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Added cs_get_user_hasprim()
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@ -1308,6 +1308,24 @@ static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set
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return 1;
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return 1;
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}
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}
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static cell AMX_NATIVE_CALL cs_get_user_hasprimary(AMX *amx, cell *params) // cs_get_user_hasprimary(index); = 1 param
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{
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// Return 1 if user has a primary or shield (actually just return the value at the offset)
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// params[1] = user index
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// Check player
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Make into edict pointer
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edict_t *pPlayer = INDEXENT(params[1]);
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return *((int *)pPlayer->pvPrivateData + OFFSET_PRIMARYWEAPON);
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}
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AMX_NATIVE_INFO cstrike_Exports[] = {
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AMX_NATIVE_INFO cstrike_Exports[] = {
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{"cs_set_user_money", cs_set_user_money},
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{"cs_set_user_money", cs_set_user_money},
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{"cs_get_user_money", cs_get_user_money},
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{"cs_get_user_money", cs_get_user_money},
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@ -1338,6 +1356,7 @@ AMX_NATIVE_INFO cstrike_Exports[] = {
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{"cs_reset_user_model", cs_reset_user_model},
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{"cs_reset_user_model", cs_reset_user_model},
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{"cs_set_weapon_ammo", cs_set_weapon_ammo},
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{"cs_set_weapon_ammo", cs_set_weapon_ammo},
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{"cs_get_weapon_ammo", cs_get_weapon_ammo},
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{"cs_get_weapon_ammo", cs_get_weapon_ammo},
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{"cs_get_user_hasprim", cs_get_user_hasprimary},
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//------------------- <-- max 19 characters!
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//------------------- <-- max 19 characters!
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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@ -55,6 +55,7 @@
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// "player" entities
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// "player" entities
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#define OFFSET_TEAM 114 + EXTRAOFFSET // same as STEAM
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#define OFFSET_TEAM 114 + EXTRAOFFSET // same as STEAM
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET // same as STEAM
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET // same as STEAM
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//#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET // not confirmed (very likely it's the same though)
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#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET // same as STEAM
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#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET // same as STEAM
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#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET // same as STEAM
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#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET // same as STEAM
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#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET // same as STEAM
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#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET // same as STEAM
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@ -88,6 +89,7 @@
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// "player" entities
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// "player" entities
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#define OFFSET_TEAM 114 + EXTRAOFFSET
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#define OFFSET_TEAM 114 + EXTRAOFFSET
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET
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#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
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#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
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#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
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#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
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#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
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#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
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#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
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@ -67,6 +67,10 @@ native cs_set_user_defuse(index, defusekit = 1, r = 0, g = 160, b = 0, icon[] =
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*/
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*/
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native cs_get_user_buyzone(index);
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native cs_get_user_buyzone(index);
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/* Returns 1 when user has a primary weapon OR a shield in inventory, else 0.
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*/
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native cs_get_user_hasprim(index);
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/* Get user model.
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/* Get user model.
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*/
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*/
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native cs_get_user_model(index, model[], len);
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native cs_get_user_model(index, model[], len);
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