ReGameDLL_CS/regamedll/dlls/bot/states/cs_bot_use_entity.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/* <5e3017> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:17 */
NOBODY void UseEntityState::OnEnter(CCSBot *me)
{
}
/* <5e308c> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:21 */
NOBODY void UseEntityState::OnUpdate(CCSBot *me)
{
// {
// float const useTimeout; // 25
// Vector pos; // 33
// {
// class CCSBotManager *ctrl; // 39
// }
// }
// OnUpdate(UseEntityState *const this,
// class CCSBot *me); // 21
}
/* <5e304a> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:54 */
NOBODY void UseEntityState::OnExit(CCSBot *me)
{
// ClearLookAt(CCSBot *const this); // 56
}