amxmodx/plugins/ns/unstuck.sma

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/* AMX Mod X
* UnStuck Plugin
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include <amxmodx>
#include <engine>
#include <ns>
#define START_DISTANCE 32 // The first search distance for finding a free location in the map
#define MAX_ATTEMPTS 128 // How many times to search in an area for a free space
#define BLOCKED_MASKS MASK_PLAYER_STUNNED | MASK_ENSNARED | MASK_ALIEN_EMBRYO
new Float:g_lastcmdtime[33]
public plugin_init() {
register_plugin("UnStuck",AMXX_VERSION_STR,"AMXX Dev Team")
require_module("engine")
require_module("ns")
register_cvar("amx_unstuck_frequency", "4.0")
register_clcmd("say_team /stuck", "unStuck")
register_clcmd("say /stuck", "unStuck")
register_clcmd("say_team /unstuck", "unStuck")
register_clcmd("say /unstuck", "unStuck")
}
public unStuck(id) {
new Float:minfrequency = get_cvar_float("amx_unstuck_frequency")
new Float:elapsedcmdtime = get_gametime() - g_lastcmdtime[id]
if ( elapsedcmdtime < minfrequency ) {
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client_print(id, print_chat, "[AMXX] You must wait %.1f seconds before trying to free yourself", minfrequency - elapsedcmdtime)
return PLUGIN_HANDLED
}
g_lastcmdtime[id] = get_gametime()
if (ns_get_mask(id, BLOCKED_MASKS)) {
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client_print(id, print_chat, "[AMXX] You cannot free yourself while evolving, stunned or webbed")
return PLUGIN_CONTINUE
}
new Float:origin[3], Float:new_origin[3], hullsize, distance
hullsize = getHullSize(id)
if (!hullsize) {
return PLUGIN_CONTINUE
}
entity_get_vector(id, EV_VEC_origin, origin)
distance = START_DISTANCE
while( distance < 1000 ) { // 1000 is just incase, should never get anywhere near that
for (new i = 0; i < MAX_ATTEMPTS; ++i) {
new_origin[0] = random_float(origin[0]-distance,origin[0]+distance)
new_origin[1] = random_float(origin[1]-distance,origin[1]+distance)
new_origin[2] = random_float(origin[2]-distance,origin[2]+distance)
if ( trace_hull(new_origin, hullsize, id) == 0 ) {
entity_set_origin(id, new_origin)
return PLUGIN_CONTINUE
}
}
distance += START_DISTANCE
}
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client_print(id, print_chat, "[AMXX] Couldn't find a free spot to move you too.")
return PLUGIN_CONTINUE
}
getHullSize(id) {
switch (ns_get_class(id)) {
case 1,2,3:
return HULL_HEAD
case 4,6,7,8:
return (entity_get_int(id, EV_INT_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN
case 5:
return (entity_get_int(id, EV_INT_flags) & FL_DUCKING) ? HULL_HUMAN : HULL_LARGE
default: {
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client_print(id, print_chat, "[AMXX] You cannot free yourself at this time.")
return false
}
}
return false
}