mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-06-26 12:29:37 +03:00
Unquoted property
parent
6df2b49f60
commit
c9501cd1fb
@ -1,8 +1,7 @@
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# BuildId
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# BuildId
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## Property
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## Property
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```
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int BuildId
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int BuildId
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```
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## Summary
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## Summary
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Returns the current BuildId of the game.
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Returns the current BuildId of the game.
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This is pretty useless, as it isn't guarenteed to return
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This is pretty useless, as it isn't guarenteed to return
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# MarkContentCorrupt
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# MarkContentCorrupt
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## Method
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## Method
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```
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void MarkContentCorrupt( bool missingFilesOnly )
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void MarkContentCorrupt( bool missingFilesOnly )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Auth.1
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# Auth.1
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## Constructor
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## Constructor
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```
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Auth( )
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Auth( )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# GetAuthSessionTicket
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# GetAuthSessionTicket
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## Method
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## Method
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```
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Ticket GetAuthSessionTicket( )
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Ticket GetAuthSessionTicket( )
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```
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## Summary
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## Summary
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Creates an auth ticket.
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Creates an auth ticket.
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Which you can send to a server to authenticate that you are who you say you are.
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Which you can send to a server to authenticate that you are who you say you are.
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# AppId
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# AppId
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## Property
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## Property
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```
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uint AppId
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uint AppId
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```
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## Summary
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## Summary
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Current running program's AppId
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Current running program's AppId
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# BaseSteamworks.1
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# BaseSteamworks.1
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## Constructor
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## Constructor
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```
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BaseSteamworks( )
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BaseSteamworks( )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Dispose
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# Dispose
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## Method
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## Method
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```
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void Dispose( )
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void Dispose( )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Inventory
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# Inventory
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## Property
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## Property
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```
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Inventory Inventory
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Inventory Inventory
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# IsValid
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# IsValid
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## Property
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## Property
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```
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bool IsValid
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bool IsValid
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```
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## Summary
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## Summary
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Returns true if this instance has initialized properly.
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Returns true if this instance has initialized properly.
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If this returns false you should Dispose and throw an error.
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If this returns false you should Dispose and throw an error.
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# Networking
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# Networking
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## Property
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## Property
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```
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Networking Networking
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Networking Networking
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Update
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# Update
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## Method
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## Method
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```
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void Update( )
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void Update( )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# UpdateWhile
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# UpdateWhile
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## Method
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## Method
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```
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void UpdateWhile( Func\<bool\> func )
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void UpdateWhile( Func\<bool\> func )
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```
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## Summary
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## Summary
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Run Update until func returns false.
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Run Update until func returns false.
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This will cause your program to lock up until it finishes.
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This will cause your program to lock up until it finishes.
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# Workshop
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# Workshop
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## Property
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## Property
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```
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Workshop Workshop
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Workshop Workshop
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# App
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# App
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## Property
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## Property
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```
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App App
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App App
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# AppId
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# AppId
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## Property
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## Property
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```
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uint AppId
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uint AppId
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```
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## Summary
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## Summary
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Current running program's AppId
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Current running program's AppId
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# Auth
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# Auth
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## Property
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## Property
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```
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Auth Auth
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Auth Auth
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# BetaName
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# BetaName
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## Property
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## Property
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```
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string BetaName
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string BetaName
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```
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## Summary
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## Summary
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Current Beta name, if we're using a beta branch.
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Current Beta name, if we're using a beta branch.
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# Client.1
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# Client.1
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## Constructor
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## Constructor
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```
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Client( uint appId )
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Client( uint appId )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Dispose
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# Dispose
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## Method
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## Method
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```
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void Dispose( )
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void Dispose( )
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```
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## Summary
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## Summary
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Call when finished to shut down the Steam client.
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Call when finished to shut down the Steam client.
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# Friends
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# Friends
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## Property
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## Property
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```
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Friends Friends
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Friends Friends
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Inventory
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# Inventory
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## Property
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## Property
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```
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Inventory Inventory
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Inventory Inventory
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# IsValid
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# IsValid
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## Property
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## Property
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```
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bool IsValid
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bool IsValid
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```
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## Summary
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## Summary
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Returns true if this instance has initialized properly.
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Returns true if this instance has initialized properly.
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If this returns false you should Dispose and throw an error.
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If this returns false you should Dispose and throw an error.
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# Networking
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# Networking
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## Property
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## Property
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```
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Networking Networking
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Networking Networking
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Overlay
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# Overlay
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## Property
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## Property
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```
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Overlay Overlay
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Overlay Overlay
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Screenshots
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# Screenshots
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## Property
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## Property
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```
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Screenshots Screenshots
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Screenshots Screenshots
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# ServerList
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# ServerList
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## Property
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## Property
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```
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ServerList ServerList
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ServerList ServerList
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Stats
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# Stats
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## Property
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## Property
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```
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Stats Stats
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Stats Stats
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# SteamId
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# SteamId
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## Property
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## Property
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```
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ulong SteamId
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ulong SteamId
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```
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## Summary
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## Summary
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Current user's SteamId
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Current user's SteamId
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# Update
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# Update
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## Method
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## Method
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```
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void Update( )
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void Update( )
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```
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## Summary
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## Summary
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Should be called at least once every frame
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Should be called at least once every frame
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# Username
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# Username
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## Property
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## Property
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```
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string Username
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string Username
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```
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## Summary
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## Summary
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Current user's Username
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Current user's Username
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# Voice
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# Voice
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## Property
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## Property
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```
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Voice Voice
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Voice Voice
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Workshop
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# Workshop
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## Property
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## Property
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```
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Workshop Workshop
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Workshop Workshop
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# ForcePlatform
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# ForcePlatform
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## Method
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## Method
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```
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void ForcePlatform( OperatingSystem os, Architecture arch )
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void ForcePlatform( OperatingSystem os, Architecture arch )
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```
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## Summary
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## Summary
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You can force the platform to a particular one here.
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You can force the platform to a particular one here.
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This is useful if you're on OSX because some versions of mono don't have a way
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This is useful if you're on OSX because some versions of mono don't have a way
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# UseThisCall
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# UseThisCall
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## Property
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## Property
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```
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bool UseThisCall
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bool UseThisCall
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```
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## Summary
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## Summary
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Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null
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Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null
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errors on certain platforms, try flipping this to true.
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errors on certain platforms, try flipping this to true.
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# All
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# All
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## Property
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## Property
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```
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IEnumerable\<SteamFriend\> All
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IEnumerable\<SteamFriend\> All
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```
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## Summary
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## Summary
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Returns all friends, even blocked, ignored, friend requests etc
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Returns all friends, even blocked, ignored, friend requests etc
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# AllBlocked
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# AllBlocked
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## Property
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## Property
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```
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IEnumerable\<SteamFriend\> AllBlocked
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IEnumerable\<SteamFriend\> AllBlocked
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# AllFriends
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# AllFriends
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## Property
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## Property
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```
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IEnumerable\<SteamFriend\> AllFriends
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IEnumerable\<SteamFriend\> AllFriends
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Get
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# Get
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## Method
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## Method
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```
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SteamFriend Get( ulong steamid )
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SteamFriend Get( ulong steamid )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# GetAvatar
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# GetAvatar
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## Method
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## Method
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```
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Image GetAvatar( AvatarSize size, ulong steamid )
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Image GetAvatar( AvatarSize size, ulong steamid )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# GetName
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# GetName
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## Method
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## Method
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```
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string GetName( ulong steamid )
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string GetName( ulong steamid )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Refresh
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# Refresh
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## Method
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## Method
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```
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void Refresh( )
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void Refresh( )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Data
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# Data
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## Property
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## Property
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```
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byte[] Data
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byte[] Data
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# GetPixel
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# GetPixel
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## Method
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## Method
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```
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Color GetPixel( int x, int y )
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Color GetPixel( int x, int y )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Height
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# Height
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## Property
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## Property
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```
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int Height
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int Height
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Id
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# Id
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## Property
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## Property
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```
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int Id
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int Id
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Image.1
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# Image.1
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## Constructor
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## Constructor
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```
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Image( )
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Image( )
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# IsError
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# IsError
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## Property
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## Property
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```
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bool IsError
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bool IsError
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```
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## Summary
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## Summary
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Return true if this image couldn't be loaded for some reason
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Return true if this image couldn't be loaded for some reason
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# IsLoaded
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# IsLoaded
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## Property
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## Property
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```
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bool IsLoaded
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bool IsLoaded
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```
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## Summary
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## Summary
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No documentation available
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No documentation available
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# Width
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# Width
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## Property
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## Property
|
||||||
```
|
|
||||||
int Width
|
int Width
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# CraftItem
|
# CraftItem
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
Result CraftItem( Item[] list, Definition target )
|
Result CraftItem( Item[] list, Definition target )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Crafting! Uses the passed items to buy the target item.
|
Crafting! Uses the passed items to buy the target item.
|
||||||
You need to have set up the appropriate exchange rules in your item
|
You need to have set up the appropriate exchange rules in your item
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# CreateDefinition
|
# CreateDefinition
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
Definition CreateDefinition( int id )
|
Definition CreateDefinition( int id )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Some definitions aren't sent to the client, and all aren't available on the server.
|
Some definitions aren't sent to the client, and all aren't available on the server.
|
||||||
Manually getting a Definition here lets you call functions on those definitions.
|
Manually getting a Definition here lets you call functions on those definitions.
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# Definitions
|
# Definitions
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
Definition[] Definitions
|
Definition[] Definitions
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
A list of items defined for this app.
|
A list of items defined for this app.
|
||||||
This should be immediately populated and available.
|
This should be immediately populated and available.
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Deserialize
|
# Deserialize
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
Result Deserialize( byte[] data, int dataLength )
|
Result Deserialize( byte[] data, int dataLength )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Dispose
|
# Dispose
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void Dispose( )
|
void Dispose( )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# FindDefinition
|
# FindDefinition
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
Definition FindDefinition( int DefinitionId )
|
Definition FindDefinition( int DefinitionId )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
You really need me to explain what this does?
|
You really need me to explain what this does?
|
||||||
Use your brains.
|
Use your brains.
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# Items
|
# Items
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
Item[] Items
|
Item[] Items
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
A list of items owned by this user. You should call Refresh() before trying to access this,
|
A list of items owned by this user. You should call Refresh() before trying to access this,
|
||||||
and then wait until it's non null or listen to OnUpdate to find out immediately when it's populated.
|
and then wait until it's non null or listen to OnUpdate to find out immediately when it's populated.
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# OnUpdate
|
# OnUpdate
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
Action OnUpdate
|
Action OnUpdate
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Called when the local client's items are first retrieved, and when they change.
|
Called when the local client's items are first retrieved, and when they change.
|
||||||
Obviously not called on the server.
|
Obviously not called on the server.
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# PlaytimeHeartbeat
|
# PlaytimeHeartbeat
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void PlaytimeHeartbeat( )
|
void PlaytimeHeartbeat( )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Call this at least every two minutes, every frame doesn't hurt.
|
Call this at least every two minutes, every frame doesn't hurt.
|
||||||
You should call it when you consider it active play time.
|
You should call it when you consider it active play time.
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# PriceCategoryToFloat
|
# PriceCategoryToFloat
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
float PriceCategoryToFloat( string price )
|
float PriceCategoryToFloat( string price )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Utility, given a "1;VLV250" string, convert it to a 2.5
|
Utility, given a "1;VLV250" string, convert it to a 2.5
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# Refresh
|
# Refresh
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void Refresh( )
|
void Refresh( )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Call this to retrieve the items.
|
Call this to retrieve the items.
|
||||||
Note that if this has already been called it won't
|
Note that if this has already been called it won't
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# SerializedExpireTime
|
# SerializedExpireTime
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
DateTime SerializedExpireTime
|
DateTime SerializedExpireTime
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Serialized data exprires after an hour. This is the time the value in SerializedItems will expire.
|
Serialized data exprires after an hour. This is the time the value in SerializedItems will expire.
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# SerializedItems
|
# SerializedItems
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
byte[] SerializedItems
|
byte[] SerializedItems
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
You can send this data to a server, or another player who can then deserialize it
|
You can send this data to a server, or another player who can then deserialize it
|
||||||
and get a verified list of items.
|
and get a verified list of items.
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Dispose
|
# Dispose
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void Dispose( )
|
void Dispose( )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# OnConnectionFailed
|
# OnConnectionFailed
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
Action\<ulong, SessionError\> OnConnectionFailed
|
Action\<ulong, SessionError\> OnConnectionFailed
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# OnIncomingConnection
|
# OnIncomingConnection
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
Func\<ulong, bool\> OnIncomingConnection
|
Func\<ulong, bool\> OnIncomingConnection
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# OnP2PData
|
# OnP2PData
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
Action\<ulong, MemoryStream, int\> OnP2PData
|
Action\<ulong, MemoryStream, int\> OnP2PData
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# SendP2PPacket
|
# SendP2PPacket
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
bool SendP2PPacket( ulong steamid, byte[] data, int length, SendType eP2PSendType, int nChannel )
|
bool SendP2PPacket( ulong steamid, byte[] data, int length, SendType eP2PSendType, int nChannel )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# SetListenChannel
|
# SetListenChannel
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void SetListenChannel( int ChannelId, bool Listen )
|
void SetListenChannel( int ChannelId, bool Listen )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Enable or disable listening on a specific channel.
|
Enable or disable listening on a specific channel.
|
||||||
If you donp't enable the channel we won't listen to it,
|
If you donp't enable the channel we won't listen to it,
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# AcceptFriendRequest
|
# AcceptFriendRequest
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void AcceptFriendRequest( ulong steamid )
|
void AcceptFriendRequest( ulong steamid )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# AddFriend
|
# AddFriend
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void AddFriend( ulong steamid )
|
void AddFriend( ulong steamid )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# IgnoreFriendRequest
|
# IgnoreFriendRequest
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void IgnoreFriendRequest( ulong steamid )
|
void IgnoreFriendRequest( ulong steamid )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# OpenAchievements
|
# OpenAchievements
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void OpenAchievements( ulong steamid )
|
void OpenAchievements( ulong steamid )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# OpenChat
|
# OpenChat
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void OpenChat( ulong steamid )
|
void OpenChat( ulong steamid )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# OpenProfile
|
# OpenProfile
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void OpenProfile( ulong steamid )
|
void OpenProfile( ulong steamid )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# OpenStats
|
# OpenStats
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void OpenStats( ulong steamid )
|
void OpenStats( ulong steamid )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# OpenTrade
|
# OpenTrade
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void OpenTrade( ulong steamid )
|
void OpenTrade( ulong steamid )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# OpenUrl
|
# OpenUrl
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void OpenUrl( string url )
|
void OpenUrl( string url )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# OpenUserPage
|
# OpenUserPage
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void OpenUserPage( string name, ulong steamid )
|
void OpenUserPage( string name, ulong steamid )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Overlay.1
|
# Overlay.1
|
||||||
## Constructor
|
## Constructor
|
||||||
```
|
|
||||||
Overlay( )
|
Overlay( )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# RemoveFriend
|
# RemoveFriend
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void RemoveFriend( ulong steamid )
|
void RemoveFriend( ulong steamid )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Trigger
|
# Trigger
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void Trigger( )
|
void Trigger( )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# AppId
|
# AppId
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
uint AppId
|
uint AppId
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Current running program's AppId
|
Current running program's AppId
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Auth
|
# Auth
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
ServerAuth Auth
|
ServerAuth Auth
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# BotCount
|
# BotCount
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
int BotCount
|
int BotCount
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Gets or sets the current BotCount.
|
Gets or sets the current BotCount.
|
||||||
This doesn't enforce any kind of limit, it just updates the master server.
|
This doesn't enforce any kind of limit, it just updates the master server.
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Dispose
|
# Dispose
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void Dispose( )
|
void Dispose( )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Shutdown interface, disconnect from Steam
|
Shutdown interface, disconnect from Steam
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# GameDescription
|
# GameDescription
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
string GameDescription
|
string GameDescription
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Gets or sets the current Product
|
Gets or sets the current Product
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# GameTags
|
# GameTags
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
string GameTags
|
string GameTags
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Gets or sets the current GameTags. This is a comma seperated list of tags for this server.
|
Gets or sets the current GameTags. This is a comma seperated list of tags for this server.
|
||||||
When querying the server list you can filter by these tags.
|
When querying the server list you can filter by these tags.
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Inventory
|
# Inventory
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
Inventory Inventory
|
Inventory Inventory
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# IsValid
|
# IsValid
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
bool IsValid
|
bool IsValid
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Returns true if this instance has initialized properly.
|
Returns true if this instance has initialized properly.
|
||||||
If this returns false you should Dispose and throw an error.
|
If this returns false you should Dispose and throw an error.
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# LogOnAnonymous
|
# LogOnAnonymous
|
||||||
## Method
|
## Method
|
||||||
```
|
|
||||||
void LogOnAnonymous( )
|
void LogOnAnonymous( )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Log onto Steam anonymously.
|
Log onto Steam anonymously.
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# LoggedOn
|
# LoggedOn
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
bool LoggedOn
|
bool LoggedOn
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Returns true if the server is connected and registered with the Steam master server
|
Returns true if the server is connected and registered with the Steam master server
|
||||||
You should have called LogOnAnonymous etc on startup.
|
You should have called LogOnAnonymous etc on startup.
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# MapName
|
# MapName
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
string MapName
|
string MapName
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Gets or sets the current Map Name.
|
Gets or sets the current Map Name.
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# MaxPlayers
|
# MaxPlayers
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
int MaxPlayers
|
int MaxPlayers
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Gets or sets the current MaxPlayers.
|
Gets or sets the current MaxPlayers.
|
||||||
This doesn't enforce any kind of limit, it just updates the master server.
|
This doesn't enforce any kind of limit, it just updates the master server.
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# ModDir
|
# ModDir
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
string ModDir
|
string ModDir
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Gets or sets the current ModDir
|
Gets or sets the current ModDir
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Networking
|
# Networking
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
Networking Networking
|
Networking Networking
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Passworded
|
# Passworded
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
bool Passworded
|
bool Passworded
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Set whether the server should report itself as passworded
|
Set whether the server should report itself as passworded
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Product
|
# Product
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
string Product
|
string Product
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Gets or sets the current product. This isn't really used.
|
Gets or sets the current product. This isn't really used.
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
# PublicIp
|
# PublicIp
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
IPAddress PublicIp
|
IPAddress PublicIp
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
To the best of its ability this tries to get the server's
|
To the best of its ability this tries to get the server's
|
||||||
current public ip address. Be aware that this is likely to return
|
current public ip address. Be aware that this is likely to return
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Query
|
# Query
|
||||||
## Property
|
## Property
|
||||||
```
|
|
||||||
ServerQuery Query
|
ServerQuery Query
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
No documentation available
|
No documentation available
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
# Server.1
|
# Server.1
|
||||||
## Constructor
|
## Constructor
|
||||||
```
|
|
||||||
Server( uint appId, uint IpAddress, UInt16 SteamPort, UInt16 GamePort, UInt16 QueryPort, bool Secure, string VersionString )
|
Server( uint appId, uint IpAddress, UInt16 SteamPort, UInt16 GamePort, UInt16 QueryPort, bool Secure, string VersionString )
|
||||||
```
|
|
||||||
## Summary
|
## Summary
|
||||||
Initialize a Steam Server instance
|
Initialize a Steam Server instance
|
||||||
|
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Reference in New Issue
Block a user