mirror of
https://github.com/rehlds/hitboxtracker.git
synced 2025-11-01 16:21:17 +03:00
🔨 Dev-tool (UNMAINTAINED) that demonstrates on client-side true position of the hitboxes calculated by server. See https://github.com/Garey27/hitbox_fixer for active alternative.
| dep | ||
| hitboxtracker | ||
| msvc | ||
| .gitignore | ||
| CHANGELOG.md | ||
| LICENSE | ||
| README.md | ||
hitboxtracker

Warning
This project is now outdated and deprecated.
Description
Dev-tool that demonstrates on client-side true position of the hitboxes calculated by server
Installation
- Install
hitboxtracker_mm.dllon your HLDS as metamod plugin - Put
hitboxtracker.dllandcs.exeto working directory of the game CS 1.6 client - Run
cs.exe
Requirements
- For
Client: build 4554 and later - For
HLDS: Metamod 1.20 and later
Configuring
| r_drawentities | Description |
|---|---|
| 0 | No entities |
| 1 | Default and draws entities normally |
| 2 | Entities draws as skeletons |
| 3 | Entities draws hitboxes |
| 4 | Entities draws with translucent hitboxes and the model beneath the hitboxes |
| 5 | Individual box for player and weapon |
| 6 ➕ | Same as 4 but draws true position of the hitboxes calculated by server |
| 7 ➕ | Same as 6 but draws not translucent |
