Merged in new ts includes

This commit is contained in:
David Anderson 2005-08-25 07:13:48 +00:00
parent b271b01b13
commit 4dad81af30
3 changed files with 80 additions and 44 deletions

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@ -1,6 +1,6 @@
/* TSXMod functions
/* TSFUN constants
*
* (c) 2004, SidLuke
* (c) 2005, Suzuka
* This file is provided as is (no warranties).
*/
@ -11,6 +11,7 @@
#define TSMAX_WEAPONS 44 // 37 + throwing knife + brekable + 5 custom weapon slots
#define TSPWUP_NONE 0
#define TSPWUP_RANDOM 0
#define TSPWUP_SLOWMO 1
#define TSPWUP_INFAMMO 2
@ -34,7 +35,23 @@
#define TSA_SILENCER 1
#define TSA_LASERSIGHT 2
#define TSA_FLASHLIGHT 4
#define TSA_SCOPE 8
#define TSA_SCOPE 8
#define TSMSG_NORMAL 6
#define TSMSG_WAITING 11
#define TSMSG_DEAD 1
#define TSMSG_KILLER 2
#define TSMSG_DEMOLITION 3
#define TSMSG_SPECIALIST 4
#define TSMSG_UNSTOPPABLE 5
#define TSMSG_THEONE 10
#define STUNT_NONE 0
#define STUNT_DUCK 1
#define STUNT_ROLL 2
#define STUNT_DIVE 3
#define STUNT_GETUP 4
#define STUNT_FLIP 5
enum {
TSW_GLOCK18 = 1,

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@ -1,46 +1,90 @@
/* TSFUN functions
/* TSFUN
*
* (c) 2004, Twilight Suzuka
* (c) 2005, Twilight Suzuka
* This file is provided as is (no warranties).
*/
#if defined _tsfun_included
#if defined _tsxfun_included
#endinput
#endif
#define _tsfun_included
#define _tsxfun_included
#include <tsconst>
/************* Shared Natives Start ********************************/
/* Forward types */
enum {
XMF_DAMAGE = 0,
XMF_DEATH,
}
#pragma library tsfun
/* Function is called after player to player attacks ,
* if players were damaged by teammate TA is set to 1 */
forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
/* Function is called after player death ,
* if player was killed by teammate TK is set to 1 */
forward client_death(killer,victim,wpnindex,hitplace,TK);
/************* Shared Natives End ********************************/
/* Function is called just before a kung foo attack is done,
* damage and time length may be altered with natives.
* Return PLUGIN_HANDLED to stop attack. */
forward KungFoo_Attack(id,Float:time,Float:damage);
forward Melee_Attack(id,Float:time,Float:damage);
// Returns when someone stunts, after they do it.
forward client_stunt(id,stunttype);
/* Function is called when powerups are ran,
* Returns value of powerup. Use TSPWUP_*'s
* to find exactly which one it is. */
forward client_powerup(id,powerup);
/* weapon logname to weapon name convertion */
native ts_wpnlogtoname(logname[],name[],len);
/* weapon logname to weapon index convertion */
native ts_wpnlogtoid(logname[]);
native Float:ts_getusertime( index );
native ts_setusertime( index, Float:time );
native ts_getusercash( index );
native ts_setusercash( index, money );
native ts_getuserslots( index );
native ts_setuserslots( index, slots );
stock ts_has_stored_superjump(id) return (ts_getuseritems(id) & TSITEM_SUPERJUMP)
stock ts_has_stored_kungfoo(id) return (ts_getuseritems(id) & TSITEM_KUNGFU)
stock ts_has_stored_slowmo(id) return (ts_getuserpwup(id) == TSPWUP_SLOWMO)
native ts_getuserstate( index )
native ts_getuserwpn( index,&ammo,&clip,&mode,&extra );
native ts_getuserspace( index );
stock ts_has_stored_infammo(id) return (ts_getuserpwup(id) == TSPWUP_INFAMMO)
stock ts_has_stored_slowpause(id) return (ts_getuserpwup(id) == TSPWUP_SLOWPAUSE)
stock ts_has_stored_dfirerate(id) return (ts_getuserpwup(id) == TSPWUP_DFIRERATE)
native ts_getuserkillflags(killer);
native ts_getkillingstreak( index );
native ts_getuserlastfrag( index );
stock ts_has_stored_grenade(id) return (ts_getuserpwup(id) == TSPWUP_GRENADE)
stock ts_has_stored_health(id) return (ts_getuserpwup(id) == TSPWUP_HEALTH)
stock ts_has_stored_armor(id) return (ts_getuserpwup(id) == TSPWUP_ARMOR)
native ts_giveweapon( index,weapon,clips,extra );
native ts_getuserpwup( index );
stock ts_has_slowmo(id) return (ts_getuserpwup(id) &TSPWUP_SLOWMO);
stock ts_has_infammo(id) return (ts_getuserpwup(id) &TSPWUP_INFAMMO);
stock ts_has_slowpause(id) return (ts_getuserpwup(id) &TSPWUP_SLOWPAUSE);
stock ts_has_dfirerate(id) return (ts_getuserpwup(id) &TSPWUP_DFIRERATE);
stock ts_has_grenade(id) return (ts_getuserpwup(id) &TSPWUP_GRENADE);
stock ts_has_health(id) return (ts_getuserpwup(id) &TSPWUP_HEALTH);
stock ts_has_armor(id) return (ts_getuserpwup(id) &TSPWUP_ARMOR);
/* Function will create pwup entity and return its index (pwupent) */
native ts_createpwup( pwup );
native ts_givepwup( index,pwupent );
native ts_setpddata( knifeoffset );
// Alters a fu attack. Use with fu forward
native ts_set_fuattack(id,Float:time,Float:damage)
@ -97,4 +141,4 @@ native ts_is_running_powerup(id)
// Highly experimental command which overrides powerup types.
// Use if a powerup is already running, or if a powerup is not running.
// Safe to use in powerup forward.
native ts_force_run_powerup(id,PWUP_TYPE)
native ts_force_run_powerup(id,PWUP_TYPE)

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@ -9,7 +9,6 @@
#endif
#define _tsx_included
#include <tsconst>
#include <tsstats>
#pragma library tsx
@ -59,28 +58,4 @@ native xmod_get_stats_size();
/* Returns 1 if true */
native xmod_is_custom_wpn(wpnindex);
/************* Shared Natives End ********************************/
/* weapon logname to weapon name convertion */
native ts_wpnlogtoname(logname[],name[],len);
/* weapon logname to weapon index convertion */
native ts_wpnlogtoid(logname[]);
native ts_getuserwpn( index,&ammo,&clip,&mode,&extra );
native ts_getusercash( index );
native ts_getuserspace( index );
native ts_getuserpwup( index,&Value );
native ts_getuseritems( index );
native ts_getuserkillflags(killer);
native ts_getkillingstreak( index );
native ts_getuserlastfrag( index );
native ts_giveweapon( index,weapon,clips,extra );
/* Function will create pwup entity and return its index (pwupent) */
native ts_createpwup( pwup );
native ts_givepwup( index,pwupent );
native ts_setpddata( knifeoffset );
/************* Shared Natives End ********************************/