ReGameDLL_CS/regamedll/dlls/hintmessage.cpp
s1lentq 3d252fe527 Refactoring and cleanup.
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00

61 lines
1.3 KiB
C++

#include "precompiled.h"
CHintMessage::CHintMessage(const char *hintString, bool isHint, CUtlVector<const char *> *args, float duration)
{
m_hintString = hintString;
m_duration = duration;
m_isHint = isHint;
if (args)
{
for (int i = 0; i < args->Count(); ++i)
m_args.AddToTail(CloneString((*args)[i]));
}
}
CHintMessage::~CHintMessage()
{
for (int i = 0; i < m_args.Count(); ++i)
delete[] m_args[i];
m_args.RemoveAll();
}
void CHintMessage::Send(CBaseEntity *client)
{
UTIL_ShowMessageArgs(m_hintString, client, &m_args, m_isHint);
}
void CHintMessageQueue::Reset()
{
m_tmMessageEnd = 0;
for (int i = 0; i < m_messages.Count(); ++i)
delete m_messages[i];
m_messages.RemoveAll();
}
void CHintMessageQueue::Update(CBaseEntity *client)
{
if (gpGlobals->time <= m_tmMessageEnd)
return;
if (!m_messages.Count())
return;
CHintMessage *msg = m_messages[0];
m_tmMessageEnd = gpGlobals->time + msg->GetDuration();
msg->Send(client);
delete msg;
m_messages.Remove(0);
}
bool CHintMessageQueue::AddMessage(const char *message, float duration, bool isHint, CUtlVector<const char *> *args)
{
CHintMessage *msg = new CHintMessage(message, isHint, args, duration);
m_messages.AddToTail(msg);
return true;
}