fixed so it's now possible to shoot and break func_breakable:s again :-)

This commit is contained in:
Johnny Bergström 2004-03-12 07:42:54 +00:00
parent d0965d38c8
commit 7d1a26e4ca

View File

@ -884,12 +884,21 @@ void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentT
TRACE_LINE(v1, v2, fNoMonsters, pentToSkip, ptr); // pentToSkip gotta be the one that is shooting, so filter it
if ( !(
int hitIndex = ENTINDEX(ptr->pHit);
if (hitIndex >= 1 && hitIndex <= gpGlobals->maxClients) {
if ( !(
g_zones_getHit[hitIndex] & (1 << ptr->iHitgroup) // can ptr->pHit get hit in ptr->iHitgroup at all?
&& g_zones_toHit[hitIndex] & (1 << ptr->iHitgroup) ) // can pentToSkip hit other people in that hit zone?
) {
ptr->flFraction = 1.0; // set to not hit anything (1.0 = shot doesn't hit anything)
}
}
/* if ( !(
g_zones_getHit[ENTINDEX(ptr->pHit)] & (1 << ptr->iHitgroup) // can ptr->pHit get hit in ptr->iHitgroup at all?
&& g_zones_toHit[ENTINDEX(pentToSkip)] & (1 << ptr->iHitgroup) ) // can pentToSkip hit other people in that hit zone?
) {
ptr->flFraction = 1.0; // set to not hit anything (1.0 = shot doesn't hit anything)
}
}*/
RETURN_META(MRES_SUPERCEDE);