ReGameDLL_CS/regamedll/dlls/tutor_cs_tutor.cpp

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#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
const char *TutorIdentifierList[] =
{
"YOU_FIRED_A_SHOT",
"YOU_SHOULD_RELOAD",
"YOU_ARE_OUT_OF_AMMO",
"YOU_KILLED_A_TEAMMATE",
"YOU_KILLED_PLAYER",
"YOU_KILLED_PLAYER_ONE_LEFT",
"YOU_KILLED_LAST_ENEMY",
"YOU_KILLED_PLAYER_HEADSHOT",
"YOU_KILLED_PLAYER_HEADSHOT_ONE_LEFT",
"YOU_KILLED_LAST_ENEMY_HEADSHOT",
"YOU_DIED",
"YOU_DIED_HEADSHOT",
"YOU_FELL_TO_YOUR_DEATH",
"YOU_WERE_JUST_HURT",
"YOU_ARE_BLIND_FROM_FLASHBANG",
"YOU_ATTACKED_TEAMMATE",
"BUY_TIME_BEGIN",
"BOMB_PLANTED_T",
"BOMB_PLANTED_CT",
"TEAMMATE_KILLED",
"TEAMMATE_KILLED_ONE_LEFT",
"LAST_TEAMMATE_KILLED",
"ENEMY_KILLED",
"ENEMY_KILLED_ONE_LEFT",
"LAST_ENEMY_KILLED",
"YOU_SPAWNED",
"YOU_SEE_FRIEND",
"YOU_SEE_ENEMY",
"YOU_SEE_FRIEND_CORPSE",
"YOU_SEE_ENEMY_CORPSE",
"YOU_SEE_LOOSE_BOMB_T",
"YOU_SEE_LOOSE_BOMB_CT",
"YOU_SEE_BOMB_CARRIER_T",
"YOU_SEE_BOMB_CARRIER_CT",
"YOU_SEE_PLANTED_BOMB_T",
"YOU_SEE_PLANTED_BOMB_CT",
"YOU_ARE_BOMB_CARRIER",
"YOU_SEE_LOOSE_WEAPON",
"YOU_SEE_LOOSE_DEFUSER",
"YOU_SEE_BOMBSITE_T",
"YOU_SEE_BOMBSITE_CT",
"YOU_SEE_BOMBSITE_T_BOMB",
"YOU_SEE_HOSTAGE_T",
"YOU_SEE_HOSTAGE_CT",
"YOU_SEE_HOSTAGE_CT_EXAMINE",
"YOU_USED_HOSTAGE_MORE_LEFT",
"YOU_USED_HOSTAGE_NO_MORE_LEFT",
"ALL_HOSTAGES_FOLLOWING_T",
"ALL_HOSTAGES_FOLLOWING_CT",
"HOSTAGE_RESCUED_T",
"HOSTAGE_RESCUED_CT",
"YOU_RESCUED_HOSTAGE",
"YOU_ARE_IN_BOMBSITE_T",
"YOU_ARE_IN_BOMBSITE_CT",
"YOU_ARE_IN_BOMBSITE_T_BOMB",
"ALL_HOSTAGES_RESCUED_T",
"ALL_HOSTAGES_RESCUED_CT",
"YOU_DAMAGED_HOSTAGE",
"YOU_KILLED_HOSTAGE",
"ALL_HOSTAGES_DEAD",
"YOU_HAVE_BEEN_SHOT_AT",
"TIME_RUNNING_OUT_DE_T",
"TIME_RUNNING_OUT_DE_CT",
"TIME_RUNNING_OUT_CS_T",
"TIME_RUNNING_OUT_CS_CT",
"DEFUSING_WITHOUT_KIT",
"BOMB_DEFUSED_T",
"BOMB_DEFUSED_CT",
"YOU_DEFUSED_BOMB",
"BOMB_EXPLODED_T",
"BOMB_EXPLODED_CT",
"ROUND_START_DE_T",
"ROUND_START_DE_CT",
"ROUND_START_CS_T",
"ROUND_START_CS_CT",
"ROUND_OVER",
"ROUND_DRAW",
"CT_WIN",
"T_WIN",
"DEATH_CAMERA_START",
"RADIO_COVER_ME",
"RADIO_YOU_TAKE_THE_POINT",
"RADIO_HOLD_THIS_POSITION",
"RADIO_REGROUP_TEAM",
"RADIO_FOLLOW_ME",
"RADIO_TAKING_FIRE",
"RADIO_GO_GO_GO",
"RADIO_TEAM_FALL_BACK",
"RADIO_STICK_TOGETHER_TEAM",
"RADIO_GET_IN_POSITION_AND_WAIT",
"RADIO_STORM_THE_FRONT",
"RADIO_REPORT_IN_TEAM",
"RADIO_AFFIRMATIVE",
"RADIO_ENEMY_SPOTTED",
"RADIO_NEED_BACKUP",
"RADIO_SECTOR_CLEAR",
"RADIO_IN_POSITION",
"RADIO_REPORTING_IN",
"RADIO_GET_OUT_OF_THERE",
"RADIO_NEGATIVE",
"RADIO_ENEMY_DOWN",
"BUY_NEED_PRIMARY",
"BUY_NEED_PRIMARY_AMMO",
"BUY_NEED_SECONDARY_AMMO",
"BUY_NEED_ARMOR",
"BUY_NEED_DEFUSE_KIT",
"BUY_NEED_GRENADE",
"CAREER_TASK_DONE_MORE_LEFT",
"CAREER_TASK_DONE_ONE_LEFT",
"CAREER_TASK_DONE_ALL_DONE",
"HINT_BEGIN",
"HINT_1",
"HINT_2",
"HINT_3",
"HINT_4",
"HINT_5",
"HINT_10",
"HINT_11",
"HINT_12",
"HINT_13",
"HINT_14",
"HINT_15",
"HINT_20",
"HINT_21",
"HINT_22",
"HINT_23",
"HINT_24",
"HINT_25",
"HINT_26",
"HINT_30",
"HINT_31",
"HINT_32",
"HINT_33",
"HINT_34",
"HINT_40",
"HINT_50",
"HINT_51",
"HINT_52",
"HINT_53",
"HINT_60",
"HINT_61",
"HINT_70",
"HINT_71",
"HINT_72",
"HINT_73",
"HINT_END",
"INGAME_HINT_BEGIN",
"INGAME_HINT_1",
"INGAME_HINT_2",
"INGAME_HINT_3"
};
#endif // HOOK_GAMEDLL
CCSTutor::CCSTutor()
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{
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m_stateSystem = new CCSTutorStateSystem;
m_nextViewableCheckTime = 0;
m_currentlyShownMessageID = TUTOR_NUM_MESSAGES;
m_currentMessageEvent = NULL;
m_messageTypeMask = TUTORMESSAGETYPE_ALL;
m_lastScenarioEvent = NULL;
m_haveSpawned = false;
m_lastHintShown = HINT_BEGIN;
m_lastInGameHintShown = INGAME_HINT_BEGIN;
ReadTutorMessageFile();
ApplyPersistentDecay();
ResetPlayerDeathInfo();
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}
CCSTutor::~CCSTutor()
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{
if (m_stateSystem)
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{
delete m_stateSystem;
m_stateSystem = NULL;
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}
if (m_currentMessageEvent)
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{
DeleteEvent(m_currentMessageEvent);
m_currentMessageEvent = NULL;
}
if (m_lastScenarioEvent)
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{
DeleteEvent(m_lastScenarioEvent);
m_lastScenarioEvent = NULL;
}
ClearCurrentEvent();
ClearEventList();
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}
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void ParseMessageParameters(char *&messageData, TutorMessage *ret)
{
char *token;
while (true)
{
messageData = MP_COM_Parse((char *)messageData);
token = MP_COM_GetToken();
if (!messageData || !Q_stricmp(token, "End"))
{
break;
}
if (!Q_stricmp(token, "String"))
{
messageData = MP_COM_Parse((char *)messageData);
ret->m_text = Q_strdup(MP_COM_GetToken());
}
else if (!Q_stricmp(token, "Duration"))
{
messageData = MP_COM_Parse((char *)messageData);
ret->m_duration = Q_atoi(MP_COM_GetToken());
}
else if (!Q_stricmp(token, "Priority"))
{
messageData = MP_COM_Parse((char *)messageData);
ret->m_priority = Q_atoi(MP_COM_GetToken());
}
else if (!Q_stricmp(token, "KeepOld"))
{
messageData = MP_COM_Parse((char *)messageData);
token = MP_COM_GetToken();
if (!Q_stricmp(token, "true"))
{
ret->m_keepOld = TUTORMESSAGEKEEPOLDTYPE_KEEP_OLD;
}
else if (!Q_stricmp(token, "updatecontent"))
{
ret->m_keepOld = TUTORMESSAGEKEEPOLDTYPE_UPDATE_CONTENT;
}
else
{
ret->m_keepOld = TUTORMESSAGEKEEPOLDTYPE_DONT_KEEP_OLD;
}
}
else if (!Q_stricmp(token, "Class"))
{
messageData = MP_COM_Parse((char *)messageData);
if (!Q_stricmp(MP_COM_GetToken(), "Examine"))
{
ret->m_class = TUTORMESSAGECLASS_EXAMINE;
}
else
{
ret->m_class = TUTORMESSAGECLASS_NORMAL;
}
}
else if (!Q_stricmp(token, "Decay"))
{
messageData = MP_COM_Parse((char *)messageData);
ret->m_decay = Q_atoi(MP_COM_GetToken());
}
else if (!Q_stricmp(token, "Type"))
{
messageData = MP_COM_Parse((char *)messageData);
token = MP_COM_GetToken();
if (!Q_stricmp(token, "FriendDeath"))
{
ret->m_type = TUTORMESSAGETYPE_FRIEND_DEATH;
}
else if (!Q_stricmp(token, "EnemyDeath"))
{
ret->m_type = TUTORMESSAGETYPE_ENEMY_DEATH;
}
else if (!Q_stricmp(token, "Scenario"))
{
ret->m_type = TUTORMESSAGETYPE_SCENARIO;
}
else if (!Q_stricmp(token, "Buy"))
{
ret->m_type = TUTORMESSAGETYPE_BUY;
}
else if (!Q_stricmp(token, "Career"))
{
ret->m_type = TUTORMESSAGETYPE_CAREER;
}
else if (!Q_stricmp(token, "Hint"))
{
ret->m_type = TUTORMESSAGETYPE_HINT;
}
else if (!Q_stricmp(token, "InGameHint"))
{
ret->m_type = TUTORMESSAGETYPE_INGAME_HINT;
}
else if (!Q_stricmp(token, "EndGame"))
{
ret->m_type = TUTORMESSAGETYPE_END_GAME;
}
else
{
ret->m_type = TUTORMESSAGETYPE_DEFAULT;
}
}
else if (!Q_stricmp(token, "Lifetime"))
{
messageData = MP_COM_Parse((char *)messageData);
ret->m_lifetime = Q_atoi(MP_COM_GetToken());
}
else if (!Q_stricmp(token, "DuplicateID"))
{
messageData = MP_COM_Parse((char *)messageData);
ret->m_duplicateID = Q_atoi(MP_COM_GetToken());
}
else if (!Q_stricmp(token, "Interrupt"))
{
messageData = MP_COM_Parse((char *)messageData);
if (!Q_stricmp(MP_COM_GetToken(), "Now"))
{
ret->m_interruptFlag = TUTORMESSAGEINTERRUPTFLAG_NOW_DAMMIT;
}
else
{
ret->m_interruptFlag = TUTORMESSAGEINTERRUPTFLAG_DEFAULT;
}
}
else if (!Q_stricmp(token, "MinDisplayTimeOverride"))
{
messageData = MP_COM_Parse((char *)messageData);
ret->m_minDisplayTimeOverride = Q_atof(MP_COM_GetToken());
}
else if (!Q_stricmp(token, "MinRepeatInterval"))
{
messageData = MP_COM_Parse((char *)messageData);
ret->m_minRepeatInterval = Q_atof(MP_COM_GetToken());
}
}
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}
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TutorMessage *ConstructTutorMessage(char *&messageData, TutorMessage *defaults)
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{
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TutorMessage *ret = new TutorMessage;
ret->m_text = NULL;
ret->m_duplicateID = defaults->m_duplicateID;
ret->m_keepOld = defaults->m_keepOld;
ret->m_duration = defaults->m_duration;
ret->m_priority = defaults->m_priority;
ret->m_class = defaults->m_class;
ret->m_type = defaults->m_type;
ret->m_decay = defaults->m_decay;
ret->m_lifetime = defaults->m_lifetime;
ret->m_interruptFlag = defaults->m_interruptFlag;
ret->m_minDisplayTimeOverride = defaults->m_minDisplayTimeOverride;
ret->m_minRepeatInterval = defaults->m_minRepeatInterval;
ret->m_examineStartTime = -1.0f;
ret->m_timesShown = 0;
ret->m_lastCloseTime = 0;
ParseMessageParameters(messageData, ret);
return ret;
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}
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void ReadDefaultValues(char *&messageData, TutorMessage *defaults)
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{
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ParseMessageParameters(messageData, defaults);
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}
void CCSTutor::ReadTutorMessageFile()
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{
int messageFileLen = 0;
char *messageFile;
char *messageData;
TutorMessage defaultMessage;
messageFile = messageData = (char *)LOAD_FILE_FOR_ME("tutordata.txt", &messageFileLen);
if (!messageFile)
{
if (g_bIsCzeroGame)
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{
CONSOLE_ECHO("Warning: Cannot access tutor message file tutordata.txt\n");
}
return;
}
defaultMessage.m_duplicateID = 0;
defaultMessage.m_keepOld = TUTORMESSAGEKEEPOLDTYPE_DONT_KEEP_OLD;
defaultMessage.m_duration = 1;
defaultMessage.m_priority = 0;
defaultMessage.m_class = TUTORMESSAGECLASS_NORMAL;
defaultMessage.m_type = TUTORMESSAGETYPE_DEFAULT;
defaultMessage.m_decay = 10;
defaultMessage.m_lifetime = 10;
defaultMessage.m_interruptFlag = TUTORMESSAGEINTERRUPTFLAG_DEFAULT;
defaultMessage.m_minDisplayTimeOverride = 0;
defaultMessage.m_minRepeatInterval = 0;
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while (true)
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{
messageData = MP_COM_Parse(messageData);
if (!messageData)
{
break;
}
char *token = MP_COM_GetToken();
if (!Q_stricmp(token, "TutorMessage"))
{
messageData = MP_COM_Parse(messageData);
token = MP_COM_GetToken();
std::string identifier = token;
TutorMessage *tm = ConstructTutorMessage(messageData, &defaultMessage);
m_messageMap[identifier] = tm;
}
else if (!Q_stricmp(token, "Defaults"))
{
ReadDefaultValues(messageData, &defaultMessage);
}
}
FREE_FILE(messageFile);
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}
void CCSTutor::ApplyPersistentDecay()
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{
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for (TutorMessageID mid = YOU_FIRED_A_SHOT; mid < TUTOR_NUM_MESSAGES; mid++)
{
TutorMessage *definition = GetTutorMessageDefinition(mid);
if (definition)
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{
int timesShown = GET_TIMES_TUTOR_MESSAGE_SHOWN(mid);
if (timesShown != -1)
{
definition->m_timesShown = timesShown;
}
}
}
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}
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bool CCSTutor::HasCurrentWindowBeenActiveLongEnough(float time)
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{
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return (m_currentlyShownMessageID < 0 || m_currentlyShownMessageID >= TUTOR_NUM_MESSAGES || time > m_currentlyShownMessageMinimumCloseTime);
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}
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bool CCSTutor::ShouldShowMessageEvent(TutorMessageEvent *event, float time)
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{
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if (event == NULL)
return false;
TutorMessage *message = GetTutorMessageDefinition(event->GetID());
if (message == NULL)
return false;
if (message->m_class == TUTORMESSAGECLASS_NORMAL)
{
if (message->m_decay)
{
if (message->m_timesShown >= message->m_decay)
return false;
}
}
if (!(m_messageTypeMask & message->m_type) || (time - message->m_lastCloseTime < message->m_minRepeatInterval))
return false;
if (HasCurrentWindowBeenActiveLongEnough(time))
return true;
if (message->m_interruptFlag != TUTORMESSAGEINTERRUPTFLAG_NOW_DAMMIT)
return false;
TutorMessage *current = GetTutorMessageDefinition(m_currentlyShownMessageID);
if (current == NULL || (DoMessagesHaveSameID(event->GetID(), m_currentlyShownMessageID) && current->m_keepOld != TUTORMESSAGEKEEPOLDTYPE_DONT_KEEP_OLD))
return false;
if (message->m_priority > current->m_priority
|| message->m_priority == current->m_priority
|| m_currentMessageEvent->GetTimeActive(time) < event->GetTimeActive(time))
{
return true;
}
return false;
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}
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void CCSTutor::CheckForInterruptingMessageEvent(float time)
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{
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bool newEvent = false;
TutorMessageEvent *event = m_eventList;
TutorMessage *oldMessage = GetTutorMessageDefinition(m_currentlyShownMessageID);
TutorMessageEvent *oldEvent = m_currentMessageEvent;
while (event)
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{
if (ShouldShowMessageEvent(event, time))
{
newEvent = true;
ShowTutorMessage(event);
}
event = event->GetNext();
}
if (!newEvent)
{
return;
}
if (oldEvent)
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{
ProcessShownDeathsForEvent(event);
DeleteEvent(oldEvent);
}
CloseCurrentWindow();
if (oldMessage)
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{
oldMessage->m_lastCloseTime = time;
}
DeleteEventFromEventList(m_currentMessageEvent);
ConstructMessageAndDisplay();
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}
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void CCSTutor::__MAKE_VHOOK(TutorThink)(float time)
{
if (m_nextViewableCheckTime <= time)
{
CheckForBombViewable();
CheckForLooseWeaponViewable();
CheckForLooseDefuserViewable();
CheckForTimeRunningOut();
CheckForBombsiteViewable();
CheckForHostageViewable();
CheckExamineMessages(time);
CheckHintMessages(time);
CheckInGameHintMessages(time);
CheckForNeedToReload(true);
if (m_haveSpawned && CanLocalPlayerBuyStuff())
{
m_messageTypeMask = TUTORMESSAGETYPE_BUY;
CreateAndAddEventToList(BUY_TIME_BEGIN);
m_haveSpawned = false;
}
if (CanLocalPlayerBuyStuff() && m_messageTypeMask == TUTORMESSAGETYPE_BUY)
{
CheckBuyZoneMessages();
}
else
{
if (!CanLocalPlayerBuyStuff() && m_messageTypeMask == TUTORMESSAGETYPE_BUY)
{
OnEvent(EVENT_PLAYER_LEFT_BUY_ZONE);
}
}
m_nextViewableCheckTime = cv_tutor_viewable_check_interval.value + time;
}
CheckForInactiveEvents(time);
CheckForWindowClose(time);
CheckForContentUpdate();
CheckForInterruptingMessageEvent(time);
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}
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void CCSTutor::CheckForWindowClose(float time)
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{
if (m_currentlyShownMessageID < 0 || m_currentlyShownMessageID >= TUTOR_NUM_MESSAGES || time <= m_currentlyShownMessageCloseTime)
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return;
TutorMessageEvent *event = GetTutorMessageUpdateEvent();
if (event == NULL)
{
ClearCurrentEvent();
return;
}
UpdateCurrentMessage(event);
DeleteEventFromEventList(event);
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}
void CCSTutor::CheckForContentUpdate()
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{
if (m_currentlyShownMessageID < 0 || m_currentlyShownMessageID >= TUTOR_NUM_MESSAGES)
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return;
TutorMessage *definition = GetTutorMessageDefinition(m_currentlyShownMessageID);
if (definition == NULL || definition->m_keepOld != TUTORMESSAGEKEEPOLDTYPE_UPDATE_CONTENT)
return;
TutorMessageEvent *event = GetTutorMessageUpdateEvent();
if (event)
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{
UpdateCurrentMessage(event);
DeleteEventFromEventList(event);
}
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}
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void CCSTutor::ClearCurrentEvent(bool closeWindow, bool processDeathsForEvent)
{
TutorMessage *oldMessage = GetTutorMessageDefinition(m_currentlyShownMessageID);
if (oldMessage)
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{
oldMessage->m_lastCloseTime = gpGlobals->time;
}
if (processDeathsForEvent)
{
ProcessShownDeathsForEvent(m_currentMessageEvent);
}
if (closeWindow)
{
CloseCurrentWindow();
}
m_currentlyShownMessageID = TUTOR_NUM_MESSAGES;
m_currentlyShownMessageCloseTime = 0;
m_currentlyShownMessageMinimumCloseTime = 0;
if (m_currentMessageEvent)
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{
DeleteEvent(m_currentMessageEvent);
m_currentMessageEvent = NULL;
}
}
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void CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *event)
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{
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if (event == NULL)
return;
for (int i = 0; i < ARRAYSIZE(m_playerDeathInfo); ++i)
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{
if (m_playerDeathInfo[i].m_event == event)
{
m_playerDeathInfo[i].m_hasBeenShown = true;
m_playerDeathInfo[i].m_event = NULL;
}
}
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}
TutorMessageEvent *CCSTutor::GetTutorMessageUpdateEvent()
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{
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TutorMessage *definition = GetTutorMessageDefinition(m_currentlyShownMessageID);
if (definition == NULL || definition->m_keepOld == TUTORMESSAGEKEEPOLDTYPE_DONT_KEEP_OLD)
return NULL;
for (TutorMessageEvent *event = m_eventList; event; event = event->GetNext())
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{
if (DoMessagesHaveSameID(event->GetID(), m_currentlyShownMessageID))
{
return event;
}
}
return NULL;
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}
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bool CCSTutor::GetDuplicateMessagesFromEventList(TutorMessageEvent *&event1, TutorMessageEvent *&event2)
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{
for (event1 = m_eventList; event1; event1 = event1->GetNext())
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{
for (event2 = event1->GetNext(); event2; event2 = event2->GetNext())
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{
if (DoMessagesHaveSameID(event1->GetID(), event2->GetID()))
{
return true;
}
}
}
return false;
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}
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void CCSTutor::CheckForInactiveEvents(float time)
{
TutorMessageEvent *event = m_eventList;
while (event)
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{
if (!event->IsActive(time))
{
TutorMessageEvent *temp = event->GetNext();
DeleteEventFromEventList(event);
DeleteEvent(event);
event = temp;
}
else
event = event->GetNext();
}
TutorMessageEvent *event1 = NULL;
TutorMessageEvent *event2 = NULL;
if (GetDuplicateMessagesFromEventList(event1, event2))
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{
if (event1->GetTimeActive(time) < event2->GetTimeActive(time))
{
TransferDeathEvents(event2, event1);
DeleteEventFromEventList(event2);
DeleteEvent(event2);
}
else
{
TransferDeathEvents(event1, event2);
DeleteEventFromEventList(event1);
DeleteEvent(event1);
}
}
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}
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void CCSTutor::CancelEvent(TutorMessageID mid)
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{
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if (m_currentlyShownMessageID == mid)
ClearCurrentEvent();
TutorMessageEvent *event = m_eventList;
while (event)
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{
TutorMessageEvent *temp = event->GetNext();
if (event->GetID() == mid)
{
DeleteEventFromEventList(event);
DeleteEvent(event);
}
event = temp;
}
if (m_lastScenarioEvent && m_lastScenarioEvent->GetID() == mid)
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{
DeleteEvent(m_lastScenarioEvent);
m_lastScenarioEvent = NULL;
}
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}
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NOXREF void CCSTutor::LookupHotKey(TutorMessageID mid, int paramNum, wchar_t *buf, int buflen)
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{
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#ifdef _WIN32
_snwprintf(buf, buflen - 1, L"KEY%d", paramNum);
#endif
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}
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TutorMessageEvent *CCSTutor::CreateTutorMessageEvent(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other)
{
CBasePlayer *localPlayer;
TutorMessage *message;
TutorMessageEvent *event;
char enemyList[2048];
char teammateList[2048];
localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return NULL;
message = GetTutorMessageDefinition(mid);
if (message == NULL)
return NULL;
event = new TutorMessageEvent
(
mid,
message->m_duplicateID,
gpGlobals->time,
message->m_lifetime,
message->m_priority
);
if (event)
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{
switch (mid)
{
case YOU_KILLED_PLAYER_ONE_LEFT:
case YOU_KILLED_LAST_ENEMY:
case YOU_KILLED_PLAYER_HEADSHOT_ONE_LEFT:
case YOU_KILLED_LAST_ENEMY_HEADSHOT:
case ENEMY_KILLED_ONE_LEFT:
case LAST_ENEMY_KILLED:
{
switch (localPlayer->m_iTeam)
{
case CT:
ConstructRecentDeathsList(TERRORIST, enemyList, sizeof(enemyList), event);
event->AddParameter(enemyList);
break;
case TERRORIST:
ConstructRecentDeathsList(CT, teammateList, sizeof(teammateList), event);
event->AddParameter(teammateList);
break;
}
break;
}
case YOU_KILLED_PLAYER:
case YOU_KILLED_PLAYER_HEADSHOT:
case ENEMY_KILLED:
{
int numT;
int numCT;
char numTStr[16];
char numCTStr[16];
GetNumPlayersAliveOnTeams(numT, numCT);
Q_snprintf(numTStr, sizeof(numTStr), "%i", numT);
Q_snprintf(numCTStr, sizeof(numCTStr), "%i", numCT);
switch (localPlayer->m_iTeam)
{
case CT:
event->AddParameter(numCTStr);
ConstructRecentDeathsList(TERRORIST, enemyList, sizeof(enemyList), event);
event->AddParameter(enemyList);
break;
case TERRORIST:
event->AddParameter(numTStr);
ConstructRecentDeathsList(CT, teammateList, sizeof(teammateList), event);
event->AddParameter(teammateList);
break;
}
break;
}
case CAREER_TASK_DONE_MORE_LEFT:
{
char numLeftStr[16];
int numtasks = 0;
if (TheCareerTasks)
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{
numtasks = TheCareerTasks->GetNumRemainingTasks();
}
Q_sprintf(numLeftStr, "%d", numtasks);
event->AddParameter(numLeftStr);
break;
}
case YOU_KILLED_A_TEAMMATE:
case TEAMMATE_KILLED_ONE_LEFT:
case LAST_TEAMMATE_KILLED:
ConstructRecentDeathsList(localPlayer->m_iTeam, enemyList, sizeof(enemyList), event);
event->AddParameter(enemyList);
break;
case TEAMMATE_KILLED:
{
int numT;
int numCT;
char numTStr[16];
char numCTStr[16];
GetNumPlayersAliveOnTeams(numT, numCT);
if (localPlayer->IsAlive())
{
switch (localPlayer->m_iTeam)
{
case CT: numCT--; break;
case TERRORIST: numT--; break;
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}
}
Q_snprintf(numTStr, sizeof(numTStr), "%i", numT);
Q_snprintf(numCTStr, sizeof(numCTStr), "%i", numCT);
switch (localPlayer->m_iTeam)
{
case CT:
event->AddParameter(numCTStr);
break;
case TERRORIST:
event->AddParameter(numTStr);
break;
}
ConstructRecentDeathsList(localPlayer->m_iTeam, teammateList, sizeof(teammateList), event);
event->AddParameter(teammateList);
break;
}
}
}
return event;
}
void CCSTutor::AddToEventList(TutorMessageEvent *event)
{
if (event)
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{
event->SetNext(m_eventList);
m_eventList = event;
}
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}
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void CCSTutor::CreateAndAddEventToList(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other)
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{
auto event = CreateTutorMessageEvent(mid, entity, other);
if (event)
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{
auto message = GetTutorMessageDefinition(mid);
if (message && message->m_type == TUTORMESSAGETYPE_SCENARIO)
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{
if (m_lastScenarioEvent)
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{
DeleteEvent(m_lastScenarioEvent);
m_lastScenarioEvent = NULL;
}
m_lastScenarioEvent = CreateTutorMessageEvent(mid, entity, other);
}
AddToEventList(event);
}
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}
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void CCSTutor::DeleteEventFromEventList(TutorMessageEvent *event)
{
if (event == NULL)
return;
TutorMessageEvent *temp = m_eventList;
if (temp != event)
{
if (temp)
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{
while (event != temp->GetNext())
{
temp = temp->GetNext();
if (temp == NULL)
{
return;
}
}
if (temp && temp->GetNext() == event)
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{
temp->SetNext(temp->GetNext()->GetNext());
}
}
}
else
m_eventList = m_eventList->GetNext();
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}
void CCSTutor::ClearEventList()
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{
while (m_eventList)
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{
TutorMessageEvent *temp = m_eventList;
m_eventList = m_eventList->GetNext();
DeleteEvent(temp);
}
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}
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void CCSTutor::DeleteEvent(TutorMessageEvent *event)
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{
for (auto& playerDeathInfo : m_playerDeathInfo)
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{
if (playerDeathInfo.m_event == event) {
playerDeathInfo.m_event = nullptr;
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}
}
delete event;
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}
void CCSTutor::__MAKE_VHOOK(PurgeMessages)()
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{
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ClearCurrentEvent();
ClearEventList();
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if (m_lastScenarioEvent)
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{
DeleteEvent(m_lastScenarioEvent);
m_lastScenarioEvent = NULL;
}
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}
void CCSTutor::ComputeDisplayTimesForMessage()
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{
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TutorMessage *message = GetTutorMessageDefinition(m_currentlyShownMessageID);
float now = gpGlobals->time;
if (message == NULL)
{
m_currentlyShownMessageCloseTime = now;
return;
}
m_currentlyShownMessageCloseTime = message->m_duration + now;
m_currentlyShownMessageMinimumCloseTime = cv_tutor_message_minimum_display_time.value;
int stringLength = GET_LOCALIZED_STRING_LENGTH(message->m_text);
float minShowTime = stringLength * cv_tutor_message_character_display_time_coefficient.value;
if (minShowTime > m_currentlyShownMessageMinimumCloseTime)
{
m_currentlyShownMessageMinimumCloseTime = minShowTime;
}
if (message->m_minDisplayTimeOverride <= m_currentlyShownMessageMinimumCloseTime)
{
message->m_minDisplayTimeOverride = m_currentlyShownMessageMinimumCloseTime;
}
m_currentlyShownMessageMinimumCloseTime = message->m_minDisplayTimeOverride + now;
if (m_currentlyShownMessageMinimumCloseTime > m_currentlyShownMessageCloseTime)
{
m_currentlyShownMessageCloseTime = m_currentlyShownMessageMinimumCloseTime;
}
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}
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NOXREF bool CCSTutor::ShouldUpdateCurrentMessage(TutorMessageID messageID)
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{
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if (DoMessagesHaveSameID(messageID, m_currentlyShownMessageID))
{
TutorMessage *definition = GetTutorMessageDefinition(messageID);
if (definition && definition->m_keepOld != TUTORMESSAGEKEEPOLDTYPE_DONT_KEEP_OLD)
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{
return true;
}
}
return false;
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}
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void CCSTutor::UpdateCurrentMessage(TutorMessageEvent *event)
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{
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TransferDeathEvents(m_currentMessageEvent, event);
if (m_currentMessageEvent)
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{
DeleteEvent(m_currentMessageEvent);
m_currentMessageEvent = NULL;
}
m_currentlyShownMessageID = (TutorMessageID)event->GetID();
m_currentMessageEvent = event;
TutorMessage *definition = GetTutorMessageDefinition(event->GetID());
if (definition)
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{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer)
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{
m_currentlyShownMessageCloseTime = definition->m_duration + gpGlobals->time;
if (definition->m_keepOld == TUTORMESSAGEKEEPOLDTYPE_UPDATE_CONTENT)
{
CloseCurrentWindow();
DisplayMessageToPlayer(localPlayer, event->GetID(), definition->m_text, event);
}
}
}
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}
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void CCSTutor::__MAKE_VHOOK(ShowTutorMessage)(TutorMessageEvent *event)
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{
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TutorMessageID mid = static_cast<TutorMessageID>(event->GetID());
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if (mid < 0 || mid >= TUTOR_NUM_MESSAGES)
return;
TutorMessage *message = GetTutorMessageDefinition(mid);
if (message)
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{
m_currentlyShownMessageID = mid;
m_currentMessageEvent = event;
m_currentlyShownMessageCloseTime = 0;
m_currentlyShownMessageMinimumCloseTime = 0;
}
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}
void CCSTutor::ConstructMessageAndDisplay()
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{
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CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer && !localPlayer->IsBot())
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{
TutorMessageID mid = static_cast<TutorMessageID>(m_currentMessageEvent->GetID());
if (mid < 0 || mid >= TUTOR_NUM_MESSAGES)
return;
TutorMessage *message = GetTutorMessageDefinition(mid);
if (message)
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{
message->m_timesShown++;
ComputeDisplayTimesForMessage();
DisplayMessageToPlayer(localPlayer, mid, message->m_text, m_currentMessageEvent);
}
}
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}
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void CCSTutor::__MAKE_VHOOK(CallEventHandler)(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
switch (event)
{
case EVENT_WEAPON_FIRED:
HandleWeaponFired(entity, other);
break;
case EVENT_WEAPON_FIRED_ON_EMPTY:
HandleWeaponFiredOnEmpty(entity, other);
break;
case EVENT_WEAPON_RELOADED:
HandleWeaponReloaded(entity, other);
break;
case EVENT_BEING_SHOT_AT:
HandleBeingShotAt(entity, other);
break;
case EVENT_PLAYER_BLINDED_BY_FLASHBANG:
HandlePlayerBlindedByFlashbang(entity, other);
break;
case EVENT_PLAYER_DIED:
HandlePlayerDied(entity, other);
break;
case EVENT_PLAYER_TOOK_DAMAGE:
HandlePlayerTookDamage(entity, other);
break;
case EVENT_HOSTAGE_DAMAGED:
HandleHostageDamaged(entity, other);
break;
case EVENT_HOSTAGE_KILLED:
HandleHostageKilled(entity, other);
break;
case EVENT_BOMB_PLANTED:
HandleBombPlanted(entity, other);
break;
case EVENT_BOMB_DEFUSING:
HandleBombDefusing(entity, other);
break;
case EVENT_BOMB_DEFUSED:
HandleBombDefused(entity, other);
break;
case EVENT_BOMB_EXPLODED:
HandleBombExploded(entity, other);
break;
case EVENT_HOSTAGE_USED:
HandleHostageUsed(entity, other);
break;
case EVENT_HOSTAGE_RESCUED:
HandleHostageRescued(entity, other);
break;
case EVENT_ALL_HOSTAGES_RESCUED:
HandleAllHostagesRescued(entity, other);
break;
case EVENT_TERRORISTS_WIN:
HandleTWin(entity, other);
break;
case EVENT_CTS_WIN:
HandleCTWin(entity, other);
break;
case EVENT_ROUND_DRAW:
HandleRoundDraw(entity, other);
break;
case EVENT_ROUND_START:
HandleRoundStart(entity, other);
break;
case EVENT_PLAYER_SPAWNED:
HandlePlayerSpawned(entity, other);
break;
case EVENT_PLAYER_LEFT_BUY_ZONE:
HandlePlayerLeftBuyZone(entity, other);
break;
case EVENT_DEATH_CAMERA_START:
HandleDeathCameraStart(entity, other);
break;
case EVENT_TUTOR_BUY_MENU_OPENNED:
HandleBuyMenuOpenned(entity, other);
break;
case EVENT_TUTOR_AUTOBUY:
HandleAutoBuy(entity, other);
break;
case EVENT_TUTOR_NOT_BUYING_ANYTHING:
HandleNotBuyingAnything(entity, other);
break;
case EVENT_TUTOR_NEED_TO_BUY_PRIMARY_WEAPON:
HandleNeedToBuyPrimaryWeapon(entity, other);
break;
case EVENT_TUTOR_NEED_TO_BUY_PRIMARY_AMMO:
HandleNeedToBuyPrimaryAmmo(entity, other);
break;
case EVENT_TUTOR_NEED_TO_BUY_SECONDARY_AMMO:
HandleNeedToBuySecondaryAmmo(entity, other);
break;
case EVENT_TUTOR_NEED_TO_BUY_ARMOR:
HandleNeedToBuyArmor(entity, other);
break;
case EVENT_TUTOR_NEED_TO_BUY_DEFUSE_KIT:
HandleNeedToBuyDefuseKit(entity, other);
break;
case EVENT_TUTOR_NEED_TO_BUY_GRENADE:
HandleNeedToBuyGrenade(entity, other);
break;
case EVENT_CAREER_TASK_DONE:
HandleCareerTaskDone(entity, other);
break;
case EVENT_RADIO_COVER_ME:
HandleRadioCoverMe(entity, other);
break;
case EVENT_RADIO_YOU_TAKE_THE_POINT:
HandleRadioYouTakeThePoint(entity, other);
break;
case EVENT_RADIO_HOLD_THIS_POSITION:
HandleRadioHoldThisPosition(entity, other);
break;
case EVENT_RADIO_REGROUP_TEAM:
HandleRadioRegroupTeam(entity, other);
break;
case EVENT_RADIO_FOLLOW_ME:
HandleRadioFollowMe(entity, other);
break;
case EVENT_RADIO_TAKING_FIRE:
HandleRadioTakingFire(entity, other);
break;
case EVENT_RADIO_GO_GO_GO:
HandleRadioGoGoGo(entity, other);
break;
case EVENT_RADIO_TEAM_FALL_BACK:
HandleRadioTeamFallBack(entity, other);
break;
case EVENT_RADIO_STICK_TOGETHER_TEAM:
HandleRadioStickTogetherTeam(entity, other);
break;
case EVENT_RADIO_GET_IN_POSITION_AND_WAIT:
HandleRadioGetInPositionAndWait(entity, other);
break;
case EVENT_RADIO_STORM_THE_FRONT:
HandleRadioStormTheFront(entity, other);
break;
case EVENT_RADIO_REPORT_IN_TEAM:
HandleRadioReportInTeam(entity, other);
break;
case EVENT_RADIO_AFFIRMATIVE:
HandleRadioAffirmative(entity, other);
break;
case EVENT_RADIO_ENEMY_SPOTTED:
HandleRadioEnemySpotted(entity, other);
break;
case EVENT_RADIO_NEED_BACKUP:
HandleRadioNeedBackup(entity, other);
break;
case EVENT_RADIO_SECTOR_CLEAR:
HandleRadioSectorClear(entity, other);
break;
case EVENT_RADIO_IN_POSITION:
HandleRadioInPosition(entity, other);
break;
case EVENT_RADIO_REPORTING_IN:
HandleRadioReportingIn(entity, other);
break;
case EVENT_RADIO_GET_OUT_OF_THERE:
HandleRadioGetOutOfThere(entity, other);
break;
case EVENT_RADIO_NEGATIVE:
HandleRadioNegative(entity, other);
break;
case EVENT_RADIO_ENEMY_DOWN:
HandleRadioEnemyDown(entity, other);
break;
default:
break;
}
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}
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void CCSTutor::HandleWeaponFired(CBaseEntity *entity, CBaseEntity *other)
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{
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CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer && localPlayer->IsAlive())
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{
CBasePlayer *player = static_cast<CBasePlayer *>(entity);
if (player && player == localPlayer)
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{
CheckForNeedToReload();
}
}
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}
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void CCSTutor::HandleWeaponFiredOnEmpty(CBaseEntity *entity, CBaseEntity *other)
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{
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CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
CBasePlayer *player = static_cast<CBasePlayer *>(entity);
if (player && player->IsPlayer() && player == localPlayer)
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{
CBasePlayerWeapon *currentWeapon = static_cast<CBasePlayerWeapon *>(player->m_pActiveItem);
if (currentWeapon && player->m_rgAmmo[currentWeapon->m_iPrimaryAmmoType] <= 0)
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{
TutorMessage *message = GetTutorMessageDefinition(YOU_ARE_OUT_OF_AMMO);
if (message)
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{
message->m_lastCloseTime = 0;
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}
CreateAndAddEventToList(YOU_ARE_OUT_OF_AMMO);
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}
}
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}
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void CCSTutor::HandleWeaponReloaded(CBaseEntity *entity, CBaseEntity *other)
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{
CBasePlayer *player = static_cast<CBasePlayer *>(entity);
if (player && player->IsPlayer() && player == UTIL_GetLocalPlayer())
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{
CancelEvent(YOU_SHOULD_RELOAD);
}
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}
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void CCSTutor::HandlePlayerDied(CBaseEntity *entity, CBaseEntity *other)
{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
CBasePlayer *victim = static_cast<CBasePlayer *>(entity);
CBasePlayer *attacker = static_cast<CBasePlayer *>(other);
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if (victim && !victim->IsPlayer())
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victim = NULL;
if (attacker && !attacker->IsPlayer())
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attacker = NULL;
if (victim == localPlayer && !attacker)
{
if (localPlayer->m_bKilledByBomb)
{
CreateAndAddEventToList(YOU_DIED, entity, other);
}
else
{
CreateAndAddEventToList(YOU_FELL_TO_YOUR_DEATH);
}
}
if (!victim || !attacker)
return;
if (victim == attacker && victim == localPlayer)
{
CreateAndAddEventToList(YOU_DIED, entity, other);
return;
}
int numT, numCT;
GetNumPlayersAliveOnTeams(numT, numCT);
if (attacker == localPlayer)
{
if (victim->m_iTeam == attacker->m_iTeam)
{
CreateAndAddEventToList(YOU_KILLED_A_TEAMMATE, entity, other);
return;
}
if (victim->m_bHeadshotKilled)
{
switch (attacker->m_iTeam)
{
case CT:
{
switch (numT)
{
case 0: CreateAndAddEventToList(YOU_KILLED_LAST_ENEMY_HEADSHOT, entity, other); break;
case 1: CreateAndAddEventToList(YOU_KILLED_PLAYER_HEADSHOT_ONE_LEFT, entity, other); break;
default: CreateAndAddEventToList(YOU_KILLED_PLAYER_HEADSHOT, entity, other); break;
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}
break;
}
case TERRORIST:
{
switch (numCT)
{
case 0: CreateAndAddEventToList(YOU_KILLED_LAST_ENEMY_HEADSHOT, entity, other); break;
case 1: CreateAndAddEventToList(YOU_KILLED_PLAYER_HEADSHOT_ONE_LEFT, entity, other); break;
default: CreateAndAddEventToList(YOU_KILLED_PLAYER_HEADSHOT, entity, other); break;
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}
break;
}
}
}
else
{
switch (attacker->m_iTeam)
{
case CT:
{
switch (numT)
{
case 0: CreateAndAddEventToList(YOU_KILLED_LAST_ENEMY, entity, other); break;
case 1: CreateAndAddEventToList(YOU_KILLED_PLAYER_ONE_LEFT, entity, other); break;
default: CreateAndAddEventToList(YOU_KILLED_PLAYER, entity, other); break;
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}
break;
}
case TERRORIST:
{
switch (numCT)
{
case 0: CreateAndAddEventToList(YOU_KILLED_LAST_ENEMY, entity, other); break;
case 1: CreateAndAddEventToList(YOU_KILLED_PLAYER_ONE_LEFT, entity, other); break;
default: CreateAndAddEventToList(YOU_KILLED_PLAYER, entity, other); break;
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}
break;
}
}
}
}
else if (victim == localPlayer)
{
CreateAndAddEventToList(victim->m_bHeadshotKilled ? YOU_DIED_HEADSHOT : YOU_DIED, entity, other);
}
else if (victim->m_iTeam == localPlayer->m_iTeam)
{
switch (victim->m_iTeam)
{
case CT:
{
if (localPlayer->IsAlive())
{
if (numCT == 1)
{
CreateAndAddEventToList(LAST_TEAMMATE_KILLED, entity, other);
}
else if (numCT == 2)
{
CreateAndAddEventToList(TEAMMATE_KILLED_ONE_LEFT, entity, other);
}
else
{
CreateAndAddEventToList(TEAMMATE_KILLED, entity, other);
}
}
else
{
if (numCT == 1)
{
CreateAndAddEventToList(TEAMMATE_KILLED_ONE_LEFT, entity, other);
}
else if (numCT > 1)
{
CreateAndAddEventToList(TEAMMATE_KILLED, entity, other);
}
}
break;
}
case TERRORIST:
{
if (localPlayer->IsAlive())
{
if (numT == 1)
{
CreateAndAddEventToList(LAST_TEAMMATE_KILLED, entity, other);
}
else if (numT == 2)
{
CreateAndAddEventToList(TEAMMATE_KILLED_ONE_LEFT, entity, other);
}
else
{
CreateAndAddEventToList(TEAMMATE_KILLED, entity, other);
}
}
else
{
if (numT == 1)
{
CreateAndAddEventToList(TEAMMATE_KILLED_ONE_LEFT, entity, other);
}
else if (numT > 1)
{
CreateAndAddEventToList(TEAMMATE_KILLED, entity, other);
}
}
break;
}
}
}
else
{
switch (localPlayer->m_iTeam)
{
case CT:
{
switch (numT)
{
case 0: CreateAndAddEventToList(LAST_ENEMY_KILLED, entity, other); break;
case 1: CreateAndAddEventToList(ENEMY_KILLED_ONE_LEFT, entity, other); break;
default: CreateAndAddEventToList(ENEMY_KILLED, entity, other); break;
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}
break;
}
case TERRORIST:
{
switch (numCT)
{
case 0: CreateAndAddEventToList(LAST_ENEMY_KILLED, entity, other); break;
case 1: CreateAndAddEventToList(ENEMY_KILLED_ONE_LEFT, entity, other); break;
default: CreateAndAddEventToList(ENEMY_KILLED, entity, other); break;
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}
break;
}
}
}
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}
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void CCSTutor::HandlePlayerTookDamage(CBaseEntity *entity, CBaseEntity *other)
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{
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CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
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CBasePlayer *victim = static_cast<CBasePlayer *>(entity);
CBasePlayer *attacker = static_cast<CBasePlayer *>(other);
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if (victim && !victim->IsPlayer())
{
victim = NULL;
}
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if (attacker && !attacker->IsPlayer())
{
attacker = NULL;
}
if (victim && victim == localPlayer)
{
CreateAndAddEventToList(YOU_WERE_JUST_HURT);
}
else if (attacker && victim && attacker == localPlayer && victim->m_iTeam == localPlayer->m_iTeam)
{
CreateAndAddEventToList(YOU_ATTACKED_TEAMMATE);
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}
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}
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void CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *entity, CBaseEntity *other)
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{
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CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
if (player && player->IsPlayer() && player == localPlayer)
{
CreateAndAddEventToList(YOU_ARE_BLIND_FROM_FLASHBANG);
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}
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}
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void CCSTutor::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other)
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{
CBasePlayer *player = static_cast<CBasePlayer *>(entity);
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if (player->IsPlayer() && player == UTIL_GetLocalPlayer())
{
m_haveSpawned = true;
m_lastInGameHintShown = INGAME_HINT_BEGIN;
CreateAndAddEventToList(YOU_SPAWNED, entity, other);
}
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}
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NOXREF void CCSTutor::HandleClientCorpseSpawned(CBaseEntity *entity, CBaseEntity *other)
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{
CBasePlayer *player = static_cast<CBasePlayer *>(entity);
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if (player == NULL || !player->IsPlayer())
return;
ClientCorpseStruct *corpse = new ClientCorpseStruct;
corpse->m_position = player->pev->origin;
corpse->m_team = player->m_iTeam;
m_clientCorpseList.push_back(corpse);
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}
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void CCSTutor::HandleBuyMenuOpenned(CBaseEntity *entity, CBaseEntity *other)
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{
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if (m_currentlyShownMessageID == BUY_TIME_BEGIN)
{
ClearCurrentEvent();
CheckBuyZoneMessages();
}
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}
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void CCSTutor::HandleAutoBuy(CBaseEntity *entity, CBaseEntity *other)
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{
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if (m_currentlyShownMessageID == BUY_TIME_BEGIN)
{
ClearCurrentEvent();
}
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}
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NOXREF void CCSTutor::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other)
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{
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;
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}
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void CCSTutor::HandlePlayerLeftBuyZone(CBaseEntity *entity, CBaseEntity *other)
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{
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m_messageTypeMask = (TUTORMESSAGETYPE_DEFAULT | TUTORMESSAGETYPE_FRIEND_DEATH | TUTORMESSAGETYPE_ENEMY_DEATH | TUTORMESSAGETYPE_SCENARIO | TUTORMESSAGETYPE_CAREER | TUTORMESSAGETYPE_INGAME_HINT | TUTORMESSAGETYPE_END_GAME);
ClearEventList();
ClearCurrentEvent();
if (m_lastScenarioEvent)
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{
m_lastScenarioEvent->SetActivationTime(gpGlobals->time);
AddToEventList(m_lastScenarioEvent);
m_lastScenarioEvent = NULL;
}
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}
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void CCSTutor::HandleBombPlanted(CBaseEntity *entity, CBaseEntity *other)
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{
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CBasePlayer *player = UTIL_GetLocalPlayer();
if (player == NULL)
return;
if (player->IsAlive() && player->m_iTeam == CT)
{
CreateAndAddEventToList(BOMB_PLANTED_CT, entity, other);
}
else
{
CreateAndAddEventToList(BOMB_PLANTED_T, entity, other);
}
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}
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void CCSTutor::HandleBombDefused(CBaseEntity *entity, CBaseEntity *other)
{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
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CBasePlayer *defuser = static_cast<CBasePlayer *>(entity);
if (defuser && defuser->IsPlayer() && defuser == localPlayer)
{
CreateAndAddEventToList(YOU_DEFUSED_BOMB);
}
else
{
switch (localPlayer->m_iTeam)
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{
case CT: CreateAndAddEventToList(BOMB_DEFUSED_CT); break;
case TERRORIST: CreateAndAddEventToList(BOMB_DEFUSED_T); break;
default: CreateAndAddEventToList(ROUND_OVER); break;
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}
}
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}
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void CCSTutor::HandleBombDefusing(CBaseEntity *entity, CBaseEntity *other)
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{
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CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
if (player && player->IsPlayer() && player == localPlayer && !player->m_bHasDefuser)
{
CreateAndAddEventToList(DEFUSING_WITHOUT_KIT);
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}
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}
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void CCSTutor::HandleBombExploded(CBaseEntity *entity, CBaseEntity *other)
{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
switch (localPlayer->m_iTeam)
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{
case CT: CreateAndAddEventToList(BOMB_EXPLODED_CT); break;
case TERRORIST: CreateAndAddEventToList(BOMB_EXPLODED_T); break;
default: break;
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}
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}
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void CCSTutor::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other)
{
CBasePlayer *player = UTIL_GetLocalPlayer();
m_roundStartTime = gpGlobals->time;
if (player == NULL)
return;
if (IsBombMap())
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{
switch (player->m_iTeam)
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{
case CT:
CreateAndAddEventToList(ROUND_START_DE_CT);
break;
case TERRORIST:
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{
if (player->m_bHasC4)
CreateAndAddEventToList(YOU_ARE_BOMB_CARRIER, entity, other);
else
CreateAndAddEventToList(ROUND_START_DE_T);
break;
}
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}
}
else if (IsHostageMap())
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{
switch (player->m_iTeam)
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{
case CT: CreateAndAddEventToList(ROUND_START_CS_CT); break;
case TERRORIST: CreateAndAddEventToList(ROUND_START_CS_T); break;
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}
}
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}
void CCSTutor::HandleBeingShotAt(CBaseEntity *entity, CBaseEntity *other)
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{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
if (player && player->IsPlayer() && player == localPlayer && localPlayer->IsAlive())
{
CreateAndAddEventToList(YOU_HAVE_BEEN_SHOT_AT, entity, other);
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}
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}
void CCSTutor::HandleHostageUsed(CBaseEntity *entity, CBaseEntity *other)
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{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
CBasePlayer *activator = static_cast<CBasePlayer *>(entity);
if (activator && activator->IsPlayer())
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{
bool unusedHostages = !CheckForAllHostagesFollowingSomeone();
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if (activator == localPlayer)
{
CreateAndAddEventToList(unusedHostages ? YOU_USED_HOSTAGE_MORE_LEFT : YOU_USED_HOSTAGE_NO_MORE_LEFT);
}
else if (!unusedHostages)
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{
switch (localPlayer->m_iTeam)
{
case CT: CreateAndAddEventToList(ALL_HOSTAGES_FOLLOWING_CT); break;
case TERRORIST: CreateAndAddEventToList(ALL_HOSTAGES_FOLLOWING_T); break;
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}
}
}
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}
void CCSTutor::HandleHostageRescued(CBaseEntity *entity, CBaseEntity *other)
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{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
CBasePlayer *rescuer = static_cast<CBasePlayer *>(entity);
if (rescuer && rescuer->IsPlayer())
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{
switch (localPlayer->m_iTeam)
{
case CT: CreateAndAddEventToList((localPlayer == rescuer) ? YOU_RESCUED_HOSTAGE : HOSTAGE_RESCUED_CT); break;
case TERRORIST: CreateAndAddEventToList(HOSTAGE_RESCUED_T); break;
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}
}
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}
void CCSTutor::HandleAllHostagesRescued(CBaseEntity *entity, CBaseEntity *other)
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{
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CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
switch (localPlayer->m_iTeam)
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{
case CT: CreateAndAddEventToList(ALL_HOSTAGES_RESCUED_CT); break;
case TERRORIST: CreateAndAddEventToList(ALL_HOSTAGES_RESCUED_T); break;
}
}
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void CCSTutor::HandleHostageDamaged(CBaseEntity *entity, CBaseEntity *other)
{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
CBasePlayer *attacker = static_cast<CBasePlayer *>(other);
if (entity && attacker && attacker->IsPlayer() && localPlayer == attacker)
{
CreateAndAddEventToList(YOU_DAMAGED_HOSTAGE);
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}
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}
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void CCSTutor::HandleHostageKilled(CBaseEntity *entity, CBaseEntity *other)
{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
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CheckForAllHostagesDead();
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CBasePlayer *attacker = static_cast<CBasePlayer *>(other);
if (entity && attacker && attacker->IsPlayer())
{
bool unusedHostages = CheckForAllHostagesFollowingSomeone();
if (localPlayer == attacker)
{
CreateAndAddEventToList(YOU_KILLED_HOSTAGE);
}
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if (unusedHostages)
{
switch (localPlayer->m_iTeam)
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{
case CT: CreateAndAddEventToList(ALL_HOSTAGES_FOLLOWING_CT); break;
case TERRORIST: CreateAndAddEventToList(ALL_HOSTAGES_FOLLOWING_T); break;
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}
}
}
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}
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void CCSTutor::HandleRoundDraw(CBaseEntity *entity, CBaseEntity *other)
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{
if (CSGameRules()->m_iTotalRoundsPlayed)
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{
CreateAndAddEventToList(ROUND_DRAW);
}
ResetPlayerDeathInfo();
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}
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void CCSTutor::HandleCTWin(CBaseEntity *entith, CBaseEntity *other)
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{
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CreateAndAddEventToList(CT_WIN);
ResetPlayerDeathInfo();
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}
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void CCSTutor::HandleTWin(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(T_WIN);
ResetPlayerDeathInfo();
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}
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void CCSTutor::HandleDeathCameraStart(CBaseEntity *entity, CBaseEntity *other)
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{
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CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
if (player && player->IsPlayer() && player == localPlayer)
{
m_messageTypeMask = (TUTORMESSAGETYPE_FRIEND_DEATH | TUTORMESSAGETYPE_ENEMY_DEATH | TUTORMESSAGETYPE_HINT | TUTORMESSAGETYPE_END_GAME);
CreateAndAddEventToList(DEATH_CAMERA_START);
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}
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}
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void CCSTutor::HandleRadioCoverMe(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_COVER_ME, entity, other);
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}
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void CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_YOU_TAKE_THE_POINT, entity, other);
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}
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void CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_HOLD_THIS_POSITION, entity, other);
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}
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void CCSTutor::HandleRadioRegroupTeam(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_REGROUP_TEAM, entity, other);
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}
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void CCSTutor::HandleRadioFollowMe(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_FOLLOW_ME, entity, other);
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}
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void CCSTutor::HandleRadioTakingFire(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_TAKING_FIRE, entity, other);
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}
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void CCSTutor::HandleRadioGoGoGo(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_GO_GO_GO, entity, other);
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}
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void CCSTutor::HandleRadioTeamFallBack(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_TEAM_FALL_BACK, entity, other);
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}
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void CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_STICK_TOGETHER_TEAM, entity, other);
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}
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void CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_GET_IN_POSITION_AND_WAIT, entity, other);
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}
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void CCSTutor::HandleRadioStormTheFront(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_STORM_THE_FRONT, entity, other);
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}
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void CCSTutor::HandleRadioReportInTeam(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_REPORT_IN_TEAM, entity, other);
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}
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void CCSTutor::HandleRadioAffirmative(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_AFFIRMATIVE, entity, other);
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}
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void CCSTutor::HandleRadioEnemySpotted(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_ENEMY_SPOTTED, entity, other);
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}
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void CCSTutor::HandleRadioNeedBackup(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_NEED_BACKUP, entity, other);
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}
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void CCSTutor::HandleRadioSectorClear(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_SECTOR_CLEAR, entity, other);
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}
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void CCSTutor::HandleRadioInPosition(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_IN_POSITION, entity, other);
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}
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void CCSTutor::HandleRadioReportingIn(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_REPORTING_IN, entity, other);
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}
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void CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_GET_OUT_OF_THERE, entity, other);
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}
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void CCSTutor::HandleRadioNegative(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_NEGATIVE, entity, other);
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}
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void CCSTutor::HandleRadioEnemyDown(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(RADIO_ENEMY_DOWN, entity, other);
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}
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void CCSTutor::HandleNotBuyingAnything(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(BUY_TIME_BEGIN, entity, other);
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}
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void CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(BUY_NEED_PRIMARY, entity, other);
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}
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void CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(BUY_NEED_PRIMARY_AMMO, entity, other);
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}
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void CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(BUY_NEED_SECONDARY_AMMO, entity, other);
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}
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void CCSTutor::HandleNeedToBuyArmor(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(BUY_NEED_ARMOR, entity, other);
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}
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void CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(BUY_NEED_DEFUSE_KIT, entity, other);
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}
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void CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *entity, CBaseEntity *other)
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{
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CreateAndAddEventToList(BUY_NEED_GRENADE, entity, other);
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}
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void CCSTutor::HandleCareerTaskDone(CBaseEntity *entity, CBaseEntity *other)
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{
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int numTasksRemaining = 0;
if (TheCareerTasks && (numTasksRemaining = TheCareerTasks->GetNumRemainingTasks()) > 0)
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CreateAndAddEventToList((numTasksRemaining == 1) ? CAREER_TASK_DONE_ONE_LEFT : CAREER_TASK_DONE_MORE_LEFT);
else
CreateAndAddEventToList(CAREER_TASK_DONE_ALL_DONE);
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}
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void CCSTutor::__MAKE_VHOOK(HandleShotFired)(Vector source, Vector target)
{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
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float d1, d, angle, FiringLineDistanceToPlayer;
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d1 = (source - localPlayer->pev->origin).Length();
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if (d1 > 32.0f)
{
d = (target - source).Length();
angle = d1 / d;
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FiringLineDistanceToPlayer = Q_sin(Q_acos(angle)) * d1;
if (FiringLineDistanceToPlayer <= 3000.0f)
{
OnEvent(EVENT_BEING_SHOT_AT, localPlayer);
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}
}
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}
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void CCSTutor::GetNumPlayersAliveOnTeams(int &numT, int &numCT)
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{
numT = numCT = 0;
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = UTIL_PlayerByIndex(i);
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if (!player || !player->IsAlive())
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continue;
switch (player->m_iTeam)
{
case CT: ++numCT; break;
case TERRORIST: ++numT; break;
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}
}
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}
void CCSTutor::CheckForLooseWeaponViewable()
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{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
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TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_LOOSE_WEAPON);
if (message && message->m_class == TUTORMESSAGECLASS_EXAMINE)
return;
CBaseEntity *weapon = NULL;
while ((weapon = UTIL_FindEntityByClassname(weapon, "weaponbox")))
{
if (IsEntityInViewOfPlayer(weapon, localPlayer))
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{
CreateAndAddEventToList(YOU_SEE_LOOSE_WEAPON);
break;
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}
}
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}
void CCSTutor::CheckForLooseDefuserViewable()
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{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL || localPlayer->m_iTeam != CT)
return;
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TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_LOOSE_DEFUSER);
if (message && message->m_class == TUTORMESSAGECLASS_EXAMINE)
return;
CBaseEntity *defuser = NULL;
while ((defuser = UTIL_FindEntityByClassname(defuser, "item_thighpack")))
{
if (IsEntityInViewOfPlayer(defuser, localPlayer))
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{
CreateAndAddEventToList(YOU_SEE_LOOSE_DEFUSER);
break;
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}
}
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}
void CCSTutor::CheckForBombViewable()
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{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
CBaseEntity *bomb = UTIL_FindEntityByClassname(NULL, "grenade");
if (bomb && ((CGrenade *)bomb)->m_bIsC4 && IsEntityInViewOfPlayer(bomb, localPlayer))
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{
switch (localPlayer->m_iTeam)
{
case CT:
{
TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_PLANTED_BOMB_CT);
if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE)
{
CreateAndAddEventToList(YOU_SEE_PLANTED_BOMB_CT);
}
break;
}
case TERRORIST:
{
TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_PLANTED_BOMB_T);
if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE)
{
CreateAndAddEventToList(YOU_SEE_PLANTED_BOMB_T);
}
break;
}
}
}
else
{
CBasePlayer *bombCarrier = NULL;
for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = UTIL_PlayerByIndex(i);
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if (player && player->m_bHasC4)
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{
bombCarrier = player;
break;
}
}
bomb = UTIL_FindEntityByClassname(NULL, "weapon_c4");
if (bomb && IsEntityInViewOfPlayer(bomb, localPlayer))
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{
if (bombCarrier)
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{
if (bombCarrier != localPlayer)
{
switch (localPlayer->m_iTeam)
{
case CT:
{
TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_BOMB_CARRIER_CT);
if (!message || message->m_class != TUTORMESSAGECLASS_EXAMINE)
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{
CreateAndAddEventToList(YOU_SEE_BOMB_CARRIER_CT);
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}
break;
}
case TERRORIST:
{
TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_BOMB_CARRIER_T);
if (!message || message->m_class != TUTORMESSAGECLASS_EXAMINE)
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{
CreateAndAddEventToList(YOU_SEE_BOMB_CARRIER_T);
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}
break;
}
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}
}
}
else
{
switch (localPlayer->m_iTeam)
{
case CT:
{
TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_LOOSE_BOMB_CT);
if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE)
{
CreateAndAddEventToList(YOU_SEE_LOOSE_BOMB_CT);
}
break;
}
case TERRORIST:
{
TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_LOOSE_BOMB_T);
if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE)
{
CreateAndAddEventToList(YOU_SEE_LOOSE_BOMB_T);
}
break;
}
}
}
}
}
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}
void CCSTutor::CheckForBombsiteViewable()
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{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
TutorMessageID mid = CheckForInBombZone();
if (mid == TUTOR_NUM_MESSAGES)
{
switch (localPlayer->m_iTeam)
{
case CT:
{
mid = YOU_SEE_BOMBSITE_CT;
break;
}
case TERRORIST:
{
if (localPlayer->m_bHasC4)
{
mid = YOU_SEE_BOMBSITE_T_BOMB;
}
else if (TheCSBots() == NULL || !TheCSBots()->IsBombPlanted())
{
mid = YOU_SEE_BOMBSITE_T;
}
break;
}
}
TutorMessage *definition = GetTutorMessageDefinition(mid);
if (definition == NULL || definition->m_class != TUTORMESSAGECLASS_EXAMINE)
{
bool sawFirst = false;
CBaseEntity *bombTarget = NULL;
while ((bombTarget = UTIL_FindEntityByClassname(bombTarget, "func_bomb_target")))
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{
if (IsBombPlantedInBombsite(bombTarget))
{
sawFirst = true;
CreateAndAddEventToList(mid);
break;
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}
}
if (!sawFirst)
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{
while ((bombTarget = UTIL_FindEntityByClassname(bombTarget, "info_bomb_target")))
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{
if (IsBombPlantedInBombsite(bombTarget))
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{
CreateAndAddEventToList(mid);
break;
}
}
}
}
}
else
CreateAndAddEventToList(mid);
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}
TutorMessageID CCSTutor::CheckForInBombZone()
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{
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CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
TutorMessageID mid = TUTOR_NUM_MESSAGES;
if (localPlayer && localPlayer->m_iTeam == CT)
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{
CBaseEntity *bombTarget = NULL;
while ((bombTarget = UTIL_FindEntityByClassname(bombTarget, "func_bomb_target")))
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{
if (IsBombPlantedInBombsite(bombTarget))
{
return YOU_SEE_PLANTED_BOMB_CT;
}
}
while ((bombTarget = UTIL_FindEntityByClassname(bombTarget, "info_bomb_target")))
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{
if (IsBombPlantedInBombsite(bombTarget))
{
return YOU_SEE_PLANTED_BOMB_CT;
}
}
}
return mid;
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}
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bool CCSTutor::IsBombPlantedInBombsite(CBaseEntity *bombTarget)
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{
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CGrenade *bomb = NULL;
while ((bomb = (CGrenade *)UTIL_FindEntityByClassname(bomb, "grenade")))
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{
if (bomb->m_bIsC4 && IsEntityInBombsite(bomb, bombTarget))
{
return true;
}
}
return false;
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}
void CCSTutor::CheckForHostageViewable()
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{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
CBaseEntity *hostageEntity = NULL;
while ((hostageEntity = UTIL_FindEntityByClassname(hostageEntity, "hostage_entity")))
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{
bool validHostage = false;
CHostage *hostage = static_cast<CHostage *>(hostageEntity);
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if (hostage->IsAlive())
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{
if (!hostage->IsFollowingSomeone())
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validHostage = true;
}
if (validHostage && IsEntityInViewOfPlayer(hostage, localPlayer))
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{
switch (localPlayer->m_iTeam)
{
case CT:
{
TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_HOSTAGE_CT);
if (message && message->m_class == TUTORMESSAGECLASS_EXAMINE)
return;
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CreateAndAddEventToList(YOU_SEE_HOSTAGE_CT);
break;
}
case TERRORIST:
{
TutorMessage *message = GetTutorMessageDefinition(YOU_SEE_HOSTAGE_T);
if (message && message->m_class == TUTORMESSAGECLASS_EXAMINE)
return;
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CreateAndAddEventToList(YOU_SEE_HOSTAGE_T);
break;
}
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}
break;
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}
}
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}
void CCSTutor::CheckForTimeRunningOut()
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{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL || CSGameRules()->IsFreezePeriod() || CSGameRules()->GetRoundRemainingTime() > 30.0f)
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return;
if (IsBombMap())
{
switch (localPlayer->m_iTeam)
{
case CT:
CreateAndAddEventToList(TIME_RUNNING_OUT_DE_CT);
break;
case TERRORIST:
CreateAndAddEventToList(TIME_RUNNING_OUT_DE_T);
break;
}
}
else if (IsHostageMap())
{
switch (localPlayer->m_iTeam)
{
case CT:
CreateAndAddEventToList(TIME_RUNNING_OUT_CS_CT);
break;
case TERRORIST:
CreateAndAddEventToList(TIME_RUNNING_OUT_CS_T);
break;
}
}
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}
void CCSTutor::CheckForAllHostagesDead()
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{
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bool foundLiveOne = false;
CHostage *hostage = NULL;
while ((hostage = (CHostage *)UTIL_FindEntityByClassname(hostage, "hostage_entity")))
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{
if (hostage->IsAlive())
{
foundLiveOne = true;
break;
}
}
if (!foundLiveOne)
{
CreateAndAddEventToList(ALL_HOSTAGES_DEAD);
}
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}
bool CCSTutor::CheckForAllHostagesFollowingSomeone()
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{
bool foundUnusedOne = false;
CHostage *hostage = NULL;
while ((hostage = (CHostage *)UTIL_FindEntityByClassname(hostage, "hostage_entity")))
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{
if (hostage->IsAlive())
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{
if (!hostage->IsFollowingSomeone())
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{
foundUnusedOne = true;
break;
}
}
}
return foundUnusedOne ? false : true;
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}
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TutorMessage *CCSTutor::__MAKE_VHOOK(GetTutorMessageDefinition)(int messageID)
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{
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if (messageID < 0 || messageID >= TUTOR_NUM_MESSAGES)
return NULL;
TutorMessageMapIter iter = m_messageMap.find(TutorIdentifierList[messageID]);
if (iter != m_messageMap.end())
{
return (*iter).second;
}
return NULL;
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}
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CBaseEntity *CCSTutor::GetEntityForMessageID(int messageID, CBaseEntity *last)
{
CBaseEntity *ret = NULL;
switch (messageID)
{
case YOU_SEE_FRIEND:
case YOU_SEE_ENEMY:
ret = UTIL_FindEntityByClassname(last, "player");
break;
case YOU_SEE_FRIEND_CORPSE:
{
// TODO: this code is noxref
// this code fucked my brain, in that pointer Vector * is passed through the CBaseEntity *
#if 1
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer)
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{
if (m_clientCorpseList.empty())
return NULL;
ClientCorpseStruct *lastCorpse = NULL;
ClientCorpseListIter iter;
if (last)
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{
iter = m_clientCorpseList.begin();
while (iter != m_clientCorpseList.end())
{
lastCorpse = (*iter);
if ((CBaseEntity *)lastCorpse == last)
break;
++iter;
}
while (iter != m_clientCorpseList.end())
{
ClientCorpseStruct *corpse = (*iter);
if (corpse->m_team == localPlayer->m_iTeam)
return (CBaseEntity *)&corpse->m_position;
++iter;
}
return NULL;
}
else
return (CBaseEntity *)&m_clientCorpseList.front()->m_position;
}
#endif
break;
}
case YOU_SEE_LOOSE_BOMB_T:
case YOU_SEE_LOOSE_BOMB_CT:
case YOU_SEE_BOMB_CARRIER_T:
case YOU_SEE_BOMB_CARRIER_CT:
ret = UTIL_FindEntityByClassname(last, "weapon_c4");
break;
case YOU_SEE_PLANTED_BOMB_T:
case YOU_SEE_PLANTED_BOMB_CT:
ret = UTIL_FindEntityByClassname(last, "grenade");
break;
case YOU_SEE_LOOSE_WEAPON:
ret = UTIL_FindEntityByClassname(last, "weaponbox");
break;
case YOU_SEE_LOOSE_DEFUSER:
ret = UTIL_FindEntityByClassname(last, "item_thighpack");
break;
case YOU_SEE_HOSTAGE_T:
case YOU_SEE_HOSTAGE_CT:
case YOU_SEE_HOSTAGE_CT_EXAMINE:
ret = UTIL_FindEntityByClassname(last, "hostage_entity");
break;
}
return ret;
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}
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void CCSTutor::CheckHintMessages(float time)
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{
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if (m_deadAirStartTime <= 0.0f || (time - m_deadAirStartTime <= cv_tutor_hint_interval_time.value))
return;
m_lastHintShown++;
while (true)
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{
bool confusingHint = false;
if (IsHostageMap())
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{
if (m_lastHintShown >= HINT_BOMB_START && m_lastHintShown <= HINT_BOMB_END)
{
confusingHint = true;
}
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}
else if (IsBombMap())
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{
if (m_lastHintShown >= HINT_HOSTAGE_START && m_lastHintShown <= HINT_HOSTAGE_END)
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{
confusingHint = true;
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}
}
if (!confusingHint)
{
break;
}
m_lastHintShown++;
if (m_lastHintShown <= HINT_BEGIN || m_lastHintShown >= HINT_END)
{
m_lastHintShown = HINT_1;
}
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}
if (m_lastHintShown <= HINT_BEGIN || m_lastHintShown >= HINT_END)
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{
m_lastHintShown = HINT_1;
}
TutorMessage *message = GetTutorMessageDefinition(m_lastHintShown);
if (message)
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{
CreateAndAddEventToList(m_lastHintShown);
}
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}
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void CCSTutor::CheckInGameHintMessages(float time)
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{
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if (m_deadAirStartTime <= 0.0f || (time - m_deadAirStartTime <= cv_tutor_hint_interval_time.value))
return;
m_lastInGameHintShown++;
if (m_lastInGameHintShown <= INGAME_HINT_BEGIN || m_lastInGameHintShown >= INGAME_HINT_END)
return;
TutorMessage *message = GetTutorMessageDefinition(m_lastInGameHintShown);
if (message)
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{
CreateAndAddEventToList(m_lastInGameHintShown);
}
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}
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void CCSTutor::CheckForNeedToReload(bool isPassiveCheck)
{
CBasePlayer *localPlayer;
CBasePlayerItem *currentItem;
CBasePlayerWeapon *currentWeapon;
ItemInfo itemInfo;
localPlayer = UTIL_GetLocalPlayer();
Q_memset(&itemInfo, 0, sizeof(itemInfo));
if (localPlayer == NULL || !localPlayer->IsPlayer())
return;
currentItem = localPlayer->m_pActiveItem;
if (currentItem == NULL || !currentItem->IsWeapon())
return;
currentWeapon = static_cast<CBasePlayerWeapon *>(currentItem);
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currentWeapon->GetItemInfo(&itemInfo);
if (itemInfo.iSlot && itemInfo.iSlot != 1)
return;
if (localPlayer->m_rgAmmo[currentWeapon->m_iPrimaryAmmoType])
{
if (isPassiveCheck)
{
if ((2 * currentWeapon->m_iClip) < currentItem->iMaxClip() && !currentWeapon->m_fInReload)
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{
CreateAndAddEventToList(YOU_SHOULD_RELOAD);
}
}
else
{
if ((5 * currentWeapon->m_iClip) < currentItem->iMaxClip() && !currentWeapon->m_fInReload)
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{
TutorMessage *message = GetTutorMessageDefinition(YOU_SHOULD_RELOAD);
if (message)
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{
message->m_lastCloseTime = 0;
}
CreateAndAddEventToList(YOU_SHOULD_RELOAD);
}
else
{
TutorMessage *message = GetTutorMessageDefinition(YOU_SHOULD_RELOAD);
if (message)
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{
message->m_lastCloseTime = gpGlobals->time;
}
}
}
}
else if (!currentWeapon->m_iClip)
{
if (!isPassiveCheck)
{
TutorMessage *message = GetTutorMessageDefinition(YOU_ARE_OUT_OF_AMMO);
if (message)
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{
message->m_lastCloseTime = 0;
}
}
CreateAndAddEventToList(YOU_ARE_OUT_OF_AMMO);
}
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}
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void CCSTutor::CheckExamineMessages(float time)
{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL)
return;
for (int i = 0; i < TUTOR_NUM_MESSAGES; ++i)
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{
TutorMessage *message = GetTutorMessageDefinition(i);
if (message == NULL || message->m_class != TUTORMESSAGECLASS_EXAMINE)
continue;
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CBaseEntity *entity = NULL;
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bool isPlayerLooking = false;
while ((entity = GetEntityForMessageID(i, entity)))
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{
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if (i == YOU_SEE_FRIEND_CORPSE || i == YOU_SEE_ENEMY_CORPSE)
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{
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if (IsPlayerLookingAtPosition((Vector *)entity, localPlayer))
{
isPlayerLooking = true;
break;
}
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}
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else if (i == YOU_SEE_HOSTAGE_CT_EXAMINE || i == YOU_SEE_FRIEND || i == YOU_SEE_ENEMY)
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{
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if (IsPlayerLookingAtEntity(entity, localPlayer))
{
isPlayerLooking = true;
break;
}
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}
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else if (IsPlayerLookingAtPosition(&entity->pev->origin, localPlayer))
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{
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isPlayerLooking = true;
break;
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}
}
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if (isPlayerLooking)
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{
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if (message->m_examineStartTime == -1.0f)
continue;
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if (time - message->m_examineStartTime <= cv_tutor_examine_time.value)
continue;
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bool validEntity = false;
if (i == YOU_SEE_FRIEND)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
if (player->IsPlayer() && player->IsAlive() && player->m_iTeam == localPlayer->m_iTeam)
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validEntity = true;
}
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else if (i == YOU_SEE_ENEMY)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
if (player->IsPlayer() && player->IsAlive() && player->m_iTeam == localPlayer->m_iTeam)
{
if ((player->m_iTeam != CT || localPlayer->m_iTeam == TERRORIST) && (player->m_iTeam != TERRORIST || localPlayer->m_iTeam == CT))
validEntity = true;
}
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}
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else if (i == YOU_SEE_HOSTAGE_CT_EXAMINE)
{
CHostage *hostage = static_cast<CHostage *>(entity);
if (entity->IsAlive())
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{
if (!hostage->IsFollowingSomeone())
validEntity = true;
}
}
if (validEntity)
{
CreateAndAddEventToList((TutorMessageID)i, entity);
}
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}
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else
message->m_examineStartTime = -1.0f;
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}
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}
bool CCSTutor::CanLocalPlayerBuyStuff()
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{
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CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer)
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{
return localPlayer->CanPlayerBuy();
}
return false;
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}
void CCSTutor::CheckBuyZoneMessages()
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{
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer == NULL || m_currentlyShownMessageID == BUY_TIME_BEGIN)
return;
CBasePlayerWeapon *primary = static_cast<CBasePlayerWeapon *>(localPlayer->m_rgpPlayerItems[PRIMARY_WEAPON_SLOT]);
CBasePlayerWeapon *secondary = static_cast<CBasePlayerWeapon *>(localPlayer->m_rgpPlayerItems[PISTOL_SLOT]);
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if (primary)
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{
if (localPlayer->NeedsPrimaryAmmo() && localPlayer->CanAffordPrimaryAmmo())
{
TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_PRIMARY_AMMO);
return;
}
}
else
{
if (localPlayer->CanAffordPrimary())
{
TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_PRIMARY_WEAPON);
return;
}
}
if (secondary && localPlayer->NeedsSecondaryAmmo() && localPlayer->CanAffordSecondaryAmmo())
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{
TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_SECONDARY_AMMO);
}
else if (localPlayer->NeedsArmor() && localPlayer->CanAffordArmor())
{
TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_ARMOR);
}
else if (localPlayer->NeedsDefuseKit() && localPlayer->CanAffordDefuseKit())
{
TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_DEFUSE_KIT);
}
else if (localPlayer->NeedsGrenade() && localPlayer->CanAffordGrenade())
{
TheTutor->OnEvent(EVENT_TUTOR_NEED_TO_BUY_GRENADE);
}
else
TheTutor->OnEvent(EVENT_TUTOR_NOT_BUYING_ANYTHING);
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}
bool CCSTutor::IsHostageMap()
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{
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return UTIL_FindEntityByClassname(NULL, "hostage_entity") != NULL;
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}
bool CCSTutor::IsBombMap()
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{
return CSGameRules()->m_bMapHasBombTarget;
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}
void CCSTutor::ResetPlayerDeathInfo()
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{
for (auto& playerDeathInfo : m_playerDeathInfo) {
playerDeathInfo.m_hasBeenShown = false;
playerDeathInfo.m_event = nullptr;
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}
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}
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void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, int buflen, TutorMessageEvent *event)
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{
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if (!buf || !buflen)
return;
char scratch[32];
buf[0] = '\0';
for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
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if (!pPlayer)
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continue;
// ignore alive players
if (pPlayer->IsAlive())
continue;
if (pPlayer->m_iTeam != team)
continue;
Q_strcat(buf, " %n");
Q_sprintf(scratch, "%d\n", i);
Q_strcat(buf, scratch);
m_playerDeathInfo[i].m_event = event;
}
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}
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void CCSTutor::TransferDeathEvents(TutorMessageEvent *oldEvent, TutorMessageEvent *newEvent)
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{
for (auto& playerDeathInfo : m_playerDeathInfo)
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{
if (playerDeathInfo.m_event == oldEvent) {
playerDeathInfo.m_event = newEvent;
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}
}
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}