ReGameDLL_CS/regamedll/dlls/tutor_base_states.cpp
2015-08-20 17:24:18 +06:00

43 lines
809 B
C++

#include "precompiled.h"
/* <21bf94> ../cstrike/dlls/tutor_base_states.cpp:6 */
CBaseTutorStateSystem::CBaseTutorStateSystem(void)
{
;
}
/* <21bec7> ../cstrike/dlls/tutor_base_states.cpp:10 */
CBaseTutorStateSystem::~CBaseTutorStateSystem(void)
{
;
}
/* <21bfb5> ../cstrike/dlls/tutor_base_states.cpp:14 */
int CBaseTutorStateSystem::GetCurrentStateType(void)
{
if (m_currentState != NULL)
{
return m_currentState->GetType();
}
return 0;
}
/* <21c00d> ../cstrike/dlls/tutor_base_states.cpp:28 */
CBaseTutorState::CBaseTutorState(void)
{
;
}
/* <21bcc6> ../cstrike/dlls/tutor_base_states.cpp:32 */
CBaseTutorState::~CBaseTutorState(void)
{
;
}
/* <21c02e> ../cstrike/dlls/tutor_base_states.cpp:36 */
int CBaseTutorState::GetType(void)
{
return m_type;
}