amxmodx/dlls/csx/plugins/tp/amx_csx_gasnades.sma

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/* Gasnades */
#include <amxmodx>
#include <fun>
#include <engine>
#include <csx>
new g_Gas
//----------------------------------------------------------------------------------------------
public plugin_init()
{
register_plugin("Gasgrenades", "1.3 (CSX)", "RichoDemus/AssKicR/T(+)rget")
register_cvar("amx_gasnades", "1")
register_cvar("amx_gasdmg", "10")
register_cvar("amx_gascheck", "3")
register_cvar("amx_gasradius", "200")
register_cvar("amx_smokegasp", "1")
register_cvar("amx_gasobeyFF", "1")
g_Gas = custom_weapon_add("gasnade",0,"gasnade")
}
//----------------------------------------------------------------------------------------------
public plugin_precache()
{
precache_sound("player/gasp1.wav")
precache_sound("player/gasp2.wav")
}
public gas(par[])
{
new grenadeid = par[1]
new id = par[0]
if ( !is_valid_ent(grenadeid) )
return
new player[3], inum, Float:temp_grenade[3], grenade[3], players[32]
if(get_cvar_num("amx_gasobeyFF") != 1)
get_players(players, inum) // Get number of players
else{
new FFOn = get_cvar_num("mp_friendlyfire")
if(FFOn == 0){
new team[33]
get_user_team(id, team, 32)
if(equali(team, "CT"))
get_players(players, inum, "ae", "TERRORIST")
else
get_players(players, inum, "ae", "CT")
}
else
get_players(players, inum) // Get number of players
}
entity_get_vector(grenadeid, EV_VEC_origin, temp_grenade) // Get the position of the grenade
grenade[0] = floatround(temp_grenade[0])
grenade[1] = floatround(temp_grenade[1])
grenade[2] = floatround(temp_grenade[2])
for(new i = 0; i < inum; ++i){ // Loop through all players
get_user_origin(players[i],player,0)
new distance = get_distance(grenade, player)
if((distance < get_cvar_num("amx_gasradius"))){ // Check who is standing close
if(get_cvar_num("amx_smokegasp") != 0){
if(get_cvar_num("amx_gascheck") >= 1){
new number = random_num(1, 2)
if(is_user_alive(players[i])){
switch (number){
case 1:emit_sound(players[i], CHAN_VOICE, "player/gasp1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
case 2:emit_sound(players[i], CHAN_VOICE, "player/gasp2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
}
}
message_begin(MSG_ONE, get_user_msgid("Damage"), {0,0,0}, players[i])
write_byte(30) // dmg_save
write_byte(30) // dmg_take
write_long((1 << 16)) // visibleDamageBits
write_coord(grenade[0]) // damageOrigin.x
write_coord(grenade[1]) // damageOrigin.y
write_coord(grenade[2]) // damageOrigin.z
message_end()
if(is_user_alive(id))
ExtraDamage(players[i], id, get_cvar_num("amx_gasdmg"), "gasgrenade")
}
}
set_task(get_cvar_float("amx_gascheck"), "gas",grenadeid,par,2) // If the grenade still exists we do a new check in get_cvar_num("amx_gascheck") second
}
//----------------------------------------------------------------------------------------------
public grenade_throw(index,greindex,wId){
if ( task_exists(greindex) )
remove_task(greindex)
if( get_cvar_num("amx_gasnades") !=1 || wId != CSW_SMOKEGRENADE )
return PLUGIN_CONTINUE
if (g_Gas) custom_weapon_shot(g_Gas,index)
new par[2]
par[0] = index
par[1] = greindex
set_task(1.5, "gas", greindex,par,2)
return PLUGIN_CONTINUE
}
//----------------------------------------------------------------------------------------------
stock ExtraDamage(id, attacker, damage, weaponDescription[])
{
if(is_user_alive(id))
{
new userHealth = get_user_health(id)
set_user_health(id, userHealth - damage)
if (g_Gas)
custom_weapon_dmg(g_Gas,attacker,id,damage)
if(userHealth - damage <= 0)
{
logKill(attacker, id, weaponDescription)
if(get_user_team(id) != get_user_team(attacker))
{
// The person dying shouldn't get negative credit for this kill (so add it back)
set_user_frags(id, get_user_frags(id) + 1)
// The killing should get credit for the frag
set_user_frags(attacker, get_user_frags(attacker) + 1)
}
else
{
// The person dying shouldn't get negative credit for this kill (so add it back)
set_user_frags(id, get_user_frags(id) + 1)
// The killer killed a teammember or self
// Engine gives credit for the kill so let's take away that + 1
set_user_frags(attacker, get_user_frags(attacker) - 2)
}
}else{
if(get_cvar_num("mp_logdetail") == 3){
logDmg(attacker, id, weaponDescription,"body",damage,userHealth-damage)
}
}
}
}
//----------------------------------------------------------------------------------------------
/* Log a kill using standard HL-logging format */
stock logKill(attacker, victim, weaponDescription[])
{
// Save Hummiliation
new namea[24], namev[24], authida[20], authidv[20], teama[10], teamv[10]
// Info On Attacker
get_user_name(attacker, namea, 23)
get_user_team(attacker, teama, 9)
get_user_authid(attacker, authida, 19)
// Info On Victim
get_user_name(victim, namev, 23)
get_user_team(victim, teamv, 9)
get_user_authid(victim, authidv, 19)
// Log This Kill
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
namea, get_user_userid(attacker), authida, teama, namev, get_user_userid(victim), authidv, teamv, weaponDescription)
}
/* Log damage using standard HL-logging format */
stock logDmg(attacker, victim, weaponDescription[],hit[],damage,health)
{
// Save Hummiliation
new namea[24], namev[24], authida[20], authidv[20], teama[10], teamv[10]
// Info On Attacker
get_user_name(attacker, namea, 23)
get_user_team(attacker, teama, 9)
get_user_authid(attacker, authida, 19)
// Info On Victim
get_user_name(victim, namev, 23)
get_user_team(victim, teamv, 9)
get_user_authid(victim, authidv, 19)
// Log This Damage
log_message("^"%s<%d><%s><%s>^" attacked ^"%s<%d><%s><%s>^" with ^"%s^" (hit ^"%s^") (damage ^"%d^") (health ^"%d^")",
namea,get_user_userid(attacker),authida,teama,namev,get_user_userid(victim),authidv,teamv,weaponDescription,hit,damage,health)
}
//----------------------------------------------------------------------------------------------