ReHLDS
ReHLDS is a group of reverse-engineering and development projects aimed at improving and preserving the server experience for HLDS, led by volunteers
AMXModX module providing APIs for ReHLDS, ReGameDLL, and Metamod plugins (e.g., ReUnion, ReVoice).
Updated 2025-11-24 01:52:39 +03:00
A documentation site for the ReHLDS organization built with Docusaurus. This site features a clean and attractive landing page, comprehensive documentation for core projects, and a blog for community updates and best practices.
Updated 2025-11-01 09:10:30 +03:00
Enhanced server-side GameDLL for Counter-Strike 1.6 (and CS: Condition Zero), offering new features and fixes.
Updated 2025-10-08 18:34:11 +03:00
Technical repository for ReHLDS organization-wide CI, labels synchronization, and central task/discussion tracking.
discussion-board
generic-repository
github-actions
label-management
repository-synchronization
task-tracking
technical-infrastructure
Updated 2025-07-27 16:22:04 +03:00
Optimized fork of Metamod for improved plugin management and compatibility on modern HLDS-based servers.
Updated 2025-07-22 19:36:43 +03:00
Diagnosing CS 1.6 Server Crashes
counter-strike
cs16
dedicate
dedicated-server
goldsrc
half-life
halflife
hlds
regamedll-cs
rehlds
valve
Updated 2025-04-13 21:13:19 +03:00
🔨 Dev-tool (UNMAINTAINED) that demonstrates on client-side true position of the hitboxes calculated by server. See https://github.com/Garey27/hitbox_fixer for active alternative.
Updated 2024-11-20 00:21:53 +03:00