amxmodx/modules/fakemeta/dllfunc.cpp

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Fakemeta Module
//
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#include "fakemeta_amxx.h"
//by mahnsawce from his NS module
static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params)
{
int type;
int index;
int indexb;
unsigned char *pset;
const char *temp = "";
const char *temp2 = "";
const char *temp3 = "";
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vec3_t Vec1;
vec3_t Vec2;
int iparam1;
int iparam2;
int iparam3;
entity_state_t *es;
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int len;
cell *cRet;
type = params[1];
switch(type)
{
// pfnGameInit
case DLLFunc_GameInit: // void) ( void );
gpGamedllFuncs->dllapi_table->pfnGameInit();
return 1;
// pfnSpawn
case DLLFunc_Spawn: // int ) ( edict_t *pent );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
return gpGamedllFuncs->dllapi_table->pfnSpawn(INDEXENT2(index));
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// pfnThink
case DLLFunc_Think: // void ) ( edict_t *pent );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnThink(INDEXENT2(index));
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return 1;
// pfnUse
case DLLFunc_Use: // void ) ( edict_t *pentUsed, edict_t *pentOther );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx,params[3]);
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indexb=cRet[0];
CHECK_ENTITY(indexb);
gpGamedllFuncs->dllapi_table->pfnUse(INDEXENT2(index),INDEXENT2(indexb));
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return 1;
case DLLFunc_KeyValue:
{
cRet = MF_GetAmxAddr(amx, params[2]);
index=cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx, params[3]);
KVD_Wrapper *kvdw;
if (*cRet == 0)
kvdw = &g_kvd_glb;
else
kvdw = reinterpret_cast<KVD_Wrapper *>(*cRet);
gpGamedllFuncs->dllapi_table->pfnKeyValue(INDEXENT2(index), kvdw->kvd);
return 1;
}
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// pfnTouch
case DLLFunc_Touch: // void ) ( edict_t *pentTouched, edict_t *pentOther );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx,params[3]);
indexb=cRet[0];
CHECK_ENTITY(indexb);
gpGamedllFuncs->dllapi_table->pfnTouch(INDEXENT2(index),INDEXENT2(indexb));
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return 1;
case DLLFunc_Blocked: // void ) ( edict_t *pentBlocked, edict_t *pentOther );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx,params[3]);
indexb=cRet[0];
CHECK_ENTITY(indexb);
gpGamedllFuncs->dllapi_table->pfnBlocked(INDEXENT2(index),INDEXENT2(indexb));
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return 1;
case DLLFunc_SetAbsBox: // void ) ( edict_t *pent );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnSetAbsBox(INDEXENT2(index));
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return 1;
case DLLFunc_ClientConnect: // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
// index,szName,szAddress,szRetRejectReason,size
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
temp = MF_GetAmxString(amx,params[3],0,&len);
temp2 = MF_GetAmxString(amx,params[4],1,&len);
//temp3 = GET_AMXSTRING(amx,params[5],2,len);
iparam1 = MDLL_ClientConnect(INDEXENT2(index),STRING(ALLOC_STRING(temp)),STRING(ALLOC_STRING(temp2)),(char *)temp3);
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cRet = MF_GetAmxAddr(amx,params[6]);
MF_SetAmxString(amx,params[5],temp3,cRet[0]);
return iparam1;
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case DLLFunc_ClientDisconnect: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnClientDisconnect(INDEXENT2(index));
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return 1;
case DLLFunc_ClientKill: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnClientKill(INDEXENT2(index));
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return 1;
case DLLFunc_ClientPutInServer: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnClientPutInServer(INDEXENT2(index));
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return 1;
case DLLFunc_ServerDeactivate: // void) ( void );
gpGamedllFuncs->dllapi_table->pfnServerDeactivate();
return 1;
case DLLFunc_PlayerPreThink: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnPlayerPreThink(INDEXENT2(index));
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return 1;
case DLLFunc_PlayerPostThink: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnPlayerPostThink(INDEXENT2(index));
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return 1;
case DLLFunc_StartFrame: // void ) ( void );
gpGamedllFuncs->dllapi_table->pfnStartFrame();
return 1;
case DLLFunc_ParmsNewLevel: // void ) ( void );
gpGamedllFuncs->dllapi_table->pfnParmsNewLevel();
return 1;
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case DLLFunc_ParmsChangeLevel: // void ) ( void );
gpGamedllFuncs->dllapi_table->pfnParmsChangeLevel();
return 1;
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
case DLLFunc_GetGameDescription: // const char * )( void );
temp = (char*)gpGamedllFuncs->dllapi_table->pfnGetGameDescription();
cRet = MF_GetAmxAddr(amx,params[3]);
MF_SetAmxString(amx,params[2],temp,cRet[0]);
return 1;
// Spectator funcs
case DLLFunc_SpectatorConnect: // void) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnSpectatorConnect(INDEXENT2(index));
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return 1;
case DLLFunc_SpectatorDisconnect: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnSpectatorDisconnect(INDEXENT2(index));
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return 1;
case DLLFunc_SpectatorThink: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnSpectatorThink(INDEXENT2(index));
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return 1;
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
case DLLFunc_Sys_Error: // void ) ( const char *error_string );
temp = MF_GetAmxString(amx,params[2],0,&len);
gpGamedllFuncs->dllapi_table->pfnSys_Error(STRING(ALLOC_STRING(temp)));
return 1;
case DLLFunc_PM_FindTextureType: // char )( char *name );
temp = MF_GetAmxString(amx,params[2],0,&len);
return gpGamedllFuncs->dllapi_table->pfnPM_FindTextureType(temp);
case DLLFunc_RegisterEncoders: // void ) ( void );
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gpGamedllFuncs->dllapi_table->pfnRegisterEncoders();
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return 1;
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
case DLLFunc_GetHullBounds: // int) ( int hullnumber, float *mins, float *maxs );
cRet = MF_GetAmxAddr(amx,params[2]);
iparam1 = gpGamedllFuncs->dllapi_table->pfnGetHullBounds(cRet[0],Vec1,Vec2);
cRet = MF_GetAmxAddr(amx,params[3]);
cRet[0]=amx_ftoc(Vec1[0]);
cRet[1]=amx_ftoc(Vec1[1]);
cRet[2]=amx_ftoc(Vec1[2]);
cRet = MF_GetAmxAddr(amx,params[4]);
cRet[0]=amx_ftoc(Vec2[0]);
cRet[1]=amx_ftoc(Vec2[1]);
cRet[2]=amx_ftoc(Vec2[2]);
return iparam1;
// Create baselines for certain "unplaced" items.
case DLLFunc_CreateInstancedBaselines: // void ) ( void );
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gpGamedllFuncs->dllapi_table->pfnCreateInstancedBaselines();
return 1;
case DLLFunc_pfnAllowLagCompensation: // int )( void );
return gpGamedllFuncs->dllapi_table->pfnAllowLagCompensation();
// I know this doesn't fit with dllfunc, but I don't want to create another native JUST for this.
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case MetaFunc_CallGameEntity: // bool (plid_t plid, const char *entStr,entvars_t *pev);
temp = MF_GetAmxString(amx,params[2],0,&len);
cRet = MF_GetAmxAddr(amx,params[3]);
index = cRet[0];
CHECK_ENTITY(index);
iparam1 = gpMetaUtilFuncs->pfnCallGameEntity(PLID,STRING(ALLOC_STRING(temp)),VARS(INDEXENT2(index)));
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return iparam1;
case DLLFunc_ClientUserInfoChanged: // void ) (edict_t *pEntity, char *infobuffer)
cRet = MF_GetAmxAddr(amx,params[2]);
index = cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnClientUserInfoChanged(INDEXENT2(index),(*g_engfuncs.pfnGetInfoKeyBuffer)(INDEXENT2(index)));
return 1;
case DLLFunc_UpdateClientData: // void ) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd)
cRet = MF_GetAmxAddr(amx, params[2]);
index = cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx, params[3]);
iparam1 = cRet[0];
clientdata_t *cd;
if ((params[0] / sizeof(cell)) == 4)
{
cell *ptr = MF_GetAmxAddr(amx, params[4]);
if (*ptr == 0)
cd = &g_cd_glb;
else
cd = reinterpret_cast<clientdata_s *>(*ptr);
}
else
cd = &g_cd_glb;
gpGamedllFuncs->dllapi_table->pfnUpdateClientData(INDEXENT2(index), iparam1, cd);
return 1;
case DLLFunc_AddToFullPack: // int ) (struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
cRet = MF_GetAmxAddr(amx, params[2]);
if (*cRet == 0)
es = &g_es_glb;
else
es = reinterpret_cast<entity_state_t *>(*cRet);
// int e
cRet = MF_GetAmxAddr(amx, params[3]);
iparam1 = cRet[0];
// edict_t *ent
cRet = MF_GetAmxAddr(amx, params[4]);
index = cRet[0];
CHECK_ENTITY(index);
// edict_t *host
cRet = MF_GetAmxAddr(amx, params[5]);
indexb = cRet[0];
CHECK_ENTITY(indexb);
// int hostflags
cRet = MF_GetAmxAddr(amx, params[6]);
iparam2 = cRet[0];
// int player
cRet = MF_GetAmxAddr(amx, params[7]);
iparam3 = cRet[0];
// unsigned char *pSet
cRet = MF_GetAmxAddr(amx, params[8]);
pset = reinterpret_cast<unsigned char *>(*cRet);
return gpGamedllFuncs->dllapi_table->pfnAddToFullPack(es, iparam1, INDEXENT2(index), INDEXENT2(indexb), iparam2, iparam3, pset);
case DLLFunc_CmdStart: // void ) (const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed)
cRet = MF_GetAmxAddr(amx, params[2]);
index = cRet[0];
CHECK_ENTITY(index);
usercmd_t *uc;
cRet = MF_GetAmxAddr(amx, params[3]);
if (*cRet == 0)
uc = &g_uc_glb;
else
uc = reinterpret_cast<usercmd_t *>(*cRet);
cRet = MF_GetAmxAddr(amx, params[4]);
iparam1 = cRet[0];
gpGamedllFuncs->dllapi_table->pfnCmdStart(INDEXENT2(index), uc, iparam1);
return 1;
case DLLFunc_CmdEnd: // void ) (const edict_t *player)
cRet = MF_GetAmxAddr(amx, params[2]);
index = cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnCmdEnd(INDEXENT2(index));
return 1;
case DLLFunc_CreateBaseline: // void ) (int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
cRet = MF_GetAmxAddr(amx, params[2]);
iparam1 = cRet[0];
cRet = MF_GetAmxAddr(amx, params[3]);
iparam2 = cRet[0];
cRet = MF_GetAmxAddr(amx, params[4]);
if (*cRet == 0)
es = &g_es_glb;
else
es = reinterpret_cast<entity_state_t *>(*cRet);
cRet = MF_GetAmxAddr(amx, params[5]);
index = cRet[0];
cRet = MF_GetAmxAddr(amx, params[6]);
iparam3 = cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx, params[7]);
Vec1.x = amx_ctof(cRet[0]);
Vec1.y = amx_ctof(cRet[1]);
Vec1.z = amx_ctof(cRet[2]);
cRet = MF_GetAmxAddr(amx, params[8]);
Vec2.x = amx_ctof(cRet[0]);
Vec2.y = amx_ctof(cRet[1]);
Vec2.z = amx_ctof(cRet[2]);
gpGamedllFuncs->dllapi_table->pfnCreateBaseline(iparam1, iparam2, es, INDEXENT2(index), iparam3, Vec1, Vec2);
return 1;
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default:
MF_LogError(amx, AMX_ERR_NATIVE, "Unknown dllfunc entry %d", type);
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return 0;
}
}
AMX_NATIVE_INFO dllfunc_natives[] = {
{"dllfunc", dllfunc},
{NULL, NULL},
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};