amxmodx/gamedata/common.games/entities.games/tfc/offsets-ctriggercamera.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTriggerCamera"
{
"Offsets"
{
"m_hPlayer" // EHANDLE
{
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"type" "ehandle"
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"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_hTarget" // EHANDLE
{
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"type" "ehandle"
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"windows" "1140"
"linux" "1156"
"mac" "1156"
}
"m_pentPath" // CBaseEntity*
{
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"type" "classptr"
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"windows" "1148"
"linux" "1164"
"mac" "1164"
}
"m_sPath" // int
{
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"type" "integer"
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"windows" "1152"
"linux" "1168"
"mac" "1168"
}
"m_flWait" // float
{
"type" "float"
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"windows" "1156"
"linux" "1172"
"mac" "1172"
}
"m_flReturnTime" // float
{
"type" "float"
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"windows" "1160"
"linux" "1176"
"mac" "1176"
}
"m_flStopTime" // float
{
"type" "float"
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"windows" "1164"
"linux" "1180"
"mac" "1180"
}
"m_moveDistance" // float
{
"type" "float"
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"windows" "1168"
"linux" "1184"
"mac" "1184"
}
"m_targetSpeed" // float
{
"type" "float"
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"windows" "1172"
"linux" "1188"
"mac" "1188"
}
"m_initialSpeed" // float
{
"type" "float"
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"windows" "1176"
"linux" "1192"
"mac" "1192"
}
"m_acceleration" // float
{
"type" "float"
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"windows" "1180"
"linux" "1196"
"mac" "1196"
}
"m_deceleration" // float
{
"type" "float"
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"windows" "1184"
"linux" "1200"
"mac" "1200"
}
"m_state" // int
{
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"type" "integer"
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"windows" "1188"
"linux" "1204"
"mac" "1204"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CTriggerCamera
*/