ReGameDLL_CS/regamedll/dlls/plats.h
s1lentq c35c7c60b3 Fix linux compilation
cleanup
fixed offset some of a members of the class
Reversed CRecharge, CCStrikeGameMgrHelper, CVoiceGameMgr
2015-07-02 03:47:54 +06:00

457 lines
12 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef PLATS_H
#define PLATS_H
#ifdef _WIN32
#pragma once
#endif
#define SF_PLAT_TOGGLE 0x0001
#define TRAIN_STARTPITCH 60
#define TRAIN_MAXPITCH 200
#define TRAIN_MAXSPEED 1000
#define SF_TRACK_ACTIVATETRAIN 0x00000001
#define SF_TRACK_RELINK 0x00000002
#define SF_TRACK_ROTMOVE 0x00000004
#define SF_TRACK_STARTBOTTOM 0x00000008
#define SF_TRACK_DONT_MOVE 0x00000010
#define FGUNTARGET_START_ON 0x0001
/* <12c817> ../cstrike/dlls/plats.cpp:33 */
class CBasePlatTrain: public CBaseToggle
{
public:
NOBODY virtual void Precache(void);
NOBODY virtual void KeyValue(KeyValueData *pkvd);
NOBODY virtual int Save(CSave &save);
NOBODY virtual int Restore(CRestore &restore);
NOBODY virtual int ObjectCaps(void)
{
return ObjectCaps_();
}
// This is done to fix spawn flag collisions between this class and a derived class
NOBODY virtual BOOL IsTogglePlat(void)
{
return IsTogglePlat_();
}
#ifdef HOOK_GAMEDLL
void Precache_(void);
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
int ObjectCaps_(void)
{
return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION;
}
BOOL IsTogglePlat_(void)
{
return (pev->spawnflags & SF_PLAT_TOGGLE) != 0;
}
#endif // HOOK_GAMEDLL
public:
#ifndef HOOK_GAMEDLL
static TYPEDESCRIPTION m_SaveData[3];
#else // HOOK_GAMEDLL
static TYPEDESCRIPTION (*m_SaveData)[3];
#endif // HOOK_GAMEDLL
public:
BYTE m_bMoveSnd;
BYTE m_bStopSnd;
float m_volume;
};/* size: 320, cachelines: 5, members: 5 */
/* <12c853> ../cstrike/dlls/plats.cpp:223 */
class CFuncPlat: public CBasePlatTrain
{
public:
NOBODY virtual void Spawn(void);
NOBODY virtual void Precache(void);
NOBODY virtual void Blocked(CBaseEntity *pOther);
NOBODY virtual void GoUp(void);
NOBODY virtual void GoDown(void);
NOBODY virtual void HitTop(void);
NOBODY virtual void HitBottom(void);
#ifdef HOOK_GAMEDLL
void Spawn_(void);
void Precache_(void);
void Blocked_(CBaseEntity *pOther);
void GoUp_(void);
void GoDown_(void);
void HitTop_(void);
void HitBottom_(void);
#endif // HOOK_GAMEDLL
public:
void Setup(void);
public:
void EXPORT PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void EXPORT CallGoDown(void);
void EXPORT CallHitTop(void);
void EXPORT CallHitBottom(void);
};/* size: 320, cachelines: 5, members: 1 */
/* <12c86e> ../cstrike/dlls/plats.cpp:248 */
class CPlatTrigger: public CBaseEntity
{
public:
NOBODY virtual int ObjectCaps(void)
{
return ObjectCaps_();
}
NOBODY virtual void Touch(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
int ObjectCaps_(void)
{
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE;
}
void Touch_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
public:
NOBODY void SpawnInsideTrigger(CFuncPlat *pPlatform);
public:
CFuncPlat *m_pPlatform;
};/* size: 156, cachelines: 3, members: 2 */
/* <12c8ee> ../cstrike/dlls/plats.cpp:515 */
class CFuncPlatRot: public CFuncPlat
{
public:
NOBODY virtual void Spawn(void);
NOBODY virtual int Save(CSave &save);
NOBODY virtual int Restore(CRestore &restore);
NOBODY virtual void GoUp(void);
NOBODY virtual void GoDown(void);
NOBODY virtual void HitTop(void);
NOBODY virtual void HitBottom(void);
#ifdef HOOK_GAMEDLL
void Spawn_(void);
int Save_(CSave &save);
int Restore_(CRestore &restore);
void GoUp_(void);
void GoDown_(void);
void HitTop_(void);
void HitBottom_(void);
#endif // HOOK_GAMEDLL
public:
NOBODY void SetupRotation(void);
NOBODY void RotMove(Vector &destAngle, float time);
public:
#ifndef HOOK_GAMEDLL
static TYPEDESCRIPTION m_SaveData[2];
#else // HOOK_GAMEDLL
static TYPEDESCRIPTION (*m_SaveData)[2];
#endif // HOOK_GAMEDLL
public:
Vector m_end;
Vector m_start;
};/* size: 344, cachelines: 6, members: 4 */
/* <12c93c> ../cstrike/dlls/plats.cpp:628 */
class CFuncTrain: public CBasePlatTrain
{
public:
NOBODY virtual void Spawn(void);
NOBODY virtual void Precache(void);
NOBODY virtual void Restart(void);
NOBODY virtual void KeyValue(KeyValueData *pkvd);
NOBODY virtual int Save(CSave &save);
NOBODY virtual int Restore(CRestore &restore);
NOBODY virtual void Activate(void);
NOBODY virtual void OverrideReset(void);
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
NOBODY virtual void Blocked(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_(void);
void Precache_(void);
void Restart_(void);
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
void Activate_(void);
void OverrideReset_(void);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Blocked_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
public:
void EXPORT Wait(void);
void EXPORT Next(void);
public:
#ifndef HOOK_GAMEDLL
static TYPEDESCRIPTION m_SaveData[3];
#else // HOOK_GAMEDLL
static TYPEDESCRIPTION (*m_SaveData)[3];
#endif // HOOK_GAMEDLL
public:
Vector m_vStartPosition;
entvars_t *m_pevFirstTarget;
entvars_t *m_pevCurrentTarget;
int m_sounds;
BOOL m_activated;
};/* size: 348, cachelines: 6, members: 7 */
/* <12c9d7> ../cstrike/dlls/plats.cpp:1588 */
class CFuncTrainControls: public CBaseEntity
{
public:
NOBODY virtual void Spawn(void);
NOBODY virtual int ObjectCaps(void)
{
return ObjectCaps_();
}
#ifdef HOOK_GAMEDLL
void Spawn_(void);
int ObjectCaps_(void)
{
return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION;
}
#endif // HOOK_GAMEDLL
public:
void EXPORT Find(void);
};/* size: 152, cachelines: 3, members: 1 */
/* <12ca2a> ../cstrike/dlls/plats.cpp:1654 */
class CFuncTrackChange: public CFuncPlatRot
{
public:
NOBODY virtual void Spawn(void);
NOBODY virtual void Precache(void);
NOBODY virtual void KeyValue(KeyValueData *pkvd);
NOBODY virtual int Save(CSave &save);
NOBODY virtual int Restore(CRestore &restore);
NOBODY virtual void OverrideReset(void);
NOBODY virtual void Touch(CBaseEntity *pOther);
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
NOBODY virtual BOOL IsTogglePlat(void);
NOBODY virtual void EXPORT GoUp(void);
NOBODY virtual void EXPORT GoDown(void);
NOBODY virtual void HitBottom(void);
NOBODY virtual void HitTop(void);
NOBODY virtual void UpdateAutoTargets(int toggleState);
#ifdef HOOK_GAMEDLL
void Spawn_(void);
void Precache_(void);
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
void OverrideReset_(void);
void Touch_(CBaseEntity *pOther);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
BOOL IsTogglePlat_(void);
void GoUp_(void);
void GoDown_(void);
void HitBottom_(void);
void HitTop_(void);
void UpdateAutoTargets_(int toggleState);
#endif // HOOK_GAMEDLL
public:
NOBODY void EXPORT Find(void);
NOBODY TRAIN_CODE EvaluateTrain(CPathTrack *pcurrent);
NOBODY void UpdateTrain(Vector &dest);
/* <12c515> ../cstrike/dlls/plats.cpp:1675 */
NOBODY void DisableUse(void)
{
m_use = 0;
}
/* <12c52e> ../cstrike/dlls/plats.cpp:1676 */
NOBODY void EnableUse(void)
{
m_use = 1;
}
/* <12c547> ../cstrike/dlls/plats.cpp:1677 */
NOBODY int UseEnabled(void)
{
return m_use;
}
public:
#ifndef HOOK_GAMEDLL
static TYPEDESCRIPTION m_SaveData[9];
#else // HOOK_GAMEDLL
static TYPEDESCRIPTION (*m_SaveData)[9];
#endif // HOOK_GAMEDLL
public:
CPathTrack *m_trackTop;
CPathTrack *m_trackBottom;
CFuncTrackTrain *m_train;
int m_trackTopName;
int m_trackBottomName;
int m_trainName;
TRAIN_CODE m_code;
int m_targetState;
int m_use;
};/* size: 380, cachelines: 6, members: 11 */
/* <12ca78> ../cstrike/dlls/plats.cpp:2043 */
class CFuncTrackAuto: public CFuncTrackChange
{
public:
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
NOBODY virtual void UpdateAutoTargets(int toggleState);
#ifdef HOOK_GAMEDLL
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void UpdateAutoTargets_(int toggleState);
#endif // HOOK_GAMEDLL
};/* size: 380, cachelines: 6, members: 1 */
/* <12caec> ../cstrike/dlls/plats.cpp:2136 */
class CGunTarget: public CBaseMonster
{
public:
NOBODY virtual void Spawn(void);
NOBODY virtual int Save(CSave &save);
NOBODY virtual int Restore(CRestore &restore);
NOBODY virtual int ObjectCaps(void)
{
return ObjectCaps_();
}
NOBODY virtual void Activate(void);
NOBODY virtual int Classify(void)
{
return Classify_();
}
NOBODY virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
NOBODY virtual int BloodColor(void)
{
return BloodColor_();
}
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
NOBODY virtual Vector BodyTarget(const Vector &posSrc)
{
return BodyTarget_(posSrc);
}
#ifdef HOOK_GAMEDLL
void Spawn_(void);
int Save_(CSave &save);
int Restore_(CRestore &restore);
int ObjectCaps_(void)
{
return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION;
}
void Activate_(void);
int Classify_(void)
{
return CLASS_MACHINE;
}
int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
int BloodColor_(void)
{
return DONT_BLEED;
}
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
Vector BodyTarget_(const Vector &posSrc)
{
return pev->origin;
}
#endif // HOOK_GAMEDLL
public:
NOBODY void EXPORT Next(void);
NOBODY void EXPORT Start(void);
NOBODY void EXPORT Wait(void);
NOBODY void Stop(void);
public:
#ifndef HOOK_GAMEDLL
static TYPEDESCRIPTION m_SaveData[1];
#else // HOOK_GAMEDLL
static TYPEDESCRIPTION (*m_SaveData)[1];
#endif // HOOK_GAMEDLL
private:
BOOL m_on;
};/* size: 408, cachelines: 7, members: 3 */
NOBODY void PlatSpawnInsideTrigger(entvars_t *pevPlatform);
NOBODY float Fix(float angle);
NOBODY void FixupAngles(Vector &v);
#endif // PLATS_H