ReGameDLL_CS/regamedll/dlls/animating.cpp
Sergey Shorokhov 942776783b
mp_fadetoblack 2 fade timings now depends from mp_dying_time CVar and code fixes (#845)
Fix forcing 1-person view for players when `mp_fadetoblack = 2`;
 Fix player blackout on server entry when `mp_fadetoblack = 2`;
 Fix observer not being blinded when `mp_fadetoblack = 2`;
 Fix fadetoblack message timings using new CVar `mp_dying_time`.

fix #501
fix #506

Co-authored-by: s1lentq <s1lentsk@yandex.ru>
2023-07-16 15:55:58 +03:00

258 lines
6.0 KiB
C++

#include "precompiled.h"
TYPEDESCRIPTION CBaseAnimating::m_SaveData[] =
{
DEFINE_FIELD(CBaseMonster, m_flFrameRate, FIELD_FLOAT),
DEFINE_FIELD(CBaseMonster, m_flGroundSpeed, FIELD_FLOAT),
DEFINE_FIELD(CBaseMonster, m_flLastEventCheck, FIELD_TIME),
DEFINE_FIELD(CBaseMonster, m_fSequenceFinished, FIELD_BOOLEAN),
DEFINE_FIELD(CBaseMonster, m_fSequenceLoops, FIELD_BOOLEAN),
};
IMPLEMENT_SAVERESTORE(CBaseAnimating, CBaseDelay)
float CBaseAnimating::StudioFrameAdvance(float flInterval)
{
if (flInterval == 0.0f)
{
flInterval = gpGlobals->time - pev->animtime;
if (flInterval <= 0.001)
{
pev->animtime = gpGlobals->time;
return 0;
}
}
if (pev->animtime == 0.0f)
flInterval = 0;
pev->frame += flInterval * m_flFrameRate * pev->framerate;
pev->animtime = gpGlobals->time;
if (pev->frame < 0.0 || pev->frame >= 256.0)
{
if (m_fSequenceLoops)
pev->frame -= int(pev->frame / 256.0) * 256.0;
else
pev->frame = (pev->frame < 0) ? 0 : 255;
m_fSequenceFinished = TRUE;
}
return flInterval;
}
int CBaseAnimating::LookupActivity(int activity)
{
void *pmodel = GET_MODEL_PTR(ENT(pev));
return ::LookupActivity(pmodel, pev, activity);
}
int CBaseAnimating::LookupActivityHeaviest(int activity)
{
void *pmodel = GET_MODEL_PTR(ENT(pev));
return ::LookupActivityHeaviest(pmodel, pev, activity);
}
void CBaseAnimating::DispatchAnimEvents(float flInterval)
{
MonsterEvent_t event;
void *pmodel = GET_MODEL_PTR(ENT(pev));
if (!pmodel)
{
ALERT(at_aiconsole, "Gibbed monster is thinking!\n");
return;
}
// FIXME: I have to do this or some events get missed, and this is probably causing the problem below
flInterval = 0.1f;
// FIX: this still sometimes hits events twice
float flStart = pev->frame + (m_flLastEventCheck - pev->animtime) * m_flFrameRate * pev->framerate;
float flEnd = pev->frame + flInterval * m_flFrameRate * pev->framerate;
m_fSequenceFinished = FALSE;
m_flLastEventCheck = pev->animtime + flInterval;
if (flEnd >= 256.0f || flEnd <= 0.0f)
{
m_fSequenceFinished = TRUE;
}
int index = 0;
while ((index = GetAnimationEvent(pmodel, pev, &event, flStart, flEnd, index)) != 0)
{
HandleAnimEvent(&event);
}
}
int CBaseAnimating::LookupSequence(const char *label)
{
void *pmodel = GET_MODEL_PTR(ENT(pev));
return ::LookupSequence(pmodel, label);
}
LINK_HOOK_CLASS_VOID_CHAIN2(CBaseAnimating, ResetSequenceInfo)
void EXT_FUNC CBaseAnimating::__API_HOOK(ResetSequenceInfo)()
{
void *pmodel = GET_MODEL_PTR(ENT(pev));
GetSequenceInfo(pmodel, pev, &m_flFrameRate, &m_flGroundSpeed);
m_fSequenceLoops = ((GetSequenceFlags() & STUDIO_LOOPING) != 0);
pev->animtime = gpGlobals->time;
pev->framerate = 1.0f;
m_fSequenceFinished = FALSE;
m_flLastEventCheck = gpGlobals->time;
}
int CBaseAnimating::GetSequenceFlags()
{
void *pmodel = GET_MODEL_PTR(ENT(pev));
return ::GetSequenceFlags(pmodel, pev);
}
float CBaseAnimating::SetBoneController(int iController, float flValue)
{
void *pmodel = GET_MODEL_PTR(ENT(pev));
return SetController(pmodel, pev, iController, flValue);
}
void CBaseAnimating::InitBoneControllers()
{
void *pmodel = GET_MODEL_PTR(ENT(pev));
SetController(pmodel, pev, 0, 0);
SetController(pmodel, pev, 1, 0);
SetController(pmodel, pev, 2, 0);
SetController(pmodel, pev, 3, 0);
}
NOXREF float CBaseAnimating::SetBlending(int iBlender, float flValue)
{
void *pmodel = GET_MODEL_PTR(ENT(pev));
return ::SetBlending(pmodel, pev, iBlender, flValue);
}
NOXREF void CBaseAnimating::GetBonePosition(int iBone, Vector &origin, Vector &angles)
{
GET_BONE_POSITION(ENT(pev), iBone, origin, angles);
}
NOXREF void CBaseAnimating::GetAttachment(int iAttachment, Vector &origin, Vector &angles)
{
GET_ATTACHMENT(ENT(pev), iAttachment, origin, angles);
}
NOXREF int CBaseAnimating::FindTransition(int iEndingSequence, int iGoalSequence, int *piDir)
{
void *pmodel = GET_MODEL_PTR(ENT(pev));
if (!piDir)
{
int iDir;
int sequence = ::FindTransition(pmodel, iEndingSequence, iGoalSequence, &iDir);
if (iDir != 1)
sequence = -1;
return sequence;
}
return ::FindTransition(pmodel, iEndingSequence, iGoalSequence, piDir);
}
NOXREF void CBaseAnimating::GetAutomovement(Vector &origin, Vector &angles, float flInterval)
{
;
}
NOXREF void CBaseAnimating::SetBodygroup(int iGroup, int iValue)
{
::SetBodygroup(GET_MODEL_PTR(ENT(pev)), pev, iGroup, iValue);
}
NOXREF int CBaseAnimating::GetBodygroup(int iGroup)
{
return ::GetBodygroup(GET_MODEL_PTR(ENT(pev)), pev, iGroup);
}
float CBaseAnimating::GetSequenceDuration() const
{
return ::GetSequenceDuration(GET_MODEL_PTR(ENT(pev)), pev);
}
int CBaseAnimating::ExtractBbox(int sequence, float *mins, float *maxs)
{
return ::ExtractBbox(GET_MODEL_PTR(ENT(pev)), sequence, mins, maxs);
}
void CBaseAnimating::SetSequenceBox()
{
Vector mins, maxs;
// Get sequence bbox
if (ExtractBbox(pev->sequence, mins, maxs))
{
// expand box for rotation
// find min / max for rotations
float yaw = pev->angles.y * (M_PI / 180.0);
Vector xvector, yvector;
xvector.x = Q_cos(yaw);
xvector.y = Q_sin(yaw);
yvector.x = -Q_sin(yaw);
yvector.y = Q_cos(yaw);
Vector bounds[2];
bounds[0] = mins;
bounds[1] = maxs;
Vector rmin(9999, 9999, 9999);
Vector rmax(-9999, -9999, -9999);
Vector base, transformed;
for (int i = 0; i <= 1; i++)
{
base.x = bounds[i].x;
for (int j = 0; j <= 1; j++)
{
base.y = bounds[j].y;
for (int k = 0; k <= 1; k++)
{
base.z = bounds[k].z;
// transform the point
transformed.x = xvector.x * base.x + yvector.x * base.y;
transformed.y = xvector.y * base.x + yvector.y * base.y;
transformed.z = base.z;
if (transformed.x < rmin.x)
rmin.x = transformed.x;
if (transformed.x > rmax.x)
rmax.x = transformed.x;
if (transformed.y < rmin.y)
rmin.y = transformed.y;
if (transformed.y > rmax.y)
rmax.y = transformed.y;
if (transformed.z < rmin.z)
rmin.z = transformed.z;
if (transformed.z > rmax.z)
rmax.z = transformed.z;
}
}
}
rmin.z = 0;
rmax.z = rmin.z + 1;
UTIL_SetSize(pev, rmin, rmax);
}
}