Removing support for NS 2.01.

(Ignore last commit comment.  I'm a CVS newbie.)
This commit is contained in:
Steve Dudenhoeffer 2004-07-22 13:09:28 +00:00
parent 9f868f27ff
commit 521d6ee7d2

View File

@ -8,15 +8,6 @@
#endif
#define NS_INC
/* This is the only option to configure.
Set this to 2 if you're using an NS 2.01 server, and recompile your scripts.
Leave it at 3 if you're using an NS 3.0 beta server.
*/
#if !defined NS_VERSION
#define NS_VERSION 3
#endif
#include <ns_const>
@ -31,7 +22,7 @@ forward client_built(idPlayer,idStructure,type,impulse);
native ns_is_combat();
/* Sends a popup to a player. Set target to 0 to send to everybody. Message length is 188 characters. The last parameter, if set to 1, will only display when the player has cl_autohelp set to 1. */
native ns_popup(target,szMsg[188],ah=0)
native ns_popup(target,szMsg[180],ah=0)
/* Sets a player model. Omit the second parameter to return to default.
Note: This does *not* change back on death, team switch, gestations, etc. */
@ -72,7 +63,7 @@ native ns_set_mask(id,mask,value);
Number is any other value:
The index of the #th matching structure is returned.
*/
native ns_get_build(classname[],builtOnly=1,Number=0,NSVersion=NS_VERSION);
native ns_get_build(classname[],builtOnly=1,Number=0);
/* Returns if the player has the weapon or not in their pev->weapons field.
set "setweapon" to 0 to turn the bit off, set to 1 to turn it on. Or omit it to just return the value. */