ReGameDLL_CS/regamedll/dlls/bot/states/cs_bot_plant_bomb.cpp
2015-06-30 15:46:07 +06:00

36 lines
1.1 KiB
C++

#include "precompiled.h"
/* <5d4160> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:17 */
NOBODY void PlantBombState::OnEnter(CCSBot *me)
{
// {
// float yaw; // 25
// class Vector2D dir; // 26
// Vector down; // 28
// GetFeetZ(const class CCSBot *const this); // 28
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 28
// }
}
/* <5d40d0> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:36 */
NOBODY void PlantBombState::OnUpdate(CCSBot *me)
{
// {
// class CBasePlayerWeapon *gun; // 38
// bool holdingC4; // 39
// float const timeout; // 59
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 54
// }
}
/* <5d4088> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:65 */
NOBODY void PlantBombState::OnExit(CCSBot *me)
{
// ClearLookAt(CCSBot *const this); // 72
}