ReHLDS
ReHLDS is a group of reverse-engineering and development projects aimed at improving and preserving the server experience for HLDS, led by volunteers
Enhanced server-side GameDLL for Counter-Strike 1.6 (and CS: Condition Zero), offering new features and fixes.
Updated 2025-08-09 06:50:00 +03:00
AMXModX module providing APIs for ReHLDS, ReGameDLL, and Metamod plugins (e.g., ReUnion, ReVoice).
Updated 2025-08-04 18:24:18 +03:00
Technical repository for ReHLDS organization-wide CI, labels synchronization, and central task/discussion tracking.
discussion-board
generic-repository
github-actions
label-management
repository-synchronization
task-tracking
technical-infrastructure
Updated 2025-07-27 16:22:04 +03:00
Optimized fork of Metamod for improved plugin management and compatibility on modern HLDS-based servers.
Updated 2025-07-22 19:36:43 +03:00
A documentation site for the ReHLDS organization built with Docusaurus. This site features a clean and attractive landing page, comprehensive documentation for core projects, and a blog for community updates and best practices.
Updated 2025-07-22 18:28:42 +03:00
Diagnosing CS 1.6 Server Crashes
counter-strike
cs16
dedicate
dedicated-server
goldsrc
half-life
halflife
hlds
regamedll-cs
rehlds
valve
Updated 2025-04-13 21:13:19 +03:00
🔨 Dev-tool (UNMAINTAINED) that demonstrates on client-side true position of the hitboxes calculated by server. See https://github.com/Garey27/hitbox_fixer for active alternative.
Updated 2024-11-20 00:21:53 +03:00