2015-08-07 18:38:18 +03:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CC4"
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{
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"Offsets"
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{
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"m_bStartedArming" // bool
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{
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2015-08-10 13:28:44 +03:00
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"type" "boolean"
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2015-08-07 18:38:18 +03:00
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"windows" "320"
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"linux" "336"
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"mac" "336"
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}
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"m_bBombPlacedAnimation" // bool
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{
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2015-08-10 13:28:44 +03:00
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"type" "boolean"
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2015-08-07 18:38:18 +03:00
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"windows" "321"
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"linux" "337"
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"mac" "337"
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}
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"m_fArmedTime" // float
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{
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2015-08-10 13:28:44 +03:00
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"type" "time"
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2015-08-07 18:38:18 +03:00
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"windows" "324"
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"linux" "340"
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"mac" "340"
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}
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"m_bHasShield" // bool
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{
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2015-08-10 13:28:44 +03:00
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"type" "boolean"
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2015-08-07 18:38:18 +03:00
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"windows" "328"
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"linux" "344"
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"mac" "344"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CC4
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*/
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