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##### `void` [[ForcePlatform|Facepunch.Steamworks.Config.ForcePlatform]]( `OperatingSystem` **os**, `Architecture` **arch** )
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*No documentation available*
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## Properties
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##### Properties
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### `bool` [[UseThisCall|Facepunch.Steamworks.Config.UseThisCall]]
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Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null
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errors on certain platforms, try flipping this to true.
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## Methods
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## Properties
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##### Properties
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## Fields
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### STEAMAPPLIST_INTERFACE_VERSION
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# Friends
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## Methods
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### `SteamFriend` [[Get|Facepunch.Steamworks.Friends.Get]]( `ulong` **steamid** )
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##### `SteamFriend` [[Get|Facepunch.Steamworks.Friends.Get]]( `ulong` **steamid** )
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*No documentation available*
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### `Image` [[GetAvatar|Facepunch.Steamworks.Friends.GetAvatar]]( `AvatarSize` **size**, `ulong` **steamid** )
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##### `Image` [[GetAvatar|Facepunch.Steamworks.Friends.GetAvatar]]( `AvatarSize` **size**, `ulong` **steamid** )
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*No documentation available*
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### `string` [[GetName|Facepunch.Steamworks.Friends.GetName]]( `ulong` **steamid** )
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##### `string` [[GetName|Facepunch.Steamworks.Friends.GetName]]( `ulong` **steamid** )
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*No documentation available*
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### `void` [[Refresh|Facepunch.Steamworks.Friends.Refresh]]( )
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##### `void` [[Refresh|Facepunch.Steamworks.Friends.Refresh]]( )
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*No documentation available*
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## Properties
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##### Properties
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### `IEnumerable\<SteamFriend\>` [[All|Facepunch.Steamworks.Friends.All]]
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Returns all friends, even blocked, ignored, friend requests etc
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# Inventory
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## Methods
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### `Definition` [[CreateDefinition|Facepunch.Steamworks.Inventory.CreateDefinition]]( `int` **id** )
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##### `Definition` [[CreateDefinition|Facepunch.Steamworks.Inventory.CreateDefinition]]( `int` **id** )
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*No documentation available*
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### `Result` [[Deserialize|Facepunch.Steamworks.Inventory.Deserialize]]( `Byte[]` **data**, `int` **dataLength** )
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##### `Result` [[Deserialize|Facepunch.Steamworks.Inventory.Deserialize]]( `Byte[]` **data**, `int` **dataLength** )
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*No documentation available*
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### `void` [[Dispose|Facepunch.Steamworks.Inventory.Dispose]]( )
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##### `void` [[Dispose|Facepunch.Steamworks.Inventory.Dispose]]( )
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*No documentation available*
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### `Definition` [[FindDefinition|Facepunch.Steamworks.Inventory.FindDefinition]]( `int` **DefinitionId** )
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##### `Definition` [[FindDefinition|Facepunch.Steamworks.Inventory.FindDefinition]]( `int` **DefinitionId** )
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*No documentation available*
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### `void` [[PlaytimeHeartbeat|Facepunch.Steamworks.Inventory.PlaytimeHeartbeat]]( )
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##### `void` [[PlaytimeHeartbeat|Facepunch.Steamworks.Inventory.PlaytimeHeartbeat]]( )
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Call this at least every two minutes, every frame doesn't hurt.
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You should call it when you consider it active play time.
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IE - your player is alive, and playing.
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Don't stress on it too much tho cuz it's super hijackable anyway.
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### `Single` [[PriceCategoryToFloat|Facepunch.Steamworks.Inventory.PriceCategoryToFloat]]( `string` **price** )
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##### `Single` [[PriceCategoryToFloat|Facepunch.Steamworks.Inventory.PriceCategoryToFloat]]( `string` **price** )
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*No documentation available*
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### `void` [[Refresh|Facepunch.Steamworks.Inventory.Refresh]]( )
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##### `void` [[Refresh|Facepunch.Steamworks.Inventory.Refresh]]( )
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Call this to retrieve the items.
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Note that if this has already been called it won't
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trigger a call to OnUpdate unless the items have changed
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## Properties
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##### Properties
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## Fields
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### OnUpdate
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# Networking
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## Methods
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### `void` [[Dispose|Facepunch.Steamworks.Networking.Dispose]]( )
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##### `void` [[Dispose|Facepunch.Steamworks.Networking.Dispose]]( )
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*No documentation available*
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### `bool` [[SendP2PPacket|Facepunch.Steamworks.Networking.SendP2PPacket]]( `ulong` **steamid**, `Byte[]` **data**, `int` **length**, `SendType` **eP2PSendType**, `int` **nChannel** )
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##### `bool` [[SendP2PPacket|Facepunch.Steamworks.Networking.SendP2PPacket]]( `ulong` **steamid**, `Byte[]` **data**, `int` **length**, `SendType` **eP2PSendType**, `int` **nChannel** )
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*No documentation available*
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## Properties
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##### Properties
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## Fields
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### OnP2PData
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# Overlay
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## Methods
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### `void` [[AcceptFriendRequest|Facepunch.Steamworks.Overlay.AcceptFriendRequest]]( `ulong` **steamid** )
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##### `void` [[AcceptFriendRequest|Facepunch.Steamworks.Overlay.AcceptFriendRequest]]( `ulong` **steamid** )
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*No documentation available*
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### `void` [[AddFriend|Facepunch.Steamworks.Overlay.AddFriend]]( `ulong` **steamid** )
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##### `void` [[AddFriend|Facepunch.Steamworks.Overlay.AddFriend]]( `ulong` **steamid** )
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*No documentation available*
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### `void` [[IgnoreFriendRequest|Facepunch.Steamworks.Overlay.IgnoreFriendRequest]]( `ulong` **steamid** )
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##### `void` [[IgnoreFriendRequest|Facepunch.Steamworks.Overlay.IgnoreFriendRequest]]( `ulong` **steamid** )
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*No documentation available*
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### `void` [[OpenAchievements|Facepunch.Steamworks.Overlay.OpenAchievements]]( `ulong` **steamid** )
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##### `void` [[OpenAchievements|Facepunch.Steamworks.Overlay.OpenAchievements]]( `ulong` **steamid** )
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*No documentation available*
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### `void` [[OpenChat|Facepunch.Steamworks.Overlay.OpenChat]]( `ulong` **steamid** )
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##### `void` [[OpenChat|Facepunch.Steamworks.Overlay.OpenChat]]( `ulong` **steamid** )
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*No documentation available*
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### `void` [[OpenProfile|Facepunch.Steamworks.Overlay.OpenProfile]]( `ulong` **steamid** )
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##### `void` [[OpenProfile|Facepunch.Steamworks.Overlay.OpenProfile]]( `ulong` **steamid** )
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*No documentation available*
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### `void` [[OpenStats|Facepunch.Steamworks.Overlay.OpenStats]]( `ulong` **steamid** )
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##### `void` [[OpenStats|Facepunch.Steamworks.Overlay.OpenStats]]( `ulong` **steamid** )
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*No documentation available*
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### `void` [[OpenTrade|Facepunch.Steamworks.Overlay.OpenTrade]]( `ulong` **steamid** )
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##### `void` [[OpenTrade|Facepunch.Steamworks.Overlay.OpenTrade]]( `ulong` **steamid** )
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*No documentation available*
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### `void` [[OpenUrl|Facepunch.Steamworks.Overlay.OpenUrl]]( `string` **url** )
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##### `void` [[OpenUrl|Facepunch.Steamworks.Overlay.OpenUrl]]( `string` **url** )
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*No documentation available*
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### `void` [[OpenUserPage|Facepunch.Steamworks.Overlay.OpenUserPage]]( `string` **name**, `ulong` **steamid** )
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##### `void` [[OpenUserPage|Facepunch.Steamworks.Overlay.OpenUserPage]]( `string` **name**, `ulong` **steamid** )
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*No documentation available*
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### `void` [[RemoveFriend|Facepunch.Steamworks.Overlay.RemoveFriend]]( `ulong` **steamid** )
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##### `void` [[RemoveFriend|Facepunch.Steamworks.Overlay.RemoveFriend]]( `ulong` **steamid** )
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*No documentation available*
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## Properties
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##### Properties
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## Fields
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# Screenshots
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## Methods
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### `void` [[Trigger|Facepunch.Steamworks.Screenshots.Trigger]]( )
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##### `void` [[Trigger|Facepunch.Steamworks.Screenshots.Trigger]]( )
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*No documentation available*
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## Properties
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##### Properties
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## Fields
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# Server
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## Methods
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### `void` [[LogOnAnonymous|Facepunch.Steamworks.Server.LogOnAnonymous]]( )
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##### `void` [[LogOnAnonymous|Facepunch.Steamworks.Server.LogOnAnonymous]]( )
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Log onto Steam anonymously
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### `void` [[SetKey|Facepunch.Steamworks.Server.SetKey]]( `string` **Key**, `string` **Value** )
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##### `void` [[SetKey|Facepunch.Steamworks.Server.SetKey]]( `string` **Key**, `string` **Value** )
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*No documentation available*
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### `void` [[Update|Facepunch.Steamworks.Server.Update]]( )
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##### `void` [[Update|Facepunch.Steamworks.Server.Update]]( )
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Should be called at least once every frame
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### `void` [[UpdatePlayer|Facepunch.Steamworks.Server.UpdatePlayer]]( `ulong` **steamid**, `string` **name**, `int` **score** )
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##### `void` [[UpdatePlayer|Facepunch.Steamworks.Server.UpdatePlayer]]( `ulong` **steamid**, `string` **name**, `int` **score** )
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*No documentation available*
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## Properties
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##### Properties
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### `UInt32` [[AppId|Facepunch.Steamworks.Server.AppId]]
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Current running program's AppId
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# ServerAuth
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## Methods
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### `void` [[EndSession|Facepunch.Steamworks.ServerAuth.EndSession]]( `ulong` **steamid** )
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##### `void` [[EndSession|Facepunch.Steamworks.ServerAuth.EndSession]]( `ulong` **steamid** )
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*No documentation available*
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### `bool` [[StartSession|Facepunch.Steamworks.ServerAuth.StartSession]]( `Byte[]` **data**, `ulong` **steamid** )
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##### `bool` [[StartSession|Facepunch.Steamworks.ServerAuth.StartSession]]( `Byte[]` **data**, `ulong` **steamid** )
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*No documentation available*
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## Properties
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##### Properties
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## Fields
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### OnAuthChange
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# ServerList
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## Methods
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### `void` [[AddToFavourite|Facepunch.Steamworks.ServerList.AddToFavourite]]( `Server` **server** )
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##### `void` [[AddToFavourite|Facepunch.Steamworks.ServerList.AddToFavourite]]( `Server` **server** )
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*No documentation available*
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### `void` [[AddToHistory|Facepunch.Steamworks.ServerList.AddToHistory]]( `Server` **server** )
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##### `void` [[AddToHistory|Facepunch.Steamworks.ServerList.AddToHistory]]( `Server` **server** )
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*No documentation available*
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### `Request` [[Custom|Facepunch.Steamworks.ServerList.Custom]]( `IEnumerable\<string\>` **serverList** )
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##### `Request` [[Custom|Facepunch.Steamworks.ServerList.Custom]]( `IEnumerable\<string\>` **serverList** )
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*No documentation available*
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### `Request` [[Favourites|Facepunch.Steamworks.ServerList.Favourites]]( )
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##### `Request` [[Favourites|Facepunch.Steamworks.ServerList.Favourites]]( )
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Favourite filters don't seem to work, so we don't bother.
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You should apply them post process'dly
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### `Request` [[History|Facepunch.Steamworks.ServerList.History]]( )
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##### `Request` [[History|Facepunch.Steamworks.ServerList.History]]( )
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History filters don't seem to work, so we don't bother.
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You should apply them post process'dly
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### `Request` [[Internet|Facepunch.Steamworks.ServerList.Internet]]( `Filter` **filter** )
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##### `Request` [[Internet|Facepunch.Steamworks.ServerList.Internet]]( `Filter` **filter** )
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*No documentation available*
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### `bool` [[IsFavourite|Facepunch.Steamworks.ServerList.IsFavourite]]( `Server` **server** )
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##### `bool` [[IsFavourite|Facepunch.Steamworks.ServerList.IsFavourite]]( `Server` **server** )
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*No documentation available*
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### `void` [[RemoveFromFavourite|Facepunch.Steamworks.ServerList.RemoveFromFavourite]]( `Server` **server** )
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##### `void` [[RemoveFromFavourite|Facepunch.Steamworks.ServerList.RemoveFromFavourite]]( `Server` **server** )
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*No documentation available*
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### `void` [[RemoveFromHistory|Facepunch.Steamworks.ServerList.RemoveFromHistory]]( `Server` **server** )
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##### `void` [[RemoveFromHistory|Facepunch.Steamworks.ServerList.RemoveFromHistory]]( `Server` **server** )
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*No documentation available*
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## Properties
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##### Properties
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## Fields
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# ServerQuery
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## Methods
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### `bool` [[GetOutgoingPacket|Facepunch.Steamworks.ServerQuery.GetOutgoingPacket]]( `Packet&` **packet** )
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##### `bool` [[GetOutgoingPacket|Facepunch.Steamworks.ServerQuery.GetOutgoingPacket]]( `Packet&` **packet** )
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*No documentation available*
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### `void` [[Handle|Facepunch.Steamworks.ServerQuery.Handle]]( `Byte[]` **data**, `int` **size**, `UInt32` **address**, `UInt16` **port** )
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##### `void` [[Handle|Facepunch.Steamworks.ServerQuery.Handle]]( `Byte[]` **data**, `int` **size**, `UInt32` **address**, `UInt16` **port** )
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*No documentation available*
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## Properties
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##### Properties
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## Fields
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# ServerStats
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## Methods
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### `void` [[Commit|Facepunch.Steamworks.ServerStats.Commit]]( `ulong` **steamid** )
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##### `void` [[Commit|Facepunch.Steamworks.ServerStats.Commit]]( `ulong` **steamid** )
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*No documentation available*
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### `Single` [[GetFloat|Facepunch.Steamworks.ServerStats.GetFloat]]( `ulong` **steamid**, `string` **name**, `Single` **defaultValue** )
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##### `Single` [[GetFloat|Facepunch.Steamworks.ServerStats.GetFloat]]( `ulong` **steamid**, `string` **name**, `Single` **defaultValue** )
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*No documentation available*
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### `int` [[GetInt|Facepunch.Steamworks.ServerStats.GetInt]]( `ulong` **steamid**, `string` **name**, `int` **defaultValue** )
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##### `int` [[GetInt|Facepunch.Steamworks.ServerStats.GetInt]]( `ulong` **steamid**, `string` **name**, `int` **defaultValue** )
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*No documentation available*
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### `void` [[Refresh|Facepunch.Steamworks.ServerStats.Refresh]]( `ulong` **steamid** )
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##### `void` [[Refresh|Facepunch.Steamworks.ServerStats.Refresh]]( `ulong` **steamid** )
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*No documentation available*
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### `bool` [[Set|Facepunch.Steamworks.ServerStats.Set]]( `ulong` **steamid**, `string` **name**, `int` **stat** )
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##### `bool` [[Set|Facepunch.Steamworks.ServerStats.Set]]( `ulong` **steamid**, `string` **name**, `int` **stat** )
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*No documentation available*
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|
||||
### `bool` [[Set|Facepunch.Steamworks.ServerStats.Set]]( `ulong` **steamid**, `string` **name**, `Single` **stat** )
|
||||
##### `bool` [[Set|Facepunch.Steamworks.ServerStats.Set]]( `ulong` **steamid**, `string` **name**, `Single` **stat** )
|
||||
*No documentation available*
|
||||
|
||||
|
||||
## Properties
|
||||
##### Properties
|
||||
|
||||
## Fields
|
||||
|
@ -1,25 +1,25 @@
|
||||
# Stats
|
||||
|
||||
## Methods
|
||||
### `Single` [[GetFloat|Facepunch.Steamworks.Stats.GetFloat]]( `string` **name** )
|
||||
##### `Single` [[GetFloat|Facepunch.Steamworks.Stats.GetFloat]]( `string` **name** )
|
||||
*No documentation available*
|
||||
|
||||
### `Double` [[GetGlobalFloat|Facepunch.Steamworks.Stats.GetGlobalFloat]]( `string` **name** )
|
||||
##### `Double` [[GetGlobalFloat|Facepunch.Steamworks.Stats.GetGlobalFloat]]( `string` **name** )
|
||||
*No documentation available*
|
||||
|
||||
### `Int64` [[GetGlobalInt|Facepunch.Steamworks.Stats.GetGlobalInt]]( `string` **name** )
|
||||
##### `Int64` [[GetGlobalInt|Facepunch.Steamworks.Stats.GetGlobalInt]]( `string` **name** )
|
||||
*No documentation available*
|
||||
|
||||
### `int` [[GetInt|Facepunch.Steamworks.Stats.GetInt]]( `string` **name** )
|
||||
##### `int` [[GetInt|Facepunch.Steamworks.Stats.GetInt]]( `string` **name** )
|
||||
*No documentation available*
|
||||
|
||||
### `void` [[UpdateGlobalStats|Facepunch.Steamworks.Stats.UpdateGlobalStats]]( `int` **days** )
|
||||
##### `void` [[UpdateGlobalStats|Facepunch.Steamworks.Stats.UpdateGlobalStats]]( `int` **days** )
|
||||
*No documentation available*
|
||||
|
||||
### `void` [[UpdateStats|Facepunch.Steamworks.Stats.UpdateStats]]( )
|
||||
##### `void` [[UpdateStats|Facepunch.Steamworks.Stats.UpdateStats]]( )
|
||||
*No documentation available*
|
||||
|
||||
|
||||
## Properties
|
||||
##### Properties
|
||||
|
||||
## Fields
|
||||
|
@ -1,11 +1,11 @@
|
||||
# SteamFriend
|
||||
|
||||
## Methods
|
||||
### `void` [[Refresh|Facepunch.Steamworks.SteamFriend.Refresh]]( )
|
||||
##### `void` [[Refresh|Facepunch.Steamworks.SteamFriend.Refresh]]( )
|
||||
*No documentation available*
|
||||
|
||||
|
||||
## Properties
|
||||
##### Properties
|
||||
### `ulong` [[CurrentAppId|Facepunch.Steamworks.SteamFriend.CurrentAppId]]
|
||||
The AppId this guy is playing
|
||||
|
||||
|
@ -1,17 +1,17 @@
|
||||
# Voice
|
||||
|
||||
## Methods
|
||||
### `bool` [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( `Byte[]` **input**, `MemoryStream` **output**, `UInt32` **samepleRate** )
|
||||
##### `bool` [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( `Byte[]` **input**, `MemoryStream` **output**, `UInt32` **samepleRate** )
|
||||
*No documentation available*
|
||||
|
||||
### `bool` [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( `IntPtr` **input**, `int` **inputoffset**, `int` **inputsize**, `MemoryStream` **output**, `UInt32` **samepleRate** )
|
||||
##### `bool` [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( `IntPtr` **input**, `int` **inputoffset**, `int` **inputsize**, `MemoryStream` **output**, `UInt32` **samepleRate** )
|
||||
*No documentation available*
|
||||
|
||||
### `void` [[Dispose|Facepunch.Steamworks.Voice.Dispose]]( )
|
||||
##### `void` [[Dispose|Facepunch.Steamworks.Voice.Dispose]]( )
|
||||
*No documentation available*
|
||||
|
||||
|
||||
## Properties
|
||||
##### Properties
|
||||
### `DateTime` [[LastVoiceRecordTime|Facepunch.Steamworks.Voice.LastVoiceRecordTime]]
|
||||
The last time voice was detected, recorded
|
||||
|
||||
|
@ -1,22 +1,22 @@
|
||||
# Workshop
|
||||
|
||||
## Methods
|
||||
### `Editor` [[CreateItem|Facepunch.Steamworks.Workshop.CreateItem]]( `ItemType` **type** )
|
||||
##### `Editor` [[CreateItem|Facepunch.Steamworks.Workshop.CreateItem]]( `ItemType` **type** )
|
||||
*No documentation available*
|
||||
|
||||
### `Query` [[CreateQuery|Facepunch.Steamworks.Workshop.CreateQuery]]( )
|
||||
##### `Query` [[CreateQuery|Facepunch.Steamworks.Workshop.CreateQuery]]( )
|
||||
*No documentation available*
|
||||
|
||||
### `void` [[Dispose|Facepunch.Steamworks.Workshop.Dispose]]( )
|
||||
##### `void` [[Dispose|Facepunch.Steamworks.Workshop.Dispose]]( )
|
||||
*No documentation available*
|
||||
|
||||
### `Editor` [[EditItem|Facepunch.Steamworks.Workshop.EditItem]]( `ulong` **itemId** )
|
||||
##### `Editor` [[EditItem|Facepunch.Steamworks.Workshop.EditItem]]( `ulong` **itemId** )
|
||||
*No documentation available*
|
||||
|
||||
### `Item` [[GetItem|Facepunch.Steamworks.Workshop.GetItem]]( `ulong` **itemid** )
|
||||
##### `Item` [[GetItem|Facepunch.Steamworks.Workshop.GetItem]]( `ulong` **itemid** )
|
||||
*No documentation available*
|
||||
|
||||
|
||||
## Properties
|
||||
##### Properties
|
||||
|
||||
## Fields
|
||||
|
8
Home.md
8
Home.md
@ -1,5 +1,11 @@
|
||||
# Facepunch.Steamworks
|
||||
|
||||
|
||||
## SteamNative
|
||||
* [[CallbackIdentifiers|SteamNative.CallbackIdentifiers]]
|
||||
* [[Defines|SteamNative.Defines]]
|
||||
* [[CallbackHandle|SteamNative.CallbackHandle]]
|
||||
|
||||
## Facepunch.Steamworks
|
||||
* [[BaseSteamworks|Facepunch.Steamworks.BaseSteamworks]]
|
||||
* [[Inventory|Facepunch.Steamworks.Inventory]]
|
||||
@ -21,7 +27,5 @@
|
||||
* [[ServerAuth|Facepunch.Steamworks.ServerAuth]]
|
||||
* [[ServerQuery|Facepunch.Steamworks.ServerQuery]]
|
||||
* [[ServerStats|Facepunch.Steamworks.ServerStats]]
|
||||
* [[Color|Facepunch.Steamworks.Color]]
|
||||
|
||||
## Facepunch.Steamworks.Callbacks
|
||||
* [[Result|Facepunch.Steamworks.Callbacks.Result]]
|
||||
|
4
Image.md
4
Image.md
@ -1,11 +1,11 @@
|
||||
# Image
|
||||
|
||||
## Methods
|
||||
### `Color` [[GetPixel|Facepunch.Steamworks.Image.GetPixel]]( `int` **x**, `int` **y** )
|
||||
##### `Color` [[GetPixel|Facepunch.Steamworks.Image.GetPixel]]( `int` **x**, `int` **y** )
|
||||
*No documentation available*
|
||||
|
||||
|
||||
## Properties
|
||||
##### Properties
|
||||
### `Byte[]` [[Data|Facepunch.Steamworks.Image.Data]]
|
||||
*No documentation available*
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user