amxmodx/dlls/dod/dodx/dodx.h

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
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#ifndef DODX_H
#define DODX_H
#include "amxxmodule.h"
#include "CMisc.h"
#include "CRank.h"
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
#ifndef GETPLAYERAUTHID
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#endif
extern AMX_NATIVE_INFO stats_Natives[];
extern AMX_NATIVE_INFO base_Natives[];
extern AMX_NATIVE_INFO pd_Natives[];
// Weapons grabbing by type
enum
{
DODWT_PRIMARY = 0,
DODWT_SECONDARY,
DODWT_MELEE,
DODWT_GRENADE,
DODWT_OTHER
};
// Model Sequences
enum
{
DOD_SEQ_PRONE_IDLE = 15,
DOD_SEQ_PRONE_FORWARD,
DOD_SEQ_PRONE_DOWN,
DOD_SEQ_PRONE_UP
};
// Weapons Structure
struct weapon_t
{
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bool needcheck;
bool melee;
char logname[16];
char name[32];
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int ammoSlot;
int type;
};
struct weaponlist_s
{
int grp;
int bitfield;
int clip;
bool changeable;
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};
extern bool rankBots;
extern int mState;
extern int mDest;
extern int mCurWpnEnd;
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extern int mPlayerIndex;
void Client_CurWeapon(void*);
void Client_CurWeapon_End(void*);
void Client_Health_End(void*);
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void Client_ResetHUD_End(void*);
void Client_ObjScore(void*);
void Client_TeamScore(void*);
void Client_RoundState(void*);
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void Client_AmmoX(void*);
void Client_AmmoShort(void*);
void Client_SetFOV(void*);
void Client_SetFOV_End(void*);
void Client_Object(void*);
void Client_Object_End(void*);
void Client_PStatus(void*);
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typedef void (*funEventCall)(void*);
extern int AlliesScore;
extern int AxisScore;
extern int gmsgCurWeapon;
extern int gmsgCurWeaponEnd;
extern int gmsgHealth;
extern int gmsgResetHUD;
extern int gmsgObjScore;
extern int gmsgRoundState;
extern int gmsgTeamScore;
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extern int gmsgScoreShort;
extern int gmsgPTeam;
extern int gmsgAmmoX;
extern int gmsgAmmoShort;
extern int gmsgSetFOV;
extern int gmsgSetFOV_End;
extern int gmsgObject;
extern int gmsgObject_End;
extern int gmsgPStatus;
extern int iFDamage;
extern int iFDeath;
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extern int iFScore;
extern int iFSpawnForward;
extern int iFTeamForward;
extern int iFClassForward;
extern int iFScopeForward;
extern int iFProneForward;
extern int iFWpnPickupForward;
extern int iFCurWpnForward;
extern int iFGrenadeExplode;
extern int iFRocketExplode;
extern int iFObjectTouched;
extern int iFStaminaForward;
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extern cvar_t* dodstats_maxsize;
extern cvar_t* dodstats_rank;
extern cvar_t* dodstats_reset;
extern cvar_t* dodstats_rankbots;
extern cvar_t* dodstats_pause;
extern weapon_t weaponData[DODMAX_WEAPONS];
extern traceVault traceData[MAX_TRACE];
extern Grenades g_grenades;
extern RankSystem g_rank;
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern CMapInfo g_map;
int get_weaponid(CPlayer* player);
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
bool isModuleActive();
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue);
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edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
edict_t *FindEntityInSphere(edict_t *pentStart, edict_t *origin, float radius);
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#define CHECK_ENTITY(x) \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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return 0; \
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} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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return 0; \
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} \
} else { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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return 0; \
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} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
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return 0; \
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} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
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return 0; \
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} \
}
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#define CHECK_PLAYERRANGE(x) \
if (x > gpGlobals->maxClients || x < 0) \
{ \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
}
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#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
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return 0; \
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} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
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return 0; \
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} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
#endif // DODX_H