ReGameDLL_CS/regamedll/dlls/game.cpp
Sergey Shorokhov 9d9c2de1ff
Feature: ConVars for weapon/item/ammo respawn time (#983)
* `CBasePlayerAmmo`: check spawnflags on `Spawn()`

* `CBasePlayerItem`: check spawnflags on `Materialize()`

* `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags

* `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`

* Use forgotten `AMMO_RESPAWN_TIME`

* new ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time`
2024-08-03 20:17:52 +03:00

502 lines
22 KiB
C++

#include "precompiled.h"
cvar_t *g_pskill = nullptr;
cvar_t *g_psv_gravity = nullptr;
cvar_t *g_psv_aim = nullptr;
cvar_t *g_footsteps = nullptr;
cvar_t *g_psv_accelerate = nullptr;
cvar_t *g_psv_friction = nullptr;
cvar_t *g_psv_stopspeed = nullptr;
cvar_t *g_psv_stepsize = nullptr;
cvar_t *g_psv_clienttrace = nullptr;
cvar_t *g_psv_maxvelocity = nullptr;
cvar_t displaysoundlist = { "displaysoundlist", "0", 0, 0.0f, nullptr };
cvar_t timelimit = { "mp_timelimit", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t flashlight = { "mp_flashlight", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t decalfrequency = { "decalfrequency", "30", FCVAR_SERVER, 0.0f, nullptr };
cvar_t fadetoblack = { "mp_fadetoblack", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t fragsleft = { "mp_fragsleft", "0", FCVAR_SERVER | FCVAR_UNLOGGED, 0.0f, nullptr }; // Don't spam console/log files/users with this changing
cvar_t timeleft = { "mp_timeleft", "0", FCVAR_SERVER | FCVAR_UNLOGGED, 0.0f, nullptr };
cvar_t friendlyfire = { "mp_friendlyfire", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t infiniteAmmo = { "mp_infinite_ammo", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t infiniteGrenades = { "mp_infinite_grenades", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t allowmonsters = { "mp_allowmonsters", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t roundtime = { "mp_roundtime", "5", FCVAR_SERVER, 0.0f, nullptr };
cvar_t buytime = { "mp_buytime", "1.5", FCVAR_SERVER, 0.0f, nullptr };
cvar_t freezetime = { "mp_freezetime", "6", FCVAR_SERVER, 0.0f, nullptr };
cvar_t c4timer = { "mp_c4timer", "45", FCVAR_SERVER, 0.0f, nullptr };
cvar_t ghostfrequency = { "mp_ghostfrequency", "0.1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t autokick = { "mp_autokick", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t autokick_timeout = { "mp_autokick_timeout", "-1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t restartround = { "sv_restartround", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t sv_restart = { "sv_restart", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t limitteams = { "mp_limitteams", "2", FCVAR_SERVER, 0.0f, nullptr };
cvar_t autoteambalance = { "mp_autoteambalance", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t tkpunish = { "mp_tkpunish", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t hostagepenalty = { "mp_hostagepenalty", "13", FCVAR_SERVER, 0.0f, nullptr };
cvar_t mirrordamage = { "mp_mirrordamage", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t logmessages = { "mp_logmessages", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t forcecamera = { "mp_forcecamera", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t forcechasecam = { "mp_forcechasecam", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t mapvoteratio = { "mp_mapvoteratio", "0.66", FCVAR_SERVER, 0.0f, nullptr };
cvar_t logdetail = { "mp_logdetail", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t startmoney = { "mp_startmoney", "800", FCVAR_SERVER, 0.0f, nullptr };
cvar_t maxrounds = { "mp_maxrounds", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t winlimit = { "mp_winlimit", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t windifference = { "mp_windifference", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t playerid = { "mp_playerid", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t allow_spectators = { "allow_spectators", "1.0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t mp_chattime = { "mp_chattime", "10", FCVAR_SERVER, 0.0f, nullptr };
cvar_t kick_percent = { "mp_kickpercent", "0.66", FCVAR_SERVER, 0.0f, nullptr };
cvar_t humans_join_team = { "humans_join_team", "any", FCVAR_SERVER, 0.0f, nullptr };
cvar_t sk_plr_9mm_bullet1 = { "sk_plr_9mm_bullet1", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_9mm_bullet2 = { "sk_plr_9mm_bullet2", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_9mm_bullet3 = { "sk_plr_9mm_bullet3", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_357_bullet1 = { "sk_plr_357_bullet1", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_357_bullet2 = { "sk_plr_357_bullet2", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_357_bullet3 = { "sk_plr_357_bullet3", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_9mmAR_bullet1 = { "sk_plr_9mmAR_bullet1", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_9mmAR_bullet2 = { "sk_plr_9mmAR_bullet2", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_9mmAR_bullet3 = { "sk_plr_9mmAR_bullet3", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_9mmAR_grenade1 = { "sk_plr_9mmAR_grenade1", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_9mmAR_grenade2 = { "sk_plr_9mmAR_grenade2", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_9mmAR_grenade3 = { "sk_plr_9mmAR_grenade3", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_buckshot1 = { "sk_plr_buckshot1", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_buckshot2 = { "sk_plr_buckshot2", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_buckshot3 = { "sk_plr_buckshot3", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_rpg1 = { "sk_plr_rpg1", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_rpg2 = { "sk_plr_rpg2", "0", 0, 0.0f, nullptr };
cvar_t sk_plr_rpg3 = { "sk_plr_rpg3", "0", 0, 0.0f, nullptr };
cvar_t sk_12mm_bullet1 = { "sk_12mm_bullet1", "0", 0, 0.0f, nullptr };
cvar_t sk_12mm_bullet2 = { "sk_12mm_bullet2", "0", 0, 0.0f, nullptr };
cvar_t sk_12mm_bullet3 = { "sk_12mm_bullet3", "0", 0, 0.0f, nullptr };
cvar_t sk_9mmAR_bullet1 = { "sk_9mmAR_bullet1", "0", 0, 0.0f, nullptr };
cvar_t sk_9mmAR_bullet2 = { "sk_9mmAR_bullet2", "0", 0, 0.0f, nullptr };
cvar_t sk_9mmAR_bullet3 = { "sk_9mmAR_bullet3", "0", 0, 0.0f, nullptr };
cvar_t sk_9mm_bullet1 = { "sk_9mm_bullet1", "0", 0, 0.0f, nullptr };
cvar_t sk_9mm_bullet2 = { "sk_9mm_bullet2", "0", 0, 0.0f, nullptr };
cvar_t sk_9mm_bullet3 = { "sk_9mm_bullet3", "0", 0, 0.0f, nullptr };
cvar_t sk_suitcharger1 = { "sk_suitcharger1", "0", 0, 0.0f, nullptr };
cvar_t sk_suitcharger2 = { "sk_suitcharger2", "0", 0, 0.0f, nullptr };
cvar_t sk_suitcharger3 = { "sk_suitcharger3", "0", 0, 0.0f, nullptr };
cvar_t sk_battery1 = { "sk_battery1", "0", 0, 0.0f, nullptr };
cvar_t sk_battery2 = { "sk_battery2", "0", 0, 0.0f, nullptr };
cvar_t sk_battery3 = { "sk_battery3", "0", 0, 0.0f, nullptr };
cvar_t sk_healthcharger1 = { "sk_healthcharger1", "0", 0, 0.0f, nullptr };
cvar_t sk_healthcharger2 = { "sk_healthcharger2", "0", 0, 0.0f, nullptr };
cvar_t sk_healthcharger3 = { "sk_healthcharger3", "0", 0, 0.0f, nullptr };
cvar_t sk_healthkit1 = { "sk_healthkit1", "0", 0, 0.0f, nullptr };
cvar_t sk_healthkit2 = { "sk_healthkit2", "0", 0, 0.0f, nullptr };
cvar_t sk_healthkit3 = { "sk_healthkit3", "0", 0, 0.0f, nullptr };
cvar_t sk_scientist_heal1 = { "sk_scientist_heal1", "0", 0, 0.0f, nullptr };
cvar_t sk_scientist_heal2 = { "sk_scientist_heal2", "0", 0, 0.0f, nullptr };
cvar_t sk_scientist_heal3 = { "sk_scientist_heal3", "0", 0, 0.0f, nullptr };
#ifdef BUILD_LATEST
cvar_t scoreboard_showmoney = { "mp_scoreboard_showmoney", "3", FCVAR_SERVER, 0.0f, nullptr };
cvar_t scoreboard_showhealth = { "mp_scoreboard_showhealth", "3", FCVAR_SERVER, 0.0f, nullptr };
cvar_t scoreboard_showdefkit = { "mp_scoreboard_showdefkit", "1", FCVAR_SERVER, 0.0f, nullptr };
#endif
#ifdef REGAMEDLL_ADD
cvar_t game_version = { "game_version", APP_VERSION, FCVAR_SERVER, 0.0f, nullptr };
cvar_t maxmoney = { "mp_maxmoney", "16000", FCVAR_SERVER, 0.0f, nullptr };
cvar_t round_infinite = { "mp_round_infinite", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t hegrenade_penetration = { "mp_hegrenade_penetration", "0", 0, 0.0f, nullptr };
cvar_t nadedrops = { "mp_nadedrops", "0", 0, 0.0f, nullptr };
cvar_t weapondrop = { "mp_weapondrop", "1", 0, 1.0f, nullptr };
cvar_t ammodrop = { "mp_ammodrop", "1", 0, 1.0f, nullptr };
cvar_t roundrespawn_time = { "mp_roundrespawn_time", "20", 0, 20.0f, nullptr };
cvar_t auto_reload_weapons = { "mp_auto_reload_weapons", "0", 0, 0.0f, nullptr };
cvar_t refill_bpammo_weapons = { "mp_refill_bpammo_weapons", "0", 0, 0.0f, nullptr }; // Useful for mods like DeathMatch, GunGame, ZombieMod etc
cvar_t freeforall = { "mp_freeforall", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t auto_join_team = { "mp_auto_join_team", "0", 0, 0.0f, nullptr };
cvar_t max_teamkills = { "mp_max_teamkills", "3", 0, 3.0f, nullptr };
cvar_t fraglimit = { "mp_fraglimit", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t round_restart_delay = { "mp_round_restart_delay", "5", FCVAR_SERVER, 0.0f, nullptr };
cvar_t showtriggers = { "showtriggers", "0", 0, 0.0f, nullptr }; // debug cvar shows triggers
// TODO: Maybe it's better to register in the engine?
cvar_t hostagehurtable = { "mp_hostage_hurtable", "1", FCVAR_SERVER, 1.0f, nullptr };
cvar_t roundover = { "mp_roundover", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t forcerespawn = { "mp_forcerespawn", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t show_radioicon = { "mp_show_radioicon", "1", 0, 1.0f, nullptr };
cvar_t show_scenarioicon = { "mp_show_scenarioicon", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t old_bomb_defused_sound = { "mp_old_bomb_defused_sound", "1", 0, 1.0f, nullptr };
cvar_t item_staytime = { "mp_item_staytime", "300", FCVAR_SERVER, 300.0f, nullptr };
cvar_t legacy_bombtarget_touch = { "mp_legacy_bombtarget_touch", "1", 0, 1.0f, nullptr };
cvar_t respawn_immunitytime = { "mp_respawn_immunitytime", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t respawn_immunity_effects = { "mp_respawn_immunity_effects", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t respawn_immunity_force_unset = { "mp_respawn_immunity_force_unset", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", 0, 0.0f, nullptr };
cvar_t afk_bomb_drop_time = { "mp_afk_bomb_drop_time", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t buy_anywhere = { "mp_buy_anywhere", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t give_player_c4 = { "mp_give_player_c4", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t weapons_allow_map_placed = { "mp_weapons_allow_map_placed", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t allow_point_servercommand = { "mp_allow_point_servercommand", "0", 0, 0.0f, nullptr };
cvar_t hullbounds_sets = { "mp_hullbounds_sets", "1", 0, 0.0f, nullptr };
cvar_t unduck_method = { "mp_unduck_method", "0", 0, 0.0f, nullptr };
cvar_t ff_damage_reduction_bullets = { "ff_damage_reduction_bullets", "0.35", FCVAR_SERVER, 0.0f, nullptr };
cvar_t ff_damage_reduction_grenade = { "ff_damage_reduction_grenade", "0.25", FCVAR_SERVER, 0.0f, nullptr };
cvar_t ff_damage_reduction_grenade_self = { "ff_damage_reduction_grenade_self", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t ff_damage_reduction_other = { "ff_damage_reduction_other", "0.25", FCVAR_SERVER, 0.0f, nullptr };
cvar_t radio_timeout = { "mp_radio_timeout", "1.5", FCVAR_SERVER, 1.5f, nullptr };
cvar_t radio_maxinround = { "mp_radio_maxinround", "60", FCVAR_SERVER, 60.0f, nullptr };
cvar_t falldamage = { "mp_falldamage", "1", FCVAR_SERVER, 1.0f, nullptr };
cvar_t ct_default_grenades = { "mp_ct_default_grenades", "", 0, 0.0f, nullptr };
cvar_t ct_give_player_knife = { "mp_ct_give_player_knife", "1", 0, 1.0f, nullptr };
cvar_t ct_default_weapons_secondary = { "mp_ct_default_weapons_secondary", "usp", 0, 0.0f, nullptr };
cvar_t ct_default_weapons_primary = { "mp_ct_default_weapons_primary", "", 0, 0.0f, nullptr };
cvar_t t_default_grenades = { "mp_t_default_grenades", "", 0, 0.0f, nullptr };
cvar_t t_give_player_knife = { "mp_t_give_player_knife", "1", 0, 1.0f, nullptr };
cvar_t t_default_weapons_secondary = { "mp_t_default_weapons_secondary", "glock18", 0, 0.0f, nullptr };
cvar_t t_default_weapons_primary = { "mp_t_default_weapons_primary", "", 0, 0.0f, nullptr };
cvar_t free_armor = { "mp_free_armor", "0", 0, 0.0f, nullptr };
cvar_t teamflash = { "mp_team_flash", "1", 0, 1.0f, nullptr };
cvar_t allchat = { "sv_allchat", "0", 0, 0.0f, nullptr };
cvar_t sv_autobunnyhopping = { "sv_autobunnyhopping", "0", 0, 0.0f, nullptr };
cvar_t sv_enablebunnyhopping = { "sv_enablebunnyhopping", "0", 0, 0.0f, nullptr };
cvar_t plant_c4_anywhere = { "mp_plant_c4_anywhere", "0", 0, 0.0f, nullptr };
cvar_t give_c4_frags = { "mp_give_c4_frags", "3", 0, 3.0f, nullptr };
cvar_t deathmsg_flags = { "mp_deathmsg_flags", "abc", 0, 0.0f, nullptr };
cvar_t assist_damage_threshold = { "mp_assist_damage_threshold", "40", 0, 40.0f, nullptr };
cvar_t freezetime_duck = { "mp_freezetime_duck", "1", 0, 1.0f, nullptr };
cvar_t freezetime_jump = { "mp_freezetime_jump", "1", 0, 1.0f, nullptr };
cvar_t hostages_rescued_ratio = { "mp_hostages_rescued_ratio", "1.0", 0, 1.0f, nullptr };
cvar_t legacy_vehicle_block = { "mp_legacy_vehicle_block", "1", 0, 0.0f, nullptr };
cvar_t dying_time = { "mp_dying_time", "3.0", 0, 3.0f, nullptr };
cvar_t defuser_allocation = { "mp_defuser_allocation", "0", 0, 0.0f, nullptr };
cvar_t location_area_info = { "mp_location_area_info", "0", 0, 0.0f, nullptr };
cvar_t chat_loc_fallback = { "mp_chat_loc_fallback", "1", 1, 0.0f, nullptr };
cvar_t item_respawn_time = { "mp_item_respawn_time", "30", FCVAR_SERVER, 30.0f, nullptr };
cvar_t weapon_respawn_time = { "mp_weapon_respawn_time", "20", FCVAR_SERVER, 20.0f, nullptr };
cvar_t ammo_respawn_time = { "mp_ammo_respawn_time", "20", FCVAR_SERVER, 20.0f, nullptr };
void GameDLL_Version_f()
{
if (Q_stricmp(CMD_ARGV(1), "version") != 0)
return;
// print version
CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
CONSOLE_ECHO("Build date: " APP_COMMIT_TIME " " APP_COMMIT_DATE "\n");
CONSOLE_ECHO("Build from: " APP_COMMIT_URL APP_COMMIT_SHA "\n");
}
void GameDLL_EndRound_f()
{
if (CMD_ARGC() == 2)
{
const char *pCmd = CMD_ARGV(1);
if (pCmd[0] == '1' || !Q_stricmp(pCmd, "T"))
{
CSGameRules()->OnRoundEnd_Intercept(WINSTATUS_TERRORISTS, ROUND_TERRORISTS_WIN, CSGameRules()->GetRoundRestartDelay());
return;
}
else if (pCmd[0] == '2' || !Q_stricmp(pCmd, "CT"))
{
CSGameRules()->OnRoundEnd_Intercept(WINSTATUS_CTS, ROUND_CTS_WIN, CSGameRules()->GetRoundRestartDelay());
return;
}
}
CSGameRules()->OnRoundEnd_Intercept(WINSTATUS_DRAW, ROUND_END_DRAW, CSGameRules()->GetRoundRestartDelay());
}
void GameDLL_SwapTeams_f()
{
CSGameRules()->SwapAllPlayers();
float value = 1.0f;
if (CMD_ARGC() >= 2)
{
value = Q_atof(CMD_ARGV(1));
}
if (value > 0.0f)
{
CVAR_SET_FLOAT("sv_restartround", value);
}
}
#endif // REGAMEDLL_ADD
SpewRetval_t GameDLL_SpewHandler(SpewType_t spewType, int level, const char *pMsg);
void EXT_FUNC GameDLLInit()
{
// By default, direct dbg reporting...
SpewOutputFunc(GameDLL_SpewHandler);
g_pskill = CVAR_GET_POINTER("skill");
g_psv_gravity = CVAR_GET_POINTER("sv_gravity");
g_psv_aim = CVAR_GET_POINTER("sv_aim");
g_footsteps = CVAR_GET_POINTER("mp_footsteps");
g_psv_accelerate = CVAR_GET_POINTER("sv_accelerate");
g_psv_friction = CVAR_GET_POINTER("sv_friction");
g_psv_stopspeed = CVAR_GET_POINTER("sv_stopspeed");
g_psv_stepsize = CVAR_GET_POINTER("sv_stepsize");
g_psv_clienttrace = CVAR_GET_POINTER("sv_clienttrace");
g_psv_maxvelocity = CVAR_GET_POINTER("sv_maxvelocity");
CVAR_REGISTER(&displaysoundlist);
CVAR_REGISTER(&timelimit);
CVAR_REGISTER(&friendlyfire);
#ifdef BUILD_LATEST
CVAR_REGISTER(&infiniteAmmo);
CVAR_REGISTER(&infiniteGrenades);
#endif
CVAR_REGISTER(&flashlight);
CVAR_REGISTER(&decalfrequency);
#ifndef REGAMEDLL_FIXES
CVAR_REGISTER(&allowmonsters);
#endif
CVAR_REGISTER(&roundtime);
CVAR_REGISTER(&buytime);
CVAR_REGISTER(&freezetime);
CVAR_REGISTER(&c4timer);
#ifndef REGAMEDLL_FIXES
CVAR_REGISTER(&ghostfrequency);
#endif
CVAR_REGISTER(&autokick);
CVAR_REGISTER(&autokick_timeout);
CVAR_REGISTER(&restartround);
CVAR_REGISTER(&sv_restart);
CVAR_REGISTER(&limitteams);
CVAR_REGISTER(&autoteambalance);
CVAR_REGISTER(&tkpunish);
CVAR_REGISTER(&hostagepenalty);
#ifndef REGAMEDLL_FIXES
CVAR_REGISTER(&mirrordamage);
#endif
CVAR_REGISTER(&logmessages);
CVAR_REGISTER(&forcecamera);
CVAR_REGISTER(&forcechasecam);
CVAR_REGISTER(&mapvoteratio);
CVAR_REGISTER(&maxrounds);
CVAR_REGISTER(&winlimit);
CVAR_REGISTER(&windifference);
CVAR_REGISTER(&fadetoblack);
CVAR_REGISTER(&logdetail);
CVAR_REGISTER(&startmoney);
CVAR_REGISTER(&playerid);
CVAR_REGISTER(&allow_spectators);
CVAR_REGISTER(&mp_chattime);
CVAR_REGISTER(&kick_percent);
CVAR_REGISTER(&fragsleft);
CVAR_REGISTER(&timeleft);
CVAR_REGISTER(&humans_join_team);
#ifdef BUILD_LATEST
CVAR_REGISTER(&scoreboard_showhealth);
CVAR_REGISTER(&scoreboard_showmoney);
CVAR_REGISTER(&scoreboard_showdefkit);
#endif
// Remove unused cvars
#ifndef REGAMEDLL_FIXES
CVAR_REGISTER(&sk_plr_9mm_bullet1);
CVAR_REGISTER(&sk_plr_9mm_bullet2);
CVAR_REGISTER(&sk_plr_9mm_bullet3);
CVAR_REGISTER(&sk_plr_357_bullet1);
CVAR_REGISTER(&sk_plr_357_bullet2);
CVAR_REGISTER(&sk_plr_357_bullet3);
CVAR_REGISTER(&sk_plr_9mmAR_bullet1);
CVAR_REGISTER(&sk_plr_9mmAR_bullet2);
CVAR_REGISTER(&sk_plr_9mmAR_bullet3);
CVAR_REGISTER(&sk_plr_9mmAR_grenade1);
CVAR_REGISTER(&sk_plr_9mmAR_grenade2);
CVAR_REGISTER(&sk_plr_9mmAR_grenade3);
CVAR_REGISTER(&sk_plr_buckshot1);
CVAR_REGISTER(&sk_plr_buckshot2);
CVAR_REGISTER(&sk_plr_buckshot3);
CVAR_REGISTER(&sk_plr_rpg1);
CVAR_REGISTER(&sk_plr_rpg2);
CVAR_REGISTER(&sk_plr_rpg3);
CVAR_REGISTER(&sk_12mm_bullet1);
CVAR_REGISTER(&sk_12mm_bullet2);
CVAR_REGISTER(&sk_12mm_bullet3);
CVAR_REGISTER(&sk_9mmAR_bullet1);
CVAR_REGISTER(&sk_9mmAR_bullet2);
CVAR_REGISTER(&sk_9mmAR_bullet3);
CVAR_REGISTER(&sk_9mm_bullet1);
CVAR_REGISTER(&sk_9mm_bullet2);
CVAR_REGISTER(&sk_9mm_bullet3);
CVAR_REGISTER(&sk_suitcharger1);
CVAR_REGISTER(&sk_suitcharger2);
CVAR_REGISTER(&sk_suitcharger3);
CVAR_REGISTER(&sk_battery1);
CVAR_REGISTER(&sk_battery2);
CVAR_REGISTER(&sk_battery3);
CVAR_REGISTER(&sk_healthcharger1);
CVAR_REGISTER(&sk_healthcharger2);
CVAR_REGISTER(&sk_healthcharger3);
CVAR_REGISTER(&sk_healthkit1);
CVAR_REGISTER(&sk_healthkit2);
CVAR_REGISTER(&sk_healthkit3);
CVAR_REGISTER(&sk_scientist_heal1);
CVAR_REGISTER(&sk_scientist_heal2);
CVAR_REGISTER(&sk_scientist_heal3);
#endif // REGAMEDLL_FIXES
#ifdef REGAMEDLL_ADD
ADD_SERVER_COMMAND("game", GameDLL_Version_f);
ADD_SERVER_COMMAND("endround", GameDLL_EndRound_f);
ADD_SERVER_COMMAND("swapteams", GameDLL_SwapTeams_f);
CVAR_REGISTER(&game_version);
CVAR_REGISTER(&maxmoney);
CVAR_REGISTER(&round_infinite);
CVAR_REGISTER(&hegrenade_penetration);
CVAR_REGISTER(&nadedrops);
CVAR_REGISTER(&weapondrop);
CVAR_REGISTER(&ammodrop);
CVAR_REGISTER(&roundrespawn_time);
CVAR_REGISTER(&auto_reload_weapons);
CVAR_REGISTER(&refill_bpammo_weapons);
CVAR_REGISTER(&freeforall);
CVAR_REGISTER(&auto_join_team);
CVAR_REGISTER(&max_teamkills);
CVAR_REGISTER(&fraglimit);
CVAR_REGISTER(&round_restart_delay);
CVAR_REGISTER(&showtriggers);
CVAR_REGISTER(&hostagehurtable);
CVAR_REGISTER(&roundover);
CVAR_REGISTER(&forcerespawn);
CVAR_REGISTER(&show_radioicon);
if (!AreRunningCZero())
{
CVAR_REGISTER(&show_scenarioicon);
}
CVAR_REGISTER(&old_bomb_defused_sound);
CVAR_REGISTER(&item_staytime);
CVAR_REGISTER(&legacy_bombtarget_touch);
CVAR_REGISTER(&respawn_immunitytime);
CVAR_REGISTER(&respawn_immunity_effects);
CVAR_REGISTER(&respawn_immunity_force_unset);
CVAR_REGISTER(&kill_filled_spawn);
CVAR_REGISTER(&afk_bomb_drop_time);
CVAR_REGISTER(&buy_anywhere);
CVAR_REGISTER(&give_player_c4);
CVAR_REGISTER(&allow_point_servercommand);
CVAR_REGISTER(&hullbounds_sets);
CVAR_REGISTER(&unduck_method);
CVAR_REGISTER(&weapons_allow_map_placed);
CVAR_REGISTER(&ff_damage_reduction_bullets);
CVAR_REGISTER(&ff_damage_reduction_grenade);
CVAR_REGISTER(&ff_damage_reduction_grenade_self);
CVAR_REGISTER(&ff_damage_reduction_other);
CVAR_REGISTER(&radio_timeout);
CVAR_REGISTER(&radio_maxinround);
CVAR_REGISTER(&falldamage);
CVAR_REGISTER(&ct_default_grenades);
CVAR_REGISTER(&ct_give_player_knife);
CVAR_REGISTER(&ct_default_weapons_secondary);
CVAR_REGISTER(&ct_default_weapons_primary);
CVAR_REGISTER(&t_default_grenades);
CVAR_REGISTER(&t_give_player_knife);
CVAR_REGISTER(&t_default_weapons_secondary);
CVAR_REGISTER(&t_default_weapons_primary);
CVAR_REGISTER(&free_armor);
CVAR_REGISTER(&teamflash);
CVAR_REGISTER(&allchat);
CVAR_REGISTER(&sv_autobunnyhopping);
CVAR_REGISTER(&sv_enablebunnyhopping);
CVAR_REGISTER(&plant_c4_anywhere);
CVAR_REGISTER(&give_c4_frags);
CVAR_REGISTER(&hostages_rescued_ratio);
CVAR_REGISTER(&legacy_vehicle_block);
CVAR_REGISTER(&dying_time);
CVAR_REGISTER(&deathmsg_flags);
CVAR_REGISTER(&assist_damage_threshold);
CVAR_REGISTER(&freezetime_duck);
CVAR_REGISTER(&freezetime_jump);
CVAR_REGISTER(&defuser_allocation);
CVAR_REGISTER(&location_area_info);
CVAR_REGISTER(&chat_loc_fallback);
CVAR_REGISTER(&item_respawn_time);
CVAR_REGISTER(&weapon_respawn_time);
CVAR_REGISTER(&ammo_respawn_time);
// print version
CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
#endif // REGAMEDLL_ADD
Bot_RegisterCVars();
Tutor_RegisterCVars();
Hostage_RegisterCVars();
#ifdef REGAMEDLL_FIXES
VoiceGameMgr_RegisterCVars();
#endif
#ifdef REGAMEDLL_ADD
// execute initial pre-configurations
SERVER_COMMAND("exec game_init.cfg\n");
SERVER_EXECUTE();
#endif
}
SpewRetval_t GameDLL_SpewHandler(SpewType_t spewType, int level, const char *pMsg)
{
bool bSpewPrint = (CVAR_GET_FLOAT("developer") >= level);
switch (spewType)
{
case SPEW_LOG:
case SPEW_MESSAGE:
if (bSpewPrint) UTIL_ServerPrint("%s", pMsg);
break;
case SPEW_WARNING:
if (bSpewPrint) UTIL_ServerPrint("Warning: %s", pMsg);
break;
case SPEW_ERROR:
Sys_Error("%s", pMsg);
return SPEW_ABORT; // fatal error, terminate it!
case SPEW_ASSERT:
UTIL_ServerPrint("Assert: %s", pMsg);
return SPEW_DEBUGGER; // assert always tries to debugger break
default:
break;
}
return SPEW_CONTINUE; // spew handled, continue on
}