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Reverted pev changes
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@ -1,383 +0,0 @@
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/* Fakemeta pev to engine wrapper for backwards compatibility.
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _fakemeta_pev_included
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#endinput
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#endif
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#define _fakemeta_pev_included
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#include <engine>
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enum {
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pev_string_start = 0,
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pev_classname,
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pev_globalname,
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pev_model,
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pev_target,
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pev_targetname,
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pev_netname,
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pev_message,
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pev_noise,
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pev_noise1,
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pev_noise2,
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pev_noise3,
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pev_string_end,
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pev_edict_start,
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pev_chain,
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pev_dmg_inflictor,
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pev_enemy,
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pev_aiment,
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pev_owner,
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pev_groundentity,
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pev_euser1,
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pev_euser2,
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pev_euser3,
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pev_euser4,
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pev_edict_end,
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pev_float_start,
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pev_impacttime,
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pev_starttime,
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pev_idealpitch,
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pev_ideal_yaw,
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pev_pitch_speed,
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pev_yaw_speed,
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pev_ltime,
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pev_nextthink,
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pev_gravity,
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pev_friction,
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pev_frame,
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pev_animtime,
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pev_framerate,
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pev_scale,
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pev_renderamt,
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pev_health,
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pev_frags,
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pev_takedamage,
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pev_max_health,
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pev_teleport_time,
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pev_armortype,
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pev_armorvalue,
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pev_dmg_take,
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pev_dmg_save,
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pev_dmg,
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pev_dmgtime,
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pev_speed,
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pev_air_finished,
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pev_pain_finished,
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pev_radsuit_finished,
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pev_maxspeed,
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pev_fov,
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pev_flFallVelocity,
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pev_fuser1,
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pev_fuser2,
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pev_fuser3,
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pev_fuser4,
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pev_float_end,
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pev_int_start,
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pev_fixangle,
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pev_modelindex,
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pev_viewmodel,
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pev_weaponmodel,
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pev_movetype,
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pev_solid,
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pev_skin,
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pev_body,
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pev_effects,
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pev_light_level,
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pev_sequence,
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pev_gaitsequence,
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pev_rendermode,
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pev_renderfx,
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pev_weapons,
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pev_deadflag,
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pev_button,
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pev_impulse,
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pev_spawnflags,
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pev_flags,
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pev_colormap,
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pev_team,
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pev_waterlevel,
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pev_watertype,
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pev_playerclass,
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pev_weaponanim,
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pev_pushmsec,
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pev_bInDuck,
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pev_flTimeStepSound,
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pev_flSwimTime,
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pev_flDuckTime,
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pev_iStepLeft,
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pev_gamestate,
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pev_oldbuttons,
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pev_groupinfo,
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pev_iuser1,
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pev_iuser2,
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pev_iuser3,
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pev_iuser4,
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pev_int_end,
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pev_byte_start,
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pev_controller_0,
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pev_controller_1,
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pev_controller_2,
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pev_controller_3,
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pev_blending_0,
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pev_blending_1,
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pev_byte_end,
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pev_bytearray_start,
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pev_controller,
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pev_blending,
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pev_bytearray_end,
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pev_vecarray_start,
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pev_origin,
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pev_oldorigin,
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pev_velocity,
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pev_basevelocity,
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pev_clbasevelocity,
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pev_movedir,
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pev_angles,
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pev_avelocity,
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pev_v_angle,
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pev_endpos,
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pev_startpos,
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pev_absmin,
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pev_absmax,
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pev_mins,
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pev_maxs,
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pev_size,
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pev_rendercolor,
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pev_view_ofs,
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pev_vuser1,
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pev_vuser2,
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pev_vuser3,
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pev_vuser4,
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pev_punchangle,
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pev_vecarray_end
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};
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new const _ENUMWRAPPER[pev_vecarray_end + 1] = {
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0,
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EV_SZ_classname,
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EV_SZ_globalname,
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EV_SZ_model,
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EV_SZ_target,
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EV_SZ_targetname,
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EV_SZ_netname,
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EV_SZ_message,
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EV_SZ_noise,
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EV_SZ_noise1,
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EV_SZ_noise2,
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EV_SZ_noise3,
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0,
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0,
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EV_ENT_chain,
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EV_ENT_dmg_inflictor,
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EV_ENT_enemy,
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EV_ENT_aiment,
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EV_ENT_owner,
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EV_ENT_groundentity,
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EV_ENT_euser1,
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EV_ENT_euser2,
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EV_ENT_euser3,
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EV_ENT_euser4,
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0,
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0,
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EV_FL_impacttime,
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EV_FL_starttime,
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EV_FL_idealpitch,
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EV_FL_ideal_yaw,
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EV_FL_pitch_speed,
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EV_FL_yaw_speed,
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EV_FL_ltime,
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EV_FL_nextthink,
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EV_FL_gravity,
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EV_FL_friction,
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EV_FL_frame,
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EV_FL_animtime,
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EV_FL_framerate,
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EV_FL_scale,
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EV_FL_renderamt,
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EV_FL_health,
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EV_FL_frags,
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EV_FL_takedamage,
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EV_FL_max_health,
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EV_FL_teleport_time,
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EV_FL_armortype,
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EV_FL_armorvalue,
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EV_FL_dmg_take,
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EV_FL_dmg_save,
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EV_FL_dmg,
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EV_FL_dmgtime,
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EV_FL_speed,
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EV_FL_air_finished,
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EV_FL_pain_finished,
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EV_FL_radsuit_finished,
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EV_FL_maxspeed,
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EV_FL_fov,
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EV_FL_flFallVelocity,
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EV_FL_fuser1,
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EV_FL_fuser2,
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EV_FL_fuser3,
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EV_FL_fuser4,
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0,
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0,
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EV_INT_fixangle,
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EV_INT_modelindex,
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-1, // pev_viewmodel
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-1, // pev_weaponmodel
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EV_INT_movetype,
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EV_INT_solid,
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EV_INT_skin,
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EV_INT_body,
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EV_INT_effects,
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EV_INT_light_level,
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EV_INT_sequence,
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EV_INT_gaitsequence,
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EV_INT_rendermode,
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EV_INT_renderfx,
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EV_INT_weapons,
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EV_INT_deadflag,
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EV_INT_button,
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EV_INT_impulse,
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EV_INT_spawnflags,
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EV_INT_flags,
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EV_INT_colormap,
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EV_INT_team,
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EV_INT_waterlevel,
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EV_INT_watertype,
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EV_INT_playerclass,
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EV_INT_weaponanim,
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EV_INT_pushmsec,
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EV_INT_bInDuck,
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EV_INT_flTimeStepSound,
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EV_INT_flSwimTime,
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EV_INT_flDuckTime,
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EV_INT_iStepLeft,
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EV_INT_gamestate,
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EV_INT_oldbuttons,
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EV_INT_groupinfo,
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EV_INT_iuser1,
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EV_INT_iuser2,
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EV_INT_iuser3,
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EV_INT_iuser4,
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0,
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0,
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EV_BYTE_controller1,
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EV_BYTE_controller2,
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EV_BYTE_controller3,
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EV_BYTE_controller4,
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EV_BYTE_blending1,
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EV_BYTE_blending2,
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0,
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0,
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-1, // bytearray controller
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-1, // bytearray blending
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0,
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0,
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EV_VEC_origin,
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EV_VEC_oldorigin,
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EV_VEC_velocity,
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EV_VEC_basevelocity,
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EV_VEC_clbasevelocity,
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EV_VEC_movedir,
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EV_VEC_angles,
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EV_VEC_avelocity,
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EV_VEC_v_angle,
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EV_VEC_endpos,
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EV_VEC_startpos,
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EV_VEC_absmin,
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EV_VEC_absmax,
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EV_VEC_mins,
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EV_VEC_maxs,
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EV_VEC_size,
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EV_VEC_rendercolor,
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EV_VEC_view_ofs,
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EV_VEC_vuser1,
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EV_VEC_vuser2,
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EV_VEC_vuser3,
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EV_VEC_vuser4,
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EV_VEC_punchangle,
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0,
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}
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stock pev(_index, _value, {Float, Sql, Result, _}:...) {
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if (_value > pev_string_start && _value < pev_string_end) {
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const BUFFERSIZE = 511
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new buffer[BUFFERSIZE + 1]
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if (!entity_get_string(_index, _ENUMWRAPPER[_value], buffer, getarg(3) < BUFFERSIZE ? getarg(3) : BUFFERSIZE))
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return 0
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new const STRLEN = strlen(buffer)
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new const MAXLEN = getarg(3)
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new i
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for (i = 0; i < STRLEN && i < MAXLEN && setarg(2, i, buffer[i]); i++) {}
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return setarg(2, i, '^0')
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}
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else if (_value > pev_edict_start && _value < pev_edict_end) {
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return entity_get_edict(_index, _ENUMWRAPPER[_value])
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}
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else if (_value > pev_float_start && _value < pev_float_end) {
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return setarg(2, 0, _:entity_get_float(_index, _ENUMWRAPPER[_value]))
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}
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else if (_value > pev_int_start && _value < pev_int_end) {
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return entity_get_int(_index, _ENUMWRAPPER[_value])
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}
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else if (_value > pev_byte_start && _value < pev_byte_end) {
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return entity_get_byte(_index, _ENUMWRAPPER[_value])
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}
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else if (_value > pev_vecarray_start && _value < pev_vecarray_end) {
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new Float:vector[3]
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entity_get_vector(_index, _ENUMWRAPPER[_value], vector)
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if (!setarg(2, 0, _:vector[0]) || !setarg(2, 1, _:vector[1]) || !setarg(2, 2, _:vector[2]))
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return 0
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return 1
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}
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else if (_value == pev_controller) {
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if (!setarg(2, 0, entity_get_byte(_index, EV_BYTE_controller1)) || setarg(2, 1, entity_get_byte(_index, EV_BYTE_controller2)) || setarg(2, 2, entity_get_byte(_index, EV_BYTE_controller3)) || setarg(2, 3, entity_get_byte(_index, EV_BYTE_controller4)))
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return 0
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return 1
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}
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else if (_value == pev_blending) {
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if (!setarg(2, 0, entity_get_byte(_index, EV_BYTE_blending1)) || setarg(2, 1, entity_get_byte(_index, EV_BYTE_blending2)))
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return 0
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return 1
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}
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return 0
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}
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stock set_pev(_index, _value, {Float, Sql, Result, _}:...) {
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if (_value > pev_string_start && _value < pev_string_end) {
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new string[512], i = 0
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do string[i] = getarg(2, i); while (string[i++] != '^0' && i < 512)
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return entity_set_string(_index, _ENUMWRAPPER[_value], string)
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}
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else if (_value > pev_edict_start && _value < pev_edict_end) {
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return entity_set_edict(_index, _ENUMWRAPPER[_value], getarg(2))
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}
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else if (_value > pev_float_start && _value < pev_float_end) {
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return entity_set_float(_index, _ENUMWRAPPER[_value], Float:getarg(2))
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}
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else if (_value > pev_int_start && _value < pev_int_end) {
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return entity_set_int(_index, _ENUMWRAPPER[_value], getarg(2))
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}
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else if (_value > pev_byte_start && _value < pev_byte_end) {
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return entity_set_byte(_index, _ENUMWRAPPER[_value], getarg(2))
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}
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else if (_value > pev_vecarray_start && _value < pev_vecarray_end) {
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new Float:vector[3]
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vector[0] = Float:getarg(2, 0); vector[1] = Float:getarg(2, 1); vector[2] = Float:getarg(2, 2);
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return entity_set_vector(_index, _ENUMWRAPPER[_value], vector)
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}
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else if (_value == pev_controller) {
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return entity_set_byte(_index, EV_BYTE_controller1, getarg(2, 0)) && entity_set_byte(_index, EV_BYTE_controller2, getarg(2, 1)) && entity_set_byte(_index, EV_BYTE_controller3, getarg(2, 2)) && entity_set_byte(_index, EV_BYTE_controller4, getarg(2, 3))
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}
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else if (_value == pev_blending) {
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return entity_set_byte(_index, EV_BYTE_blending1, getarg(2, 0)) && entity_set_byte(_index, EV_BYTE_blending2, getarg(2, 1))
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}
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return 0
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}
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