Gen

Garry Newman 2016-11-02 18:47:03 +00:00
parent 26b6d4a5a5
commit b7031b610c
24 changed files with 102 additions and 98 deletions

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# App # App
## Methods ## Methods
### `void` [[MarkContentCorrupt|Facepunch.Steamworks.App.MarkContentCorrupt]]( `bool` **missingFilesOnly** ) ##### `void` [[MarkContentCorrupt|Facepunch.Steamworks.App.MarkContentCorrupt]]( `bool` **missingFilesOnly** )
*No documentation available* *No documentation available*
## Properties ##### Properties
### `int` [[BuildId|Facepunch.Steamworks.App.BuildId]] ### `int` [[BuildId|Facepunch.Steamworks.App.BuildId]]
Returns the current BuildId of the game. Returns the current BuildId of the game.
This is pretty useless, as it isn't guarenteed to return This is pretty useless, as it isn't guarenteed to return

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# Auth # Auth
## Methods ## Methods
### `Ticket` [[GetAuthSessionTicket|Facepunch.Steamworks.Auth.GetAuthSessionTicket]]( ) ##### `Ticket` [[GetAuthSessionTicket|Facepunch.Steamworks.Auth.GetAuthSessionTicket]]( )
Creates an auth ticket. Creates an auth ticket.
Which you can send to a server to authenticate that you are who you say you are. Which you can send to a server to authenticate that you are who you say you are.
## Properties ##### Properties
## Fields ## Fields

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# BaseSteamworks # BaseSteamworks
## Methods ## Methods
### `void` [[Dispose|Facepunch.Steamworks.BaseSteamworks.Dispose]]( ) ##### `void` [[Dispose|Facepunch.Steamworks.BaseSteamworks.Dispose]]( )
*No documentation available* *No documentation available*
### `void` [[SetupCommonInterfaces|Facepunch.Steamworks.BaseSteamworks.SetupCommonInterfaces]]( ) ##### `void` [[SetupCommonInterfaces|Facepunch.Steamworks.BaseSteamworks.SetupCommonInterfaces]]( )
*No documentation available* *No documentation available*
### `void` [[Update|Facepunch.Steamworks.BaseSteamworks.Update]]( ) ##### `void` [[Update|Facepunch.Steamworks.BaseSteamworks.Update]]( )
*No documentation available* *No documentation available*
## Properties ##### Properties
### `UInt32` [[AppId|Facepunch.Steamworks.BaseSteamworks.AppId]] ### `UInt32` [[AppId|Facepunch.Steamworks.BaseSteamworks.AppId]]
Current running program's AppId Current running program's AppId

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# CallbackHandle # CallbackHandle
## Methods ## Methods
### `void` [[Dispose|Facepunch.Steamworks.CallbackHandle.Dispose]]( ) ##### `void` [[Dispose|Facepunch.Steamworks.CallbackHandle.Dispose]]( )
*No documentation available* *No documentation available*
## Properties ##### Properties
## Fields ## Fields

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## Methods ## Methods
## Properties ##### Properties
## Fields ## Fields
### SteamUser ### SteamUser

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# Client # Client
## Methods ## Methods
### `void` [[Dispose|Facepunch.Steamworks.Client.Dispose]]( ) ##### `void` [[Dispose|Facepunch.Steamworks.Client.Dispose]]( )
*No documentation available* *No documentation available*
### `void` [[Update|Facepunch.Steamworks.Client.Update]]( ) ##### `void` [[Update|Facepunch.Steamworks.Client.Update]]( )
Should be called at least once every frame Should be called at least once every frame
## Properties ##### Properties
### `App` [[App|Facepunch.Steamworks.Client.App]] ### `App` [[App|Facepunch.Steamworks.Client.App]]
*No documentation available* *No documentation available*

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# Config # Config
## Methods ## Methods
### `void` [[ForcePlatform|Facepunch.Steamworks.Config.ForcePlatform]]( `OperatingSystem` **os**, `Architecture` **arch** ) ##### `void` [[ForcePlatform|Facepunch.Steamworks.Config.ForcePlatform]]( `OperatingSystem` **os**, `Architecture` **arch** )
*No documentation available* *No documentation available*
## Properties ##### Properties
### `bool` [[UseThisCall|Facepunch.Steamworks.Config.UseThisCall]] ### `bool` [[UseThisCall|Facepunch.Steamworks.Config.UseThisCall]]
Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null
errors on certain platforms, try flipping this to true. errors on certain platforms, try flipping this to true.

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## Methods ## Methods
## Properties ##### Properties
## Fields ## Fields
### STEAMAPPLIST_INTERFACE_VERSION ### STEAMAPPLIST_INTERFACE_VERSION

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# Friends # Friends
## Methods ## Methods
### `SteamFriend` [[Get|Facepunch.Steamworks.Friends.Get]]( `ulong` **steamid** ) ##### `SteamFriend` [[Get|Facepunch.Steamworks.Friends.Get]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `Image` [[GetAvatar|Facepunch.Steamworks.Friends.GetAvatar]]( `AvatarSize` **size**, `ulong` **steamid** ) ##### `Image` [[GetAvatar|Facepunch.Steamworks.Friends.GetAvatar]]( `AvatarSize` **size**, `ulong` **steamid** )
*No documentation available* *No documentation available*
### `string` [[GetName|Facepunch.Steamworks.Friends.GetName]]( `ulong` **steamid** ) ##### `string` [[GetName|Facepunch.Steamworks.Friends.GetName]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `void` [[Refresh|Facepunch.Steamworks.Friends.Refresh]]( ) ##### `void` [[Refresh|Facepunch.Steamworks.Friends.Refresh]]( )
*No documentation available* *No documentation available*
## Properties ##### Properties
### `IEnumerable\<SteamFriend\>` [[All|Facepunch.Steamworks.Friends.All]] ### `IEnumerable\<SteamFriend\>` [[All|Facepunch.Steamworks.Friends.All]]
Returns all friends, even blocked, ignored, friend requests etc Returns all friends, even blocked, ignored, friend requests etc

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# Inventory # Inventory
## Methods ## Methods
### `Definition` [[CreateDefinition|Facepunch.Steamworks.Inventory.CreateDefinition]]( `int` **id** ) ##### `Definition` [[CreateDefinition|Facepunch.Steamworks.Inventory.CreateDefinition]]( `int` **id** )
*No documentation available* *No documentation available*
### `Result` [[Deserialize|Facepunch.Steamworks.Inventory.Deserialize]]( `Byte[]` **data**, `int` **dataLength** ) ##### `Result` [[Deserialize|Facepunch.Steamworks.Inventory.Deserialize]]( `Byte[]` **data**, `int` **dataLength** )
*No documentation available* *No documentation available*
### `void` [[Dispose|Facepunch.Steamworks.Inventory.Dispose]]( ) ##### `void` [[Dispose|Facepunch.Steamworks.Inventory.Dispose]]( )
*No documentation available* *No documentation available*
### `Definition` [[FindDefinition|Facepunch.Steamworks.Inventory.FindDefinition]]( `int` **DefinitionId** ) ##### `Definition` [[FindDefinition|Facepunch.Steamworks.Inventory.FindDefinition]]( `int` **DefinitionId** )
*No documentation available* *No documentation available*
### `void` [[PlaytimeHeartbeat|Facepunch.Steamworks.Inventory.PlaytimeHeartbeat]]( ) ##### `void` [[PlaytimeHeartbeat|Facepunch.Steamworks.Inventory.PlaytimeHeartbeat]]( )
Call this at least every two minutes, every frame doesn't hurt. Call this at least every two minutes, every frame doesn't hurt.
You should call it when you consider it active play time. You should call it when you consider it active play time.
IE - your player is alive, and playing. IE - your player is alive, and playing.
Don't stress on it too much tho cuz it's super hijackable anyway. Don't stress on it too much tho cuz it's super hijackable anyway.
### `Single` [[PriceCategoryToFloat|Facepunch.Steamworks.Inventory.PriceCategoryToFloat]]( `string` **price** ) ##### `Single` [[PriceCategoryToFloat|Facepunch.Steamworks.Inventory.PriceCategoryToFloat]]( `string` **price** )
*No documentation available* *No documentation available*
### `void` [[Refresh|Facepunch.Steamworks.Inventory.Refresh]]( ) ##### `void` [[Refresh|Facepunch.Steamworks.Inventory.Refresh]]( )
Call this to retrieve the items. Call this to retrieve the items.
Note that if this has already been called it won't Note that if this has already been called it won't
trigger a call to OnUpdate unless the items have changed trigger a call to OnUpdate unless the items have changed
## Properties ##### Properties
## Fields ## Fields
### OnUpdate ### OnUpdate

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# Networking # Networking
## Methods ## Methods
### `void` [[Dispose|Facepunch.Steamworks.Networking.Dispose]]( ) ##### `void` [[Dispose|Facepunch.Steamworks.Networking.Dispose]]( )
*No documentation available* *No documentation available*
### `bool` [[SendP2PPacket|Facepunch.Steamworks.Networking.SendP2PPacket]]( `ulong` **steamid**, `Byte[]` **data**, `int` **length**, `SendType` **eP2PSendType**, `int` **nChannel** ) ##### `bool` [[SendP2PPacket|Facepunch.Steamworks.Networking.SendP2PPacket]]( `ulong` **steamid**, `Byte[]` **data**, `int` **length**, `SendType` **eP2PSendType**, `int` **nChannel** )
*No documentation available* *No documentation available*
## Properties ##### Properties
## Fields ## Fields
### OnP2PData ### OnP2PData

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# Overlay # Overlay
## Methods ## Methods
### `void` [[AcceptFriendRequest|Facepunch.Steamworks.Overlay.AcceptFriendRequest]]( `ulong` **steamid** ) ##### `void` [[AcceptFriendRequest|Facepunch.Steamworks.Overlay.AcceptFriendRequest]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `void` [[AddFriend|Facepunch.Steamworks.Overlay.AddFriend]]( `ulong` **steamid** ) ##### `void` [[AddFriend|Facepunch.Steamworks.Overlay.AddFriend]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `void` [[IgnoreFriendRequest|Facepunch.Steamworks.Overlay.IgnoreFriendRequest]]( `ulong` **steamid** ) ##### `void` [[IgnoreFriendRequest|Facepunch.Steamworks.Overlay.IgnoreFriendRequest]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `void` [[OpenAchievements|Facepunch.Steamworks.Overlay.OpenAchievements]]( `ulong` **steamid** ) ##### `void` [[OpenAchievements|Facepunch.Steamworks.Overlay.OpenAchievements]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `void` [[OpenChat|Facepunch.Steamworks.Overlay.OpenChat]]( `ulong` **steamid** ) ##### `void` [[OpenChat|Facepunch.Steamworks.Overlay.OpenChat]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `void` [[OpenProfile|Facepunch.Steamworks.Overlay.OpenProfile]]( `ulong` **steamid** ) ##### `void` [[OpenProfile|Facepunch.Steamworks.Overlay.OpenProfile]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `void` [[OpenStats|Facepunch.Steamworks.Overlay.OpenStats]]( `ulong` **steamid** ) ##### `void` [[OpenStats|Facepunch.Steamworks.Overlay.OpenStats]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `void` [[OpenTrade|Facepunch.Steamworks.Overlay.OpenTrade]]( `ulong` **steamid** ) ##### `void` [[OpenTrade|Facepunch.Steamworks.Overlay.OpenTrade]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `void` [[OpenUrl|Facepunch.Steamworks.Overlay.OpenUrl]]( `string` **url** ) ##### `void` [[OpenUrl|Facepunch.Steamworks.Overlay.OpenUrl]]( `string` **url** )
*No documentation available* *No documentation available*
### `void` [[OpenUserPage|Facepunch.Steamworks.Overlay.OpenUserPage]]( `string` **name**, `ulong` **steamid** ) ##### `void` [[OpenUserPage|Facepunch.Steamworks.Overlay.OpenUserPage]]( `string` **name**, `ulong` **steamid** )
*No documentation available* *No documentation available*
### `void` [[RemoveFriend|Facepunch.Steamworks.Overlay.RemoveFriend]]( `ulong` **steamid** ) ##### `void` [[RemoveFriend|Facepunch.Steamworks.Overlay.RemoveFriend]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
## Properties ##### Properties
## Fields ## Fields

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# Screenshots # Screenshots
## Methods ## Methods
### `void` [[Trigger|Facepunch.Steamworks.Screenshots.Trigger]]( ) ##### `void` [[Trigger|Facepunch.Steamworks.Screenshots.Trigger]]( )
*No documentation available* *No documentation available*
## Properties ##### Properties
## Fields ## Fields

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# Server # Server
## Methods ## Methods
### `void` [[LogOnAnonymous|Facepunch.Steamworks.Server.LogOnAnonymous]]( ) ##### `void` [[LogOnAnonymous|Facepunch.Steamworks.Server.LogOnAnonymous]]( )
Log onto Steam anonymously Log onto Steam anonymously
### `void` [[SetKey|Facepunch.Steamworks.Server.SetKey]]( `string` **Key**, `string` **Value** ) ##### `void` [[SetKey|Facepunch.Steamworks.Server.SetKey]]( `string` **Key**, `string` **Value** )
*No documentation available* *No documentation available*
### `void` [[Update|Facepunch.Steamworks.Server.Update]]( ) ##### `void` [[Update|Facepunch.Steamworks.Server.Update]]( )
Should be called at least once every frame Should be called at least once every frame
### `void` [[UpdatePlayer|Facepunch.Steamworks.Server.UpdatePlayer]]( `ulong` **steamid**, `string` **name**, `int` **score** ) ##### `void` [[UpdatePlayer|Facepunch.Steamworks.Server.UpdatePlayer]]( `ulong` **steamid**, `string` **name**, `int` **score** )
*No documentation available* *No documentation available*
## Properties ##### Properties
### `UInt32` [[AppId|Facepunch.Steamworks.Server.AppId]] ### `UInt32` [[AppId|Facepunch.Steamworks.Server.AppId]]
Current running program's AppId Current running program's AppId

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# ServerAuth # ServerAuth
## Methods ## Methods
### `void` [[EndSession|Facepunch.Steamworks.ServerAuth.EndSession]]( `ulong` **steamid** ) ##### `void` [[EndSession|Facepunch.Steamworks.ServerAuth.EndSession]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `bool` [[StartSession|Facepunch.Steamworks.ServerAuth.StartSession]]( `Byte[]` **data**, `ulong` **steamid** ) ##### `bool` [[StartSession|Facepunch.Steamworks.ServerAuth.StartSession]]( `Byte[]` **data**, `ulong` **steamid** )
*No documentation available* *No documentation available*
## Properties ##### Properties
## Fields ## Fields
### OnAuthChange ### OnAuthChange

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# ServerList # ServerList
## Methods ## Methods
### `void` [[AddToFavourite|Facepunch.Steamworks.ServerList.AddToFavourite]]( `Server` **server** ) ##### `void` [[AddToFavourite|Facepunch.Steamworks.ServerList.AddToFavourite]]( `Server` **server** )
*No documentation available* *No documentation available*
### `void` [[AddToHistory|Facepunch.Steamworks.ServerList.AddToHistory]]( `Server` **server** ) ##### `void` [[AddToHistory|Facepunch.Steamworks.ServerList.AddToHistory]]( `Server` **server** )
*No documentation available* *No documentation available*
### `Request` [[Custom|Facepunch.Steamworks.ServerList.Custom]]( `IEnumerable\<string\>` **serverList** ) ##### `Request` [[Custom|Facepunch.Steamworks.ServerList.Custom]]( `IEnumerable\<string\>` **serverList** )
*No documentation available* *No documentation available*
### `Request` [[Favourites|Facepunch.Steamworks.ServerList.Favourites]]( ) ##### `Request` [[Favourites|Facepunch.Steamworks.ServerList.Favourites]]( )
Favourite filters don't seem to work, so we don't bother. Favourite filters don't seem to work, so we don't bother.
You should apply them post process'dly You should apply them post process'dly
### `Request` [[History|Facepunch.Steamworks.ServerList.History]]( ) ##### `Request` [[History|Facepunch.Steamworks.ServerList.History]]( )
History filters don't seem to work, so we don't bother. History filters don't seem to work, so we don't bother.
You should apply them post process'dly You should apply them post process'dly
### `Request` [[Internet|Facepunch.Steamworks.ServerList.Internet]]( `Filter` **filter** ) ##### `Request` [[Internet|Facepunch.Steamworks.ServerList.Internet]]( `Filter` **filter** )
*No documentation available* *No documentation available*
### `bool` [[IsFavourite|Facepunch.Steamworks.ServerList.IsFavourite]]( `Server` **server** ) ##### `bool` [[IsFavourite|Facepunch.Steamworks.ServerList.IsFavourite]]( `Server` **server** )
*No documentation available* *No documentation available*
### `void` [[RemoveFromFavourite|Facepunch.Steamworks.ServerList.RemoveFromFavourite]]( `Server` **server** ) ##### `void` [[RemoveFromFavourite|Facepunch.Steamworks.ServerList.RemoveFromFavourite]]( `Server` **server** )
*No documentation available* *No documentation available*
### `void` [[RemoveFromHistory|Facepunch.Steamworks.ServerList.RemoveFromHistory]]( `Server` **server** ) ##### `void` [[RemoveFromHistory|Facepunch.Steamworks.ServerList.RemoveFromHistory]]( `Server` **server** )
*No documentation available* *No documentation available*
## Properties ##### Properties
## Fields ## Fields

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# ServerQuery # ServerQuery
## Methods ## Methods
### `bool` [[GetOutgoingPacket|Facepunch.Steamworks.ServerQuery.GetOutgoingPacket]]( `Packet&` **packet** ) ##### `bool` [[GetOutgoingPacket|Facepunch.Steamworks.ServerQuery.GetOutgoingPacket]]( `Packet&` **packet** )
*No documentation available* *No documentation available*
### `void` [[Handle|Facepunch.Steamworks.ServerQuery.Handle]]( `Byte[]` **data**, `int` **size**, `UInt32` **address**, `UInt16` **port** ) ##### `void` [[Handle|Facepunch.Steamworks.ServerQuery.Handle]]( `Byte[]` **data**, `int` **size**, `UInt32` **address**, `UInt16` **port** )
*No documentation available* *No documentation available*
## Properties ##### Properties
## Fields ## Fields

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# ServerStats # ServerStats
## Methods ## Methods
### `void` [[Commit|Facepunch.Steamworks.ServerStats.Commit]]( `ulong` **steamid** ) ##### `void` [[Commit|Facepunch.Steamworks.ServerStats.Commit]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `Single` [[GetFloat|Facepunch.Steamworks.ServerStats.GetFloat]]( `ulong` **steamid**, `string` **name**, `Single` **defaultValue** ) ##### `Single` [[GetFloat|Facepunch.Steamworks.ServerStats.GetFloat]]( `ulong` **steamid**, `string` **name**, `Single` **defaultValue** )
*No documentation available* *No documentation available*
### `int` [[GetInt|Facepunch.Steamworks.ServerStats.GetInt]]( `ulong` **steamid**, `string` **name**, `int` **defaultValue** ) ##### `int` [[GetInt|Facepunch.Steamworks.ServerStats.GetInt]]( `ulong` **steamid**, `string` **name**, `int` **defaultValue** )
*No documentation available* *No documentation available*
### `void` [[Refresh|Facepunch.Steamworks.ServerStats.Refresh]]( `ulong` **steamid** ) ##### `void` [[Refresh|Facepunch.Steamworks.ServerStats.Refresh]]( `ulong` **steamid** )
*No documentation available* *No documentation available*
### `bool` [[Set|Facepunch.Steamworks.ServerStats.Set]]( `ulong` **steamid**, `string` **name**, `int` **stat** ) ##### `bool` [[Set|Facepunch.Steamworks.ServerStats.Set]]( `ulong` **steamid**, `string` **name**, `int` **stat** )
*No documentation available* *No documentation available*
### `bool` [[Set|Facepunch.Steamworks.ServerStats.Set]]( `ulong` **steamid**, `string` **name**, `Single` **stat** ) ##### `bool` [[Set|Facepunch.Steamworks.ServerStats.Set]]( `ulong` **steamid**, `string` **name**, `Single` **stat** )
*No documentation available* *No documentation available*
## Properties ##### Properties
## Fields ## Fields

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# Stats # Stats
## Methods ## Methods
### `Single` [[GetFloat|Facepunch.Steamworks.Stats.GetFloat]]( `string` **name** ) ##### `Single` [[GetFloat|Facepunch.Steamworks.Stats.GetFloat]]( `string` **name** )
*No documentation available* *No documentation available*
### `Double` [[GetGlobalFloat|Facepunch.Steamworks.Stats.GetGlobalFloat]]( `string` **name** ) ##### `Double` [[GetGlobalFloat|Facepunch.Steamworks.Stats.GetGlobalFloat]]( `string` **name** )
*No documentation available* *No documentation available*
### `Int64` [[GetGlobalInt|Facepunch.Steamworks.Stats.GetGlobalInt]]( `string` **name** ) ##### `Int64` [[GetGlobalInt|Facepunch.Steamworks.Stats.GetGlobalInt]]( `string` **name** )
*No documentation available* *No documentation available*
### `int` [[GetInt|Facepunch.Steamworks.Stats.GetInt]]( `string` **name** ) ##### `int` [[GetInt|Facepunch.Steamworks.Stats.GetInt]]( `string` **name** )
*No documentation available* *No documentation available*
### `void` [[UpdateGlobalStats|Facepunch.Steamworks.Stats.UpdateGlobalStats]]( `int` **days** ) ##### `void` [[UpdateGlobalStats|Facepunch.Steamworks.Stats.UpdateGlobalStats]]( `int` **days** )
*No documentation available* *No documentation available*
### `void` [[UpdateStats|Facepunch.Steamworks.Stats.UpdateStats]]( ) ##### `void` [[UpdateStats|Facepunch.Steamworks.Stats.UpdateStats]]( )
*No documentation available* *No documentation available*
## Properties ##### Properties
## Fields ## Fields

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# SteamFriend # SteamFriend
## Methods ## Methods
### `void` [[Refresh|Facepunch.Steamworks.SteamFriend.Refresh]]( ) ##### `void` [[Refresh|Facepunch.Steamworks.SteamFriend.Refresh]]( )
*No documentation available* *No documentation available*
## Properties ##### Properties
### `ulong` [[CurrentAppId|Facepunch.Steamworks.SteamFriend.CurrentAppId]] ### `ulong` [[CurrentAppId|Facepunch.Steamworks.SteamFriend.CurrentAppId]]
The AppId this guy is playing The AppId this guy is playing

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# Voice # Voice
## Methods ## Methods
### `bool` [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( `Byte[]` **input**, `MemoryStream` **output**, `UInt32` **samepleRate** ) ##### `bool` [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( `Byte[]` **input**, `MemoryStream` **output**, `UInt32` **samepleRate** )
*No documentation available* *No documentation available*
### `bool` [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( `IntPtr` **input**, `int` **inputoffset**, `int` **inputsize**, `MemoryStream` **output**, `UInt32` **samepleRate** ) ##### `bool` [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( `IntPtr` **input**, `int` **inputoffset**, `int` **inputsize**, `MemoryStream` **output**, `UInt32` **samepleRate** )
*No documentation available* *No documentation available*
### `void` [[Dispose|Facepunch.Steamworks.Voice.Dispose]]( ) ##### `void` [[Dispose|Facepunch.Steamworks.Voice.Dispose]]( )
*No documentation available* *No documentation available*
## Properties ##### Properties
### `DateTime` [[LastVoiceRecordTime|Facepunch.Steamworks.Voice.LastVoiceRecordTime]] ### `DateTime` [[LastVoiceRecordTime|Facepunch.Steamworks.Voice.LastVoiceRecordTime]]
The last time voice was detected, recorded The last time voice was detected, recorded

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# Workshop # Workshop
## Methods ## Methods
### `Editor` [[CreateItem|Facepunch.Steamworks.Workshop.CreateItem]]( `ItemType` **type** ) ##### `Editor` [[CreateItem|Facepunch.Steamworks.Workshop.CreateItem]]( `ItemType` **type** )
*No documentation available* *No documentation available*
### `Query` [[CreateQuery|Facepunch.Steamworks.Workshop.CreateQuery]]( ) ##### `Query` [[CreateQuery|Facepunch.Steamworks.Workshop.CreateQuery]]( )
*No documentation available* *No documentation available*
### `void` [[Dispose|Facepunch.Steamworks.Workshop.Dispose]]( ) ##### `void` [[Dispose|Facepunch.Steamworks.Workshop.Dispose]]( )
*No documentation available* *No documentation available*
### `Editor` [[EditItem|Facepunch.Steamworks.Workshop.EditItem]]( `ulong` **itemId** ) ##### `Editor` [[EditItem|Facepunch.Steamworks.Workshop.EditItem]]( `ulong` **itemId** )
*No documentation available* *No documentation available*
### `Item` [[GetItem|Facepunch.Steamworks.Workshop.GetItem]]( `ulong` **itemid** ) ##### `Item` [[GetItem|Facepunch.Steamworks.Workshop.GetItem]]( `ulong` **itemid** )
*No documentation available* *No documentation available*
## Properties ##### Properties
## Fields ## Fields

@ -1,5 +1,11 @@
# Facepunch.Steamworks # Facepunch.Steamworks
## SteamNative
* [[CallbackIdentifiers|SteamNative.CallbackIdentifiers]]
* [[Defines|SteamNative.Defines]]
* [[CallbackHandle|SteamNative.CallbackHandle]]
## Facepunch.Steamworks ## Facepunch.Steamworks
* [[BaseSteamworks|Facepunch.Steamworks.BaseSteamworks]] * [[BaseSteamworks|Facepunch.Steamworks.BaseSteamworks]]
* [[Inventory|Facepunch.Steamworks.Inventory]] * [[Inventory|Facepunch.Steamworks.Inventory]]
@ -21,7 +27,5 @@
* [[ServerAuth|Facepunch.Steamworks.ServerAuth]] * [[ServerAuth|Facepunch.Steamworks.ServerAuth]]
* [[ServerQuery|Facepunch.Steamworks.ServerQuery]] * [[ServerQuery|Facepunch.Steamworks.ServerQuery]]
* [[ServerStats|Facepunch.Steamworks.ServerStats]] * [[ServerStats|Facepunch.Steamworks.ServerStats]]
* [[Color|Facepunch.Steamworks.Color]]
## Facepunch.Steamworks.Callbacks ## Facepunch.Steamworks.Callbacks
* [[Result|Facepunch.Steamworks.Callbacks.Result]]

@ -1,11 +1,11 @@
# Image # Image
## Methods ## Methods
### `Color` [[GetPixel|Facepunch.Steamworks.Image.GetPixel]]( `int` **x**, `int` **y** ) ##### `Color` [[GetPixel|Facepunch.Steamworks.Image.GetPixel]]( `int` **x**, `int` **y** )
*No documentation available* *No documentation available*
## Properties ##### Properties
### `Byte[]` [[Data|Facepunch.Steamworks.Image.Data]] ### `Byte[]` [[Data|Facepunch.Steamworks.Image.Data]]
*No documentation available* *No documentation available*