The mp_forcerespawn set to disable by default

This commit is contained in:
s1lentq 2016-12-07 19:52:34 +07:00
parent c77486dadd
commit 7250ad7d3a
3 changed files with 10 additions and 2 deletions

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@ -26,6 +26,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)<br />`-1` means no time limit<br />`0` disable buy |
| mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game |
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)<br/>`0` disabled<br/>`1` enabled<br/><br/>or flags<br/>`a` block round time round end check<br/>`b` block needed players round end check<br/>`c` block VIP assassination/success round end check<br/>`d` block prison escape round end check<br/>`e` block bomb round end check<br/>`f` block team extermination round end check<br/>`g` block hostage rescue round end check<br/><br/>`Example setting:` "ae" blocks round time and bomb round end checks |
| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls<br/>`0` disabled<br/>`1` enabled |
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death<br/>`0` disabled<br/>`1` drop one the grenade<br/>`2` drop an everyone grenades |
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
@ -37,7 +38,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_fraglimit | 0 | - | - | If set to something other than 0, when anybodys scored reaches mp_fraglimit the server changes map.<br />`0` means no limit |
| mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. |
| mp_timelimit | 0 | - | - | Period between map rotations.<br />`0` means no limit |
| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
| mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.<br/>`0` disabled<br/>`>0` time delay to respawn |
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot <br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |

7
dist/game.cfg vendored
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@ -120,6 +120,13 @@ mp_fraglimit 0
// Default value: "0"
mp_timelimit 20
// Players will automatically respawn when killed.
// 0 - disabled
// >0 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn 0
// Debug cvar shows triggers.
// 0 - disabled
//

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@ -115,7 +115,7 @@ cvar_t showtriggers = { "showtriggers", "0", 0, 0.0f, nullptr }; // debug cva
cvar_t hostagehurtable = { "mp_hostage_hurtable", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t roundover = { "mp_roundover", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t forcerespawn = { "mp_forcerespawn", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t forcerespawn = { "mp_forcerespawn", "0", FCVAR_SERVER, 0.0f, nullptr };
void GameDLL_Version_f()
{