amxmodx/dlls/fun/fun.h

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Fun Module
//
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#include "amxxmodule.h"
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// Fun-specific defines below
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
#define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
#define STANDARDTIMESTEPSOUND 400
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#define HITGROUP_GENERIC 0 // none
#define HITGROUP_HEAD 1 // 1 << 1 = 2
#define HITGROUP_CHEST 2 // 1 << 2 = 4
#define HITGROUP_STOMACH 3 // 8
#define HITGROUP_LEFTARM 4 // 16
#define HITGROUP_RIGHTARM 5 // 32
#define HITGROUP_LEFTLEG 6 // 64
#define HITGROUP_RIGHTLEG 7 // 128
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// Fun-specific defines above
// The stuff below might end up in a class soon
char g_bodyhits[33][33]; // where can the guy in the first dimension hit the people in the 2nd dimension? :-)
bool g_silent[33]; // used for set_user_footsteps()
//int g_ResetHUD;
bool g_ResetHUDbool;
edict_t* g_edict;
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//bool g_bot[33]; // is user bot? <--- removed, only needed with akimbot
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// Globals above
#define CHECK_ENTITY(x) \
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if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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return 0; \
} \
} else { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
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return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
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return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))