amxmodx/dlls/BB/bb.h

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2005-12-07 01:47:02 +03:00
// prevent double include
#ifndef __BB_H__
#define __BB_H__
#include "pdata.h"
#include "bb_const.h"
void UpdateBBHud( long& target);
inline float GetUserExp( long& target)
{ return GetPData(target, BB_PDATA_EXP, 100.0); }
inline void SetUserExp( long& target, float& exp)
{ SetPData(target, BB_PDATA_EXP, exp); }
inline float GetUserPoints( long& target)
{ return GetPData(target, BB_PDATA_POINT, 100.0); }
inline void SetUserPoints( long& target, float& points)
{SetPData(target, BB_PDATA_POINT, points, true);}
inline long GetUserLevel(long& target)
{ return GetPData(target,BB_PDATA_LEVEL,100); }
inline void SetUserLevel(long& target, long& level)
{
long i;
float totalxp = 0.0;
for(i=1;i<=level;i++) {
totalxp += 150.0 + ((i-1) * 300.0);
}
SetUserExp( target, totalxp );
MESSAGE_BEGIN(MSG_ONE,120, NULL, MF_GetPlayerEdict( target) );
WRITE_COORD(0);
WRITE_BYTE(level);
WRITE_BYTE( GetUserPoints(target) );
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL,81, NULL, MF_GetPlayerEdict( target ));
WRITE_BYTE( target );
WRITE_SHORT( MF_GetPlayerFrags( target ) );
WRITE_SHORT( MF_GetPlayerDeaths( target ) );
WRITE_BYTE(level);
MESSAGE_END();
SetPData(target,BB_PDATA_LEVEL,level);
SetPData(target,BB_PDATA_LEVEL - 1,level);
}
inline long GetUserSpeed(long& target)
{ return GetPData(target,BB_PDATA_SPEED,100); }
inline void SetUserSpeed(long& target, long& speed)
{ SetPData(target,BB_PDATA_SPEED,speed, true);}
inline long GetUserHitPoints(long& target)
{ return GetPData(target,BB_PDATA_HITPOINTS,100); }
inline void SetUserHitPoints(long& target, long& hitpoints)
{ SetPData(target,BB_PDATA_HITPOINTS,hitpoints, true); }
inline long GetUserSkill(long& target)
{ return GetPData(target,BB_PDATA_SKILL,100); }
inline void SetUserSkill(long& target, long& skill )
{ SetPData(target,BB_PDATA_SKILL,skill,true); }
inline bool IsUserZombie(long& target)
{
return ( (MF_GetPlayerEdict( target ))->v.team == 2);
}
inline void SendProgressBar( long& target, char* message, float& time)
{
MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
WRITE_STRING(message);
WRITE_COORD(time);
MESSAGE_END();
}
inline void SendShowObjective( long& target, char* message)
{
MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
WRITE_COORD(-1);
WRITE_BYTE(144);
WRITE_STRING(message);
MESSAGE_END();
}
inline void SendShowMessage( long& target, float& duration, char* message, char* message2)
{
MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
WRITE_COORD(duration);
WRITE_BYTE(32);
WRITE_STRING(message);
WRITE_STRING(message2);
MESSAGE_END();
}
void UpdateBBHud( long& target)
{
MESSAGE_BEGIN( MSG_ONE, 113, NULL, MF_GetPlayerEdict( target) );
WRITE_BYTE( GetUserHitPoints(target) );
WRITE_BYTE( GetUserSpeed(target) );
WRITE_BYTE( GetUserSkill(target) );
WRITE_BYTE( GetUserPoints(target) );
MESSAGE_END();
}
#endif