mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-06-26 04:19:37 +03:00
Unquoted property
parent
6df2b49f60
commit
c9501cd1fb
@ -1,8 +1,7 @@
|
||||
# BuildId
|
||||
## Property
|
||||
```
|
||||
int BuildId
|
||||
```
|
||||
|
||||
## Summary
|
||||
Returns the current BuildId of the game.
|
||||
This is pretty useless, as it isn't guarenteed to return
|
||||
|
@ -1,7 +1,6 @@
|
||||
# MarkContentCorrupt
|
||||
## Method
|
||||
```
|
||||
void MarkContentCorrupt( bool missingFilesOnly )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Auth.1
|
||||
## Constructor
|
||||
```
|
||||
Auth( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,8 +1,7 @@
|
||||
# GetAuthSessionTicket
|
||||
## Method
|
||||
```
|
||||
Ticket GetAuthSessionTicket( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Creates an auth ticket.
|
||||
Which you can send to a server to authenticate that you are who you say you are.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# AppId
|
||||
## Property
|
||||
```
|
||||
uint AppId
|
||||
```
|
||||
|
||||
## Summary
|
||||
Current running program's AppId
|
||||
|
@ -1,7 +1,6 @@
|
||||
# BaseSteamworks.1
|
||||
## Constructor
|
||||
```
|
||||
BaseSteamworks( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Dispose
|
||||
## Method
|
||||
```
|
||||
void Dispose( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Inventory
|
||||
## Property
|
||||
```
|
||||
Inventory Inventory
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,8 +1,7 @@
|
||||
# IsValid
|
||||
## Property
|
||||
```
|
||||
bool IsValid
|
||||
```
|
||||
|
||||
## Summary
|
||||
Returns true if this instance has initialized properly.
|
||||
If this returns false you should Dispose and throw an error.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Networking
|
||||
## Property
|
||||
```
|
||||
Networking Networking
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Update
|
||||
## Method
|
||||
```
|
||||
void Update( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,8 +1,7 @@
|
||||
# UpdateWhile
|
||||
## Method
|
||||
```
|
||||
void UpdateWhile( Func\<bool\> func )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Run Update until func returns false.
|
||||
This will cause your program to lock up until it finishes.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Workshop
|
||||
## Property
|
||||
```
|
||||
Workshop Workshop
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# App
|
||||
## Property
|
||||
```
|
||||
App App
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# AppId
|
||||
## Property
|
||||
```
|
||||
uint AppId
|
||||
```
|
||||
|
||||
## Summary
|
||||
Current running program's AppId
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Auth
|
||||
## Property
|
||||
```
|
||||
Auth Auth
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# BetaName
|
||||
## Property
|
||||
```
|
||||
string BetaName
|
||||
```
|
||||
|
||||
## Summary
|
||||
Current Beta name, if we're using a beta branch.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Client.1
|
||||
## Constructor
|
||||
```
|
||||
Client( uint appId )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Dispose
|
||||
## Method
|
||||
```
|
||||
void Dispose( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Call when finished to shut down the Steam client.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Friends
|
||||
## Property
|
||||
```
|
||||
Friends Friends
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Inventory
|
||||
## Property
|
||||
```
|
||||
Inventory Inventory
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,8 +1,7 @@
|
||||
# IsValid
|
||||
## Property
|
||||
```
|
||||
bool IsValid
|
||||
```
|
||||
|
||||
## Summary
|
||||
Returns true if this instance has initialized properly.
|
||||
If this returns false you should Dispose and throw an error.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Networking
|
||||
## Property
|
||||
```
|
||||
Networking Networking
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Overlay
|
||||
## Property
|
||||
```
|
||||
Overlay Overlay
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Screenshots
|
||||
## Property
|
||||
```
|
||||
Screenshots Screenshots
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# ServerList
|
||||
## Property
|
||||
```
|
||||
ServerList ServerList
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Stats
|
||||
## Property
|
||||
```
|
||||
Stats Stats
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# SteamId
|
||||
## Property
|
||||
```
|
||||
ulong SteamId
|
||||
```
|
||||
|
||||
## Summary
|
||||
Current user's SteamId
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Update
|
||||
## Method
|
||||
```
|
||||
void Update( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Should be called at least once every frame
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Username
|
||||
## Property
|
||||
```
|
||||
string Username
|
||||
```
|
||||
|
||||
## Summary
|
||||
Current user's Username
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Voice
|
||||
## Property
|
||||
```
|
||||
Voice Voice
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Workshop
|
||||
## Property
|
||||
```
|
||||
Workshop Workshop
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,8 +1,7 @@
|
||||
# ForcePlatform
|
||||
## Method
|
||||
```
|
||||
void ForcePlatform( OperatingSystem os, Architecture arch )
|
||||
```
|
||||
|
||||
## Summary
|
||||
You can force the platform to a particular one here.
|
||||
This is useful if you're on OSX because some versions of mono don't have a way
|
||||
|
@ -1,8 +1,7 @@
|
||||
# UseThisCall
|
||||
## Property
|
||||
```
|
||||
bool UseThisCall
|
||||
```
|
||||
|
||||
## Summary
|
||||
Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null
|
||||
errors on certain platforms, try flipping this to true.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# All
|
||||
## Property
|
||||
```
|
||||
IEnumerable\<SteamFriend\> All
|
||||
```
|
||||
|
||||
## Summary
|
||||
Returns all friends, even blocked, ignored, friend requests etc
|
||||
|
@ -1,7 +1,6 @@
|
||||
# AllBlocked
|
||||
## Property
|
||||
```
|
||||
IEnumerable\<SteamFriend\> AllBlocked
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# AllFriends
|
||||
## Property
|
||||
```
|
||||
IEnumerable\<SteamFriend\> AllFriends
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Get
|
||||
## Method
|
||||
```
|
||||
SteamFriend Get( ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# GetAvatar
|
||||
## Method
|
||||
```
|
||||
Image GetAvatar( AvatarSize size, ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# GetName
|
||||
## Method
|
||||
```
|
||||
string GetName( ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Refresh
|
||||
## Method
|
||||
```
|
||||
void Refresh( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Data
|
||||
## Property
|
||||
```
|
||||
byte[] Data
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# GetPixel
|
||||
## Method
|
||||
```
|
||||
Color GetPixel( int x, int y )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Height
|
||||
## Property
|
||||
```
|
||||
int Height
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Id
|
||||
## Property
|
||||
```
|
||||
int Id
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Image.1
|
||||
## Constructor
|
||||
```
|
||||
Image( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# IsError
|
||||
## Property
|
||||
```
|
||||
bool IsError
|
||||
```
|
||||
|
||||
## Summary
|
||||
Return true if this image couldn't be loaded for some reason
|
||||
|
@ -1,7 +1,6 @@
|
||||
# IsLoaded
|
||||
## Property
|
||||
```
|
||||
bool IsLoaded
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Width
|
||||
## Property
|
||||
```
|
||||
int Width
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,8 +1,7 @@
|
||||
# CraftItem
|
||||
## Method
|
||||
```
|
||||
Result CraftItem( Item[] list, Definition target )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Crafting! Uses the passed items to buy the target item.
|
||||
You need to have set up the appropriate exchange rules in your item
|
||||
|
@ -1,8 +1,7 @@
|
||||
# CreateDefinition
|
||||
## Method
|
||||
```
|
||||
Definition CreateDefinition( int id )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Some definitions aren't sent to the client, and all aren't available on the server.
|
||||
Manually getting a Definition here lets you call functions on those definitions.
|
||||
|
@ -1,8 +1,7 @@
|
||||
# Definitions
|
||||
## Property
|
||||
```
|
||||
Definition[] Definitions
|
||||
```
|
||||
|
||||
## Summary
|
||||
A list of items defined for this app.
|
||||
This should be immediately populated and available.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Deserialize
|
||||
## Method
|
||||
```
|
||||
Result Deserialize( byte[] data, int dataLength )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Dispose
|
||||
## Method
|
||||
```
|
||||
void Dispose( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,8 +1,7 @@
|
||||
# FindDefinition
|
||||
## Method
|
||||
```
|
||||
Definition FindDefinition( int DefinitionId )
|
||||
```
|
||||
|
||||
## Summary
|
||||
You really need me to explain what this does?
|
||||
Use your brains.
|
||||
|
@ -1,8 +1,7 @@
|
||||
# Items
|
||||
## Property
|
||||
```
|
||||
Item[] Items
|
||||
```
|
||||
|
||||
## Summary
|
||||
A list of items owned by this user. You should call Refresh() before trying to access this,
|
||||
and then wait until it's non null or listen to OnUpdate to find out immediately when it's populated.
|
||||
|
@ -1,8 +1,7 @@
|
||||
# OnUpdate
|
||||
## Property
|
||||
```
|
||||
Action OnUpdate
|
||||
```
|
||||
|
||||
## Summary
|
||||
Called when the local client's items are first retrieved, and when they change.
|
||||
Obviously not called on the server.
|
||||
|
@ -1,8 +1,7 @@
|
||||
# PlaytimeHeartbeat
|
||||
## Method
|
||||
```
|
||||
void PlaytimeHeartbeat( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Call this at least every two minutes, every frame doesn't hurt.
|
||||
You should call it when you consider it active play time.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# PriceCategoryToFloat
|
||||
## Method
|
||||
```
|
||||
float PriceCategoryToFloat( string price )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Utility, given a "1;VLV250" string, convert it to a 2.5
|
||||
|
@ -1,8 +1,7 @@
|
||||
# Refresh
|
||||
## Method
|
||||
```
|
||||
void Refresh( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Call this to retrieve the items.
|
||||
Note that if this has already been called it won't
|
||||
|
@ -1,7 +1,6 @@
|
||||
# SerializedExpireTime
|
||||
## Property
|
||||
```
|
||||
DateTime SerializedExpireTime
|
||||
```
|
||||
|
||||
## Summary
|
||||
Serialized data exprires after an hour. This is the time the value in SerializedItems will expire.
|
||||
|
@ -1,8 +1,7 @@
|
||||
# SerializedItems
|
||||
## Property
|
||||
```
|
||||
byte[] SerializedItems
|
||||
```
|
||||
|
||||
## Summary
|
||||
You can send this data to a server, or another player who can then deserialize it
|
||||
and get a verified list of items.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Dispose
|
||||
## Method
|
||||
```
|
||||
void Dispose( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# OnConnectionFailed
|
||||
## Property
|
||||
```
|
||||
Action\<ulong, SessionError\> OnConnectionFailed
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# OnIncomingConnection
|
||||
## Property
|
||||
```
|
||||
Func\<ulong, bool\> OnIncomingConnection
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# OnP2PData
|
||||
## Property
|
||||
```
|
||||
Action\<ulong, MemoryStream, int\> OnP2PData
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# SendP2PPacket
|
||||
## Method
|
||||
```
|
||||
bool SendP2PPacket( ulong steamid, byte[] data, int length, SendType eP2PSendType, int nChannel )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,8 +1,7 @@
|
||||
# SetListenChannel
|
||||
## Method
|
||||
```
|
||||
void SetListenChannel( int ChannelId, bool Listen )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Enable or disable listening on a specific channel.
|
||||
If you donp't enable the channel we won't listen to it,
|
||||
|
@ -1,7 +1,6 @@
|
||||
# AcceptFriendRequest
|
||||
## Method
|
||||
```
|
||||
void AcceptFriendRequest( ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# AddFriend
|
||||
## Method
|
||||
```
|
||||
void AddFriend( ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# IgnoreFriendRequest
|
||||
## Method
|
||||
```
|
||||
void IgnoreFriendRequest( ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# OpenAchievements
|
||||
## Method
|
||||
```
|
||||
void OpenAchievements( ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# OpenChat
|
||||
## Method
|
||||
```
|
||||
void OpenChat( ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# OpenProfile
|
||||
## Method
|
||||
```
|
||||
void OpenProfile( ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# OpenStats
|
||||
## Method
|
||||
```
|
||||
void OpenStats( ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# OpenTrade
|
||||
## Method
|
||||
```
|
||||
void OpenTrade( ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# OpenUrl
|
||||
## Method
|
||||
```
|
||||
void OpenUrl( string url )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# OpenUserPage
|
||||
## Method
|
||||
```
|
||||
void OpenUserPage( string name, ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Overlay.1
|
||||
## Constructor
|
||||
```
|
||||
Overlay( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# RemoveFriend
|
||||
## Method
|
||||
```
|
||||
void RemoveFriend( ulong steamid )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Trigger
|
||||
## Method
|
||||
```
|
||||
void Trigger( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# AppId
|
||||
## Property
|
||||
```
|
||||
uint AppId
|
||||
```
|
||||
|
||||
## Summary
|
||||
Current running program's AppId
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Auth
|
||||
## Property
|
||||
```
|
||||
ServerAuth Auth
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,8 +1,7 @@
|
||||
# BotCount
|
||||
## Property
|
||||
```
|
||||
int BotCount
|
||||
```
|
||||
|
||||
## Summary
|
||||
Gets or sets the current BotCount.
|
||||
This doesn't enforce any kind of limit, it just updates the master server.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Dispose
|
||||
## Method
|
||||
```
|
||||
void Dispose( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Shutdown interface, disconnect from Steam
|
||||
|
@ -1,7 +1,6 @@
|
||||
# GameDescription
|
||||
## Property
|
||||
```
|
||||
string GameDescription
|
||||
```
|
||||
|
||||
## Summary
|
||||
Gets or sets the current Product
|
||||
|
@ -1,8 +1,7 @@
|
||||
# GameTags
|
||||
## Property
|
||||
```
|
||||
string GameTags
|
||||
```
|
||||
|
||||
## Summary
|
||||
Gets or sets the current GameTags. This is a comma seperated list of tags for this server.
|
||||
When querying the server list you can filter by these tags.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Inventory
|
||||
## Property
|
||||
```
|
||||
Inventory Inventory
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,8 +1,7 @@
|
||||
# IsValid
|
||||
## Property
|
||||
```
|
||||
bool IsValid
|
||||
```
|
||||
|
||||
## Summary
|
||||
Returns true if this instance has initialized properly.
|
||||
If this returns false you should Dispose and throw an error.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# LogOnAnonymous
|
||||
## Method
|
||||
```
|
||||
void LogOnAnonymous( )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Log onto Steam anonymously.
|
||||
|
@ -1,8 +1,7 @@
|
||||
# LoggedOn
|
||||
## Property
|
||||
```
|
||||
bool LoggedOn
|
||||
```
|
||||
|
||||
## Summary
|
||||
Returns true if the server is connected and registered with the Steam master server
|
||||
You should have called LogOnAnonymous etc on startup.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# MapName
|
||||
## Property
|
||||
```
|
||||
string MapName
|
||||
```
|
||||
|
||||
## Summary
|
||||
Gets or sets the current Map Name.
|
||||
|
@ -1,8 +1,7 @@
|
||||
# MaxPlayers
|
||||
## Property
|
||||
```
|
||||
int MaxPlayers
|
||||
```
|
||||
|
||||
## Summary
|
||||
Gets or sets the current MaxPlayers.
|
||||
This doesn't enforce any kind of limit, it just updates the master server.
|
||||
|
@ -1,7 +1,6 @@
|
||||
# ModDir
|
||||
## Property
|
||||
```
|
||||
string ModDir
|
||||
```
|
||||
|
||||
## Summary
|
||||
Gets or sets the current ModDir
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Networking
|
||||
## Property
|
||||
```
|
||||
Networking Networking
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Passworded
|
||||
## Property
|
||||
```
|
||||
bool Passworded
|
||||
```
|
||||
|
||||
## Summary
|
||||
Set whether the server should report itself as passworded
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Product
|
||||
## Property
|
||||
```
|
||||
string Product
|
||||
```
|
||||
|
||||
## Summary
|
||||
Gets or sets the current product. This isn't really used.
|
||||
|
@ -1,8 +1,7 @@
|
||||
# PublicIp
|
||||
## Property
|
||||
```
|
||||
IPAddress PublicIp
|
||||
```
|
||||
|
||||
## Summary
|
||||
To the best of its ability this tries to get the server's
|
||||
current public ip address. Be aware that this is likely to return
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Query
|
||||
## Property
|
||||
```
|
||||
ServerQuery Query
|
||||
```
|
||||
|
||||
## Summary
|
||||
No documentation available
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Server.1
|
||||
## Constructor
|
||||
```
|
||||
Server( uint appId, uint IpAddress, UInt16 SteamPort, UInt16 GamePort, UInt16 QueryPort, bool Secure, string VersionString )
|
||||
```
|
||||
|
||||
## Summary
|
||||
Initialize a Steam Server instance
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user