amxmodx/dlls/tfc/tfcx/NBase.cpp

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/*
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tfcx.h"
extern int g_AlliesFlags[4];
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// Vexd start
// Set A TFC Player's model. This works differently then CS.
static cell AMX_NATIVE_CALL TFC_SetModel(AMX *amx, cell *params) {
int iIndex = params[1];
// Make sure its a player.
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CHECK_PLAYER(iIndex);
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int iLen;
char *szSkin = MF_GetAmxString(amx, params[3],0, &iLen);
char *szModel = MF_GetAmxString(amx, params[2],0, &iLen);
// Get Player's edict pointer
edict_t* pPlayer = INDEXENT(iIndex);
// Set key on client, replacement_model is for the model we want.
KeyValueData pkvd;
pkvd.szClassName = "player";
pkvd.szKeyName = "replacement_model";
pkvd.szValue = szModel;
pkvd.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd);
// Set key on client, replacement_model_skin is for what skin we want.
KeyValueData pkvd2;
pkvd2.szClassName = "player";
pkvd2.szKeyName = "replacement_model_skin";
pkvd2.szValue = szSkin;
pkvd2.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd2);
// and, like CS, set model in the infobuffer.
(g_engfuncs.pfnSetClientKeyValue)(iIndex, (g_engfuncs.pfnGetInfoKeyBuffer)(pPlayer), "model", szModel);
return 1;
}
// Clear's a TFC player's model... Almost the same as setting the model.
// HACKHACK: Is there a better way of doing this? what if the player is random?
static cell AMX_NATIVE_CALL TFC_ClearModel(AMX *amx, cell *params) {
int iIndex = params[1];
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CHECK_PLAYER(iIndex)
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edict_t* pPlayer = INDEXENT(iIndex);
char szModel[32];
memset(szModel, 0x0, strlen(szModel));
switch(pPlayer->v.playerclass) {
case 1: //Scout
memcpy(szModel, "Scout", strlen("Scout"));
break;
case 2: //Sniper
memcpy(szModel, "Sniper", strlen("Sniper"));
break;
case 3: //Soldier
memcpy(szModel, "Soldier", strlen("Soldier"));
break;
case 4: //demoman
memcpy(szModel, "Demo", strlen("Demo"));
//(char *)szModel = "Demo";
break;
case 5: //Medic
memcpy(szModel, "Medic", strlen("Medic"));
break;
case 6: //HWGuy
memcpy(szModel, "HvyWeapon", strlen("HvyWeapon"));
break;
case 7: //Pyro
memcpy(szModel, "Pyro", strlen("Pyro"));
break;
case 8: //Spy
memcpy(szModel, "Spy", strlen("Spy"));
break;
case 9: //Engineer
memcpy(szModel, "Engineer", strlen("Engineer"));
break;
case 11: //Hunted
memcpy(szModel, "Civilian", strlen("Civilian"));
break;
default:
break;
}
KeyValueData pkvd;
pkvd.szClassName = "player";
pkvd.szKeyName = "replacement_model";
pkvd.szValue = szModel;
pkvd.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd);
KeyValueData pkvd2;
pkvd2.szClassName = "player";
pkvd2.szKeyName = "replacement_model_skin";
pkvd2.szValue = "0";
pkvd2.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd2);
(g_engfuncs.pfnSetClientKeyValue)(iIndex, (g_engfuncs.pfnGetInfoKeyBuffer)(pPlayer), "model", szModel);
return 1;
}
// Vexd end :)
// AssKicR start
static cell AMX_NATIVE_CALL TFC_SetBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
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CHECK_PLAYER(iIndex);
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int iValue = params[3];
if (iValue < 0 ) {
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid ammo amount %d", iValue);
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return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // ammo
case TFC_AMMO_SHELLS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_SHELLS]) = iValue;
break;
case TFC_AMMO_BULLETS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_BULLETS]) = iValue;
break;
case TFC_AMMO_CELLS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_CELLS]) = iValue;
break;
case TFC_AMMO_ROCKETS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_ROCKETS]) = iValue;
break;
case TFC_AMMO_NADE1:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE1]) = iValue;
break;
case TFC_AMMO_NADE2:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE2]) = iValue;
break;
default :
return 0;
break;
}
return 1;
}
static cell AMX_NATIVE_CALL TFC_GetBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
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CHECK_PLAYER(iIndex);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // ammo
case TFC_AMMO_SHELLS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_SHELLS]);
break;
case TFC_AMMO_BULLETS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_BULLETS]);
break;
case TFC_AMMO_CELLS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_CELLS]);
break;
case TFC_AMMO_ROCKETS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_ROCKETS]);
break;
case TFC_AMMO_NADE1:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE1]);
break;
case TFC_AMMO_NADE2:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE2]);
break;
default :
return 0;
break;
}
return 1;
}
static cell AMX_NATIVE_CALL TFC_GetWeaponBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
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CHECK_PLAYER(iIndex);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // weapon
case TFC_WPN_SNIPERRIFLE:
case TFC_WPN_AUTORIFLE:
case TFC_WPN_SHOTGUN:
case TFC_WPN_SUPERSHOTGUN:
case TFC_WPN_TRANQ:
case TFC_WPN_AC:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_SHELLS);
break;
case TFC_WPN_NG:
case TFC_WPN_SUPERNG:
case TFC_WPN_RAILGUN:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_BULLETS);
break;
case TFC_WPN_FLAMETHROWER:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_CELLS);
break;
case TFC_WPN_GL:
case TFC_WPN_RPG:
case TFC_WPN_IC:
case TFC_WPN_PL:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_ROCKETS);
break;
case TFC_WPN_CALTROP:
case TFC_WPN_NORMALGRENADE:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE1);
break;
case TFC_WPN_CONCUSSIONGRENADE:
case TFC_WPN_NAILGRENADE:
case TFC_WPN_MIRVGRENADE:
case TFC_WPN_NAPALMGRENADE:
case TFC_WPN_GASGRENADE:
case TFC_WPN_EMPGRENADE:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE2);
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break;
default :
return 0;
break;
}
return 1;
}
static cell AMX_NATIVE_CALL TFC_SetWeaponBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
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CHECK_PLAYER(iIndex);
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int iValue = params[3];
if (iValue < 0 ) {
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid ammo amount %d", iValue);
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return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // weapon
case TFC_WPN_SNIPERRIFLE:
case TFC_WPN_AUTORIFLE:
case TFC_WPN_SHOTGUN:
case TFC_WPN_SUPERSHOTGUN:
case TFC_WPN_TRANQ:
case TFC_WPN_AC:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_SHELLS) = iValue;
break;
case TFC_WPN_NG:
case TFC_WPN_SUPERNG:
case TFC_WPN_RAILGUN:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_BULLETS) = iValue;
break;
case TFC_WPN_FLAMETHROWER:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_CELLS) = iValue;
break;
case TFC_WPN_GL:
case TFC_WPN_RPG:
case TFC_WPN_IC:
case TFC_WPN_PL:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_ROCKETS) = iValue;
break;
case TFC_WPN_CALTROP:
case TFC_WPN_NORMALGRENADE:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE1) = iValue;
break;
case TFC_WPN_CONCUSSIONGRENADE:
case TFC_WPN_NAILGRENADE:
case TFC_WPN_MIRVGRENADE:
case TFC_WPN_NAPALMGRENADE:
case TFC_WPN_GASGRENADE:
case TFC_WPN_EMPGRENADE:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE2) = iValue;
break;
default :
return 0;
break;
}
return 1;
}
// AssKicR end :)
static cell AMX_NATIVE_CALL TFC_GetWeaponAmmo(AMX *amx, cell *params)
{
int index = params[1];
CHECK_NONPLAYER(index);
edict_t *weapon = INDEXENT(index);
return *((int *)weapon->pvPrivateData + PD_WEAPON_AMMO);
}
static cell AMX_NATIVE_CALL TFC_SetWeaponAmmo(AMX *amx, cell *params)
{
int index = params[1];
CHECK_NONPLAYER(index);
edict_t *weapon = INDEXENT(index);
*((int *)weapon->pvPrivateData + PD_WEAPON_AMMO) = params[2];
return 1;
}
static cell AMX_NATIVE_CALL TFC_GetUserGoalItem(AMX *amx, cell *params)
{
int index = params[1];
CHECK_PLAYER(index);
edict_t *pPlayer = MF_GetPlayerEdict(index);
cell *team = MF_GetAmxAddr(amx, params[2]);
*team = *((int *)pPlayer->pvPrivateData + PD_GOALITEM_TEAM);
return *((int *)pPlayer->pvPrivateData + PD_HAS_GOALITEM) & CARRYING_GOALITEM;
}
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static cell AMX_NATIVE_CALL TFC_GetWpnName(AMX *amx, cell *params) {
int iIndex = params[1];
if ( iIndex < 1 || iIndex > TFCMAX_WEAPONS ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", iIndex);
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return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[iIndex].name,params[3]);
}
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static cell AMX_NATIVE_CALL TFC_GetWpnLogName(AMX *amx, cell *params) {
int iIndex = params[1];
if ( iIndex < 1 || iIndex > TFCMAX_WEAPONS ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", iIndex);
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return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[iIndex].logName,params[3]);
}
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static cell AMX_NATIVE_CALL TFC_SetPDdata(AMX *amx, cell *params) {
pdTimerOwner = params[1];
pdSentryGunOwner = params[2];
pdAmmo[TFC_AMMO_SHELLS] = params[3];
pdAmmo[TFC_AMMO_BULLETS] = params[4];
pdAmmo[TFC_AMMO_CELLS] = params[5];
pdAmmo[TFC_AMMO_ROCKETS] = params[6];
pdAmmo[TFC_AMMO_NADE1] = params[7];
pdAmmo[TFC_AMMO_NADE2] = params[8];
return 1;
}
static cell AMX_NATIVE_CALL TFC_IsMelee(AMX *amx, cell *params){ // player,wid
int weapon = params[1];
if ( weapon < 1 || weapon >= TFCMAX_WEAPONS ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
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return 0;
}
return weaponData[weapon].melee;
}
static cell AMX_NATIVE_CALL TFC_UserKill(AMX *amx, cell *params){ // player,wid
int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
pPlayer->killPlayer();
return 1;
}
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static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params){
return TFCMAX_WEAPONS;
}
static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params){
return 8;
}
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static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params){
int weapon = params[1];
if ( weapon < TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS ){
return 0;
}
return 1;
}
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
{
return 1;
}
static cell AMX_NATIVE_CALL TFC_IsFeigning(AMX *amx, cell *params)
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
return (pPlayer->pEdict->v.playerclass == TFC_PC_SPY && pPlayer->pEdict->v.deadflag == 5);
};
cvar_t *mp_teamplay=NULL;
static cell AMX_NATIVE_CALL TFC_IsTeamAlly(AMX *amx, cell *params)
{
if (mp_teamplay==NULL)
{
mp_teamplay=CVAR_GET_POINTER("mp_teamplay");
}
if (mp_teamplay && mp_teamplay->value != 0.0)
{
return 0;
}
int TeamA=params[1];
int TeamB=params[2];
if (TeamA==TeamB) // same team, yes these are allies
{
return 1;
}
if (TeamA==0 || TeamB==0) // spectators
{
return 0;
}
if (TeamA < 1 || TeamA > 4) // out of bounds?
{
MF_LogError(amx,AMX_ERR_NATIVE,"Team A is out of bounds (got %d, expected 0 through 4)",TeamA);
return 0;
}
if (TeamB < 1 || TeamB > 4) // out of bounds?
{
MF_LogError(amx,AMX_ERR_NATIVE,"Team B is out of bounds (got %d, expected 0 through 4)",TeamA);
return 0;
}
if (g_AlliesFlags[--TeamA] & (1<<(--TeamB)))
{
return 1;
}
return 0;
};
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// Native list.
AMX_NATIVE_INFO base_Natives[] = {
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{"tfc_setmodel", TFC_SetModel},
{"tfc_clearmodel", TFC_ClearModel},
{"tfc_setbammo", TFC_SetBAmmo},
{"tfc_getbammo", TFC_GetBAmmo},
{"tfc_getweaponbammo", TFC_GetWeaponBAmmo},
{"tfc_setweaponbammo", TFC_SetWeaponBAmmo},
{"tfc_getweaponammo", TFC_GetWeaponAmmo},
{"tfc_setweaponammo", TFC_SetWeaponAmmo},
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{"tfc_is_user_feigning", TFC_IsFeigning},
{"tfc_is_team_ally", TFC_IsTeamAlly},
{"tfc_get_user_goalitem", TFC_GetUserGoalItem},
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{"xmod_get_wpnname", TFC_GetWpnName},
{"xmod_get_wpnlogname", TFC_GetWpnLogName},
{"xmod_is_melee_wpn", TFC_IsMelee},
{"xmod_get_maxweapons", get_maxweapons},
{"xmod_get_stats_size", get_stats_size},
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{"xmod_is_custom_wpn", is_custom},
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{"tfc_userkill" , TFC_UserKill},
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{"tfc_setpddata", TFC_SetPDdata },
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{"register_statsfwd",register_forward },
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//*****************************************
{"get_weaponname", TFC_GetWpnName},
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//******************* 19 :)
{NULL, NULL}
};