amxmodx/dlls/fun/fun.cpp

1013 lines
28 KiB
C++
Executable File

/* AMX Mod X
* Fun Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include "fun.h"
/*
JGHG says:
Ok this is what I use below, it may probably not be right with all natives etc but I try to maintain this style to natives.
Note that this is still very much subject to change, regarding return values etc!
(Ok I haven't checked all natives that they comply with this yet, this is just a model I'm working on and which I might implement soon.)
static cell AMX_NATIVE_CALL nativename(AMX *amx, cell *params) // nativename(argument1, argument2); = 2 params
{
// Description what this native does. <--- Description what this native does
// params[1] = argument1 <--- Description of each argument, so we don't have to allocate new variables and can
// params[2] = argument2 <--- use the ones in params[n] directly, to save some time.
// Check receiver and sender validity. <--- Check ents, maybe need to do this better and more proper later?
if (params[1] < 1 || params[1] > gpGlobals->maxClients
|| params[2] < 1 || params[2] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE); <--- Call this, it will end up as RUN TIME ERROR 10 in server console.
return 0; <--- Standard return 0 with run time errors? (note in small only 0 returns false, everything else returns true)
}
// Get * pointer.
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) { <--- Test this pointer this way, return 0...
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
return 1 <--- If native succeeded, return 1, if the native isn't supposed to return a specific value.
Note: Should be able to do: if (thenative()) and it should return false when it fails, and true when succeeds... is -1 treated as false, or is 0 a must?
}
*/
// ######## Utils:
void FUNUTIL_ResetPlayer(int index)
{
// Reset silent slippers
g_silent[index] = false;
// Reset hitzones
g_zones_toHit[index] = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG);
g_zones_getHit[index] = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG);
}
// ######## Natives:
static cell AMX_NATIVE_CALL get_client_listening(AMX *amx, cell *params) // get_client_listening(receiver, sender); = 2 params
{
// Gets who can listen to who.
// params[1] = receiver
// params[2] = sender
// Check receiver and sender validity.
if (params[1] < 1 || params[1] > gpGlobals->maxClients
|| params[2] < 1 || params[2] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// GET- AND SETCLIENTLISTENING returns "qboolean", an int, probably 0 or 1...
return GETCLIENTLISTENING(params[1], params[2]);
}
static cell AMX_NATIVE_CALL set_client_listening(AMX *amx, cell *params) // set_client_listening(receiver, sender, listen); = 3 params
{
// Sets who can listen to who.
// params[1] = receiver
// params[2] = sender
// params[3] = listen
// Check receiver and sender validity.
if (params[1] < 1 || params[1] > gpGlobals->maxClients
|| params[2] < 1 || params[2] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make a check on params[3] here later, and call run time error when it's wrong.
// To do: find out the possible values to set (0, 1?)
// GET- AND SETCLIENTLISTENING returns "qboolean", an int, probably 0 or 1...
return SETCLIENTLISTENING(params[1], params[2], params[3]);
}
static cell AMX_NATIVE_CALL set_user_godmode(AMX *amx, cell *params) // set_user_godmode(index, godmode = 0); = 2 params
{
/* Sets player godmode. If you want to disable godmode set only first parameter. */
// params[1] = index
// params[2] = godmode = 0
// Check index.
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Get player pointer.
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
if (params[2] == 1) {
// Enable godmode
pPlayer->v.takedamage = 0.0; // 0.0, the player doesn't seem to be able to get hurt.
}
else {
// Disable godmode
pPlayer->v.takedamage = 2.0; // 2.0 seems to be standard value?
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_godmode(AMX *amx, cell *params) // get_user_godmode(index); = 1 param
{
/* Returns 1 if godmode is set. */
// params[1] = index
// Check index.
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Get player pointer.
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int godmode = 0;
if (pPlayer->v.takedamage == 0.0) {
// God mode is enabled
godmode = 1;
}
return godmode;
}
static cell AMX_NATIVE_CALL give_item(AMX *amx, cell *params) // native give_item(index, const item[]); = 2 params
{
/* Gives item to player, name of item can start
* with weapon_, ammo_ and item_. This event
* is announced with proper message to all players. */
// params[1] = index
// params[2] = item...
// Check index.
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Get player pointer.
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Create item entity pointer
edict_t *pItemEntity;
// Make an "intstring" out of 2nd parameter
int length;
const char *szItem = GET_AMXSTRING(amx, params[2], 1, length);
//string_t item = MAKE_STRING(szItem);
string_t item = ALLOC_STRING(szItem); // Using MAKE_STRING makes "item" contents get lost when we leave this scope! ALLOC_STRING seems to allocate properly...
// Create the entity, returns to pointer
pItemEntity = CREATE_NAMED_ENTITY(item);
VARS(pItemEntity)->origin = VARS(pPlayer)->origin; // nice to do VARS(ent)->origin instead of ent->v.origin? :-I
pItemEntity->v.spawnflags |= SF_NORESPAWN;
MDLL_Spawn(pItemEntity);
MDLL_Touch(pItemEntity, ENT(pPlayer));
return 1;
}
static cell AMX_NATIVE_CALL spawn(AMX *amx, cell *params) // spawn(id) = 1 param
{
// Spawns an entity, this can be a user/player -> spawns at spawnpoints, or created entities seems to need this as a final "kick" into the game? :-)
// params[1] = entity to spawn
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
edict_t *pEnt = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pEnt)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
MDLL_Spawn(pEnt);
return 1;
}
static cell AMX_NATIVE_CALL set_user_health(AMX *amx, cell *params) // set_user_health(index, health); = 2 arguments
{
// Sets user health. If health is 0 and below, also kill...
// params[1] = index
// params[2] = health
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Kill if health too low.
if (params[2] > 0)
pPlayer->v.health = float(params[2]);
else
MDLL_ClientKill(pPlayer);
return 1;
}
static cell AMX_NATIVE_CALL set_user_frags(AMX *amx, cell *params) // set_user_frags(index, frags); = 2 arguments
{
// Sets user frags.
// params[1] = index
// params[2] = frags
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
pPlayer->v.frags = params[2];
return 1;
}
static cell AMX_NATIVE_CALL set_user_armor(AMX *amx, cell *params) // set_user_armor(index, armor); = 2 arguments
{
// Sets user armor.
// params[1] = index
// params[2] = armor
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
pPlayer->v.armorvalue = params[2];
return 1;
}
static cell AMX_NATIVE_CALL set_user_origin(AMX *amx, cell *params) // set_user_origin(index, origin[3]); = 2 arguments
{
// Sets user origin.
// params[1] = index
// params[2] = origin
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
cell *newVectorCell = GET_AMXADDR(amx, params[2]);
SET_SIZE(pPlayer, pPlayer->v.mins, pPlayer->v.maxs);
SET_ORIGIN(pPlayer, Vector((float)newVectorCell[0], (float)newVectorCell[1], (float)newVectorCell[2]));
return 1;
}
static cell AMX_NATIVE_CALL set_user_rendering(AMX *amx, cell *params) // set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16); = 7 arguments
{
// Sets user rendering.
// params[1] = index
// params[2] = fx
// params[3] = r
// params[4] = g
// params[5] = b
// params[6] = render
// params[7] = amount
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
pPlayer->v.renderfx = params[2];
Vector newVector = Vector(float(params[3]), float(params[4]), float(params[5]));
pPlayer->v.rendercolor = newVector;
pPlayer->v.rendermode = params[6];
pPlayer->v.renderamt = params[7];
return 1;
}
static cell AMX_NATIVE_CALL set_user_maxspeed(AMX *amx, cell *params) // set_user_maxspeed(index, Float:speed = -1.0) = 2 arguments
{
// Sets user maxspeed.
// params[1] = index
// params[2] = speed (should be -1.0 if not specified) (JGHG: unspecified parameters seems to always be -1.0!)
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
//pPlayer->v.maxspeed = ; // JGHG: Gotta love the way to get floats from parameters :-P
SETCLIENTMAXSPEED(pPlayer, *(float *)((void *)&params[2]));
return 1;
}
static cell AMX_NATIVE_CALL get_user_maxspeed(AMX *amx, cell *params) // Float:get_user_maxspeed(index) = 1 argument
{
// Gets user maxspeed.
// params[1] = index
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
return *(cell*)((void *)&(pPlayer->v.maxspeed)); // The way to return floats... (sigh)
}
static cell AMX_NATIVE_CALL set_user_gravity(AMX *amx, cell *params) // set_user_gravity(index, Float:gravity = 1.0) = 2 arguments
{
// Sets user gravity.
// params[1] = index
// params[2] = gravity (=-1.0)
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
pPlayer->v.gravity = *(float *)((void *)&params[2]); // JGHG: Gotta love the way to get floats from parameters :-P
return 1;
}
static cell AMX_NATIVE_CALL get_user_gravity(AMX *amx, cell *params) // Float:get_user_gravity(index) = 1 argument
{
// Gets user gravity.
// params[1] = index
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
return *(cell*)((void *)&(pPlayer->v.gravity)); // The way to return floats... (sigh)
}
/*static cell AMX_NATIVE_CALL set_hitzones(AMX *amx, cell *params) // set_hitzones(body = 255) = 1 argument
{
// Sets "hitable" zones.
// params[1] = body hitzones
//native set_user_hitzones(index=0,target=0,body=255);
//set_user_hitzones(id, 0, 0) // Makes ID not able to shoot EVERYONE - id can shoot on 0 (all) at 0
//set_user_hitzones(0, id, 0) // Makes EVERYONE not able to shoot ID - 0 (all) can shoot id at 0
g_body = params[1];
return 1;
}*/
/*static cell AMX_NATIVE_CALL get_hitzones(AMX *amx, cell *params) // get_hitzones() = 0 arguments
{
// Gets hitzones.
return g_body;
}*/
static cell AMX_NATIVE_CALL set_user_hitzones(AMX *amx, cell *params) // set_user_hitzones(index = 0, target = 0, body = 255); = 3 arguments
{
// Sets user hitzones.
// params[1] = the one(s) who shoot(s), shooter
int shooter = params[1];
if (shooter == -1)
shooter = 0;
// params[2] = the one getting hit
int gettingHit = params[2];
if (gettingHit == -1)
gettingHit = 0;
// params[3] = specified hit zones
int hitzones = params[3];
if (hitzones == -1)
hitzones = 255;
//set_user_hitzones(id, 0, 0) // Makes ID not able to shoot EVERYONE - id can shoot on 0 (all) at 0
//set_user_hitzones(0, id, 0) // Makes EVERYONE not able to shoot ID - 0 (all) can shoot id at 0
if (shooter == 0 && gettingHit == 0) {
// set hitzones for ALL, both where people can hit and where they can _get_ hit.
for (int i = 1; i <= 32; i++) {
g_zones_toHit[i] = hitzones;
g_zones_getHit[i] = hitzones;
}
}
else {
if (shooter == 0) {
// "All" shooters, target (gettingHit) should be existing player id
if (gettingHit < 1 || gettingHit > gpGlobals->maxClients) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Where can gettingHit get hit by all?
g_zones_getHit[gettingHit] = hitzones;
}
else {
// "shooter" will now only be able to hit other people in "hitzones". (target should be 0 here)
g_zones_toHit[shooter] = hitzones;
}
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_hitzones(AMX *amx, cell *params) // get_user_hitzones(index, target); = 2 arguments
{
// Gets user hitzones.
// params[1] = if this is not 0, return what zones this player can hit
int shooter = params[1];
// params[2] = if shooter was 0, and if this is a player, return what zones this player can get hit in, else... make runtime error?
int gettingHit = params[2];
if (shooter) {
if (FNullEnt(shooter)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
return g_zones_toHit[shooter];
}
else {
if (!gettingHit) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
else {
if (FNullEnt(gettingHit)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
else {
return g_zones_getHit[gettingHit];
}
}
}
}
static cell AMX_NATIVE_CALL set_user_noclip(AMX *amx, cell *params) // set_user_noclip(index, noclip = 0); = 2 arguments
{
// Sets user to no clipping mode.
// params[1] = index
// params[2] = no clip or not...
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check validity.
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
if (params[2] == 1)
pPlayer->v.movetype = MOVETYPE_NOCLIP;
else
pPlayer->v.movetype = MOVETYPE_WALK;
return 1;
}
static cell AMX_NATIVE_CALL get_user_noclip(AMX *amx, cell *params) // get_user_noclip(index); = 1 argument
{
// Gets user noclip.
// params[1] = index
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check validity.
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
return pPlayer->v.movetype == MOVETYPE_NOCLIP;
}
// JustinHoMi made this one originally
static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params) // set_user_footsteps(id, set = 1); = 2 params
{
// Gives player silent footsteps.
// if set=0 it will return footsteps to normal
// params[1] = index of player
// params[2] = 0 = normal footstep sound, 1 = silent slippers
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check validity.
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
if (params[2]) {
pPlayer->v.flTimeStepSound = 999;
g_silent[params[1]] = true;
}
else {
pPlayer->v.flTimeStepSound = STANDARDTIMESTEPSOUND;
g_silent[params[1]] = false;
}
return 1;
}
AMX_NATIVE_INFO fun_Exports[] = {
{"get_client_listen", get_client_listening},
{"set_client_listen", set_client_listening},
{"set_user_godmode", set_user_godmode},
{"get_user_godmode", get_user_godmode},
{"set_user_health", set_user_health},
{"give_item", give_item},
{"spawn", spawn},
{"set_user_frags", set_user_frags},
{"set_user_armor", set_user_armor},
{"set_user_origin", set_user_origin},
{"set_user_rendering", set_user_rendering},
{"set_user_maxspeed", set_user_maxspeed},
{"get_user_maxspeed", get_user_maxspeed},
{"set_user_gravity", set_user_gravity},
{"get_user_gravity", get_user_gravity},
{"set_user_hitzones", set_user_hitzones},
{"get_user_hitzones", get_user_hitzones},
{"set_user_noclip", set_user_noclip},
{"get_user_noclip", get_user_noclip},
{"set_user_footsteps", set_user_footsteps},
/////////////////// <--- 19 chars max in current small version
{NULL, NULL}
};
/******************************************************************************************/
void PlayerPreThink(edict_t *pEntity)
{
if (g_silent[ENTINDEX(pEntity)]) {
pEntity->v.flTimeStepSound = 999;
RETURN_META(MRES_HANDLED);
}
RETURN_META(MRES_IGNORED);
}
int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress, char szRejectReason[128])
{
int index = ENTINDEX(pPlayer);
if (index < 1 || index > gpGlobals->maxClients) // This is probably not really necessary... but just in case to not cause out of bounds errors below.
return 1;
// Find out if user is bot (this doesn't seem to be ever called when bot connects though, but leave it here)
const char* auth = GETPLAYERAUTHID(pPlayer);
if (strcmp(auth, "BOT") == 0)
g_bot[index] = true;
else
g_bot[index] = false;
// Reset stuff:
FUNUTIL_ResetPlayer(index);
return 1;
}
void ClientDisconnect(edict_t *pEntity)
{
int index = ENTINDEX(pEntity);
if (index < 1 || index > gpGlobals->maxClients) // This is probably not really necessary... but just in case to not cause out of bounds errors below.
RETURN_META(MRES_IGNORED);
// Reset stuff:
FUNUTIL_ResetPlayer(index);
// Set to be bot until proven not in ClientConnect
g_bot[index] = true;
RETURN_META(MRES_IGNORED);
}
DLL_FUNCTIONS gFunctionTable; /* = {
NULL, // pfnGameInit
NULL, // pfnSpawn
NULL, // pfnThink
NULL, // pfnUse
NULL, // pfnTouch
NULL, // pfnBlocked
NULL, // pfnKeyValue
NULL, // pfnSave
NULL, // pfnRestore
NULL, // pfnSetAbsBox
NULL, // pfnSaveWriteFields
NULL, // pfnSaveReadFields
NULL, // pfnSaveGlobalState
NULL, // pfnRestoreGlobalState
NULL, // pfnResetGlobalState
ClientConnect, // pfnClientConnect
ClientDisconnect, // pfnClientDisconnect
NULL, // pfnClientKill
NULL, // pfnClientPutInServer
NULL, // pfnClientCommand
NULL, // pfnClientUserInfoChanged
NULL, // pfnServerActivate
NULL, // pfnServerDeactivate
PlayerPreThink, // pfnPlayerPreThink
NULL, // pfnPlayerPostThink
NULL, // pfnStartFrame
NULL, // pfnParmsNewLevel
NULL, // pfnParmsChangeLevel
NULL, // pfnGetGameDescription
NULL, // pfnPlayerCustomization
NULL, // pfnSpectatorConnect
NULL, // pfnSpectatorDisconnect
NULL, // pfnSpectatorThink
NULL, // pfnSys_Error
NULL, // pfnPM_Move
NULL, // pfnPM_Init
NULL, // pfnPM_FindTextureType
NULL, // pfnSetupVisibility
NULL, // pfnUpdateClientData
NULL, // pfnAddToFullPack
NULL, // pfnCreateBaseline
NULL, // pfnRegisterEncoders
NULL, // pfnGetWeaponData
NULL, // pfnCmdStart
NULL, // pfnCmdEnd
NULL, // pfnConnectionlessPacket
NULL, // pfnGetHullBounds
NULL, // pfnCreateInstancedBaselines
NULL, // pfnInconsistentFile
NULL, // pfnAllowLagCompensation
};*/
C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
{
if(!pFunctionTable) {
LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable");
return(FALSE);
}
else if(*interfaceVersion != INTERFACE_VERSION) {
LOG_ERROR(PLID, "GetEntityAPI2 version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION);
//! Tell metamod what version we had, so it can figure out who is out of date.
*interfaceVersion = INTERFACE_VERSION;
return(FALSE);
}
gFunctionTable.pfnClientConnect = ClientConnect;
gFunctionTable.pfnClientDisconnect = ClientDisconnect;
//gFunctionTable.pfnClientPutInServer = ClientPutInServer;
gFunctionTable.pfnPlayerPreThink = PlayerPreThink;
memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS));
return(TRUE);
}
/********/
/*void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr)
{
if (g_body == 255) {
RETURN_META(MRES_IGNORED);
}
else {
TRACE_LINE(v1, v2, fNoMonsters, pentToSkip, ptr);
if ( !(g_body & (1 << ptr->iHitgroup)) )
ptr->flFraction = 1.0;
// pentToSkip seems to be the user that is aiming (shooting), so it doesn't accidentally hit himself?
RETURN_META(MRES_SUPERCEDE);
}
}*/
void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr)
{
/* from eiface.h:
// Returned by TraceLine
typedef struct
{
int fAllSolid; // if true, plane is not valid
int fStartSolid; // if true, the initial point was in a solid area
int fInOpen;
int fInWater;
float flFraction; // time completed, 1.0 = didn't hit anything
vec3_t vecEndPos; // final position
float flPlaneDist;
vec3_t vecPlaneNormal; // surface normal at impact
edict_t *pHit; // entity the surface is on
int iHitgroup; // 0 == generic, non zero is specific body part
} TraceResult;
*/
if (g_bot[ENTINDEX(pentToSkip)])
RETURN_META(MRES_IGNORED);
TRACE_LINE(v1, v2, fNoMonsters, pentToSkip, ptr); // pentToSkip gotta be the one that is shooting, so filter it
int hitIndex = ENTINDEX(ptr->pHit);
if (hitIndex >= 1 && hitIndex <= gpGlobals->maxClients) {
if ( !(
g_zones_getHit[hitIndex] & (1 << ptr->iHitgroup) // can ptr->pHit get hit in ptr->iHitgroup at all?
&& g_zones_toHit[hitIndex] & (1 << ptr->iHitgroup) ) // can pentToSkip hit other people in that hit zone?
) {
ptr->flFraction = 1.0; // set to not hit anything (1.0 = shot doesn't hit anything)
}
}
/* if ( !(
g_zones_getHit[ENTINDEX(ptr->pHit)] & (1 << ptr->iHitgroup) // can ptr->pHit get hit in ptr->iHitgroup at all?
&& g_zones_toHit[ENTINDEX(pentToSkip)] & (1 << ptr->iHitgroup) ) // can pentToSkip hit other people in that hit zone?
) {
ptr->flFraction = 1.0; // set to not hit anything (1.0 = shot doesn't hit anything)
}*/
RETURN_META(MRES_SUPERCEDE);
/*
MRES_IGNORED, // plugin didn't take any action
MRES_HANDLED, // plugin did something, but real function should still be called
MRES_OVERRIDE, // call real function, but use my return value
MRES_SUPERCEDE, // skip real function; use my return value
*/
//RETURN_META(MRES_IGNORED);
}
enginefuncs_t meta_engfuncs;
C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion ) {
meta_engfuncs.pfnTraceLine = TraceLine;
memcpy(pengfuncsFromEngine, &meta_engfuncs, sizeof(enginefuncs_t));
return(TRUE);
}
/******************************************************************************************/
C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) {
*pPlugInfo = &Plugin_info;
gpMetaUtilFuncs = pMetaUtilFuncs;
return(TRUE);
}
C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) {
if(!pMGlobals) {
LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals");
return(FALSE);
}
gpMetaGlobals = pMGlobals;
if(!pFunctionTable) {
LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable");
return(FALSE);
}
memcpy(pFunctionTable, &gMetaFunctionTable, sizeof(META_FUNCTIONS));
gpGamedllFuncs = pGamedllFuncs;
// JGHG added stuff below (initing stuff here)
//g_body = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG); // init hs_body
CVAR_REGISTER(&fun_version);
// generic is needed or bots go crazy... don't know what its for otherwise. You can still kill people.
// these hitzones never affect CS knife? ie you can always hit with knife no matter what you set here
//hs_body = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_LEFTARM); // init hs_body
// Set default zones for people to hit and get hit.
for (int i = 1; i <= 32; i++) {
g_zones_toHit[i] = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG);
g_zones_getHit[i] = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG);
// Also set to be bot until proven not in ClientDisconnect (that seems to be only called by real players...)
g_bot[i] = true;
}
// JGHG added stuff above
/*
#define HITGROUP_GENERIC 0 // none == 1
#define HITGROUP_HEAD 1 = 2
#define HITGROUP_CHEST 2 = 4
#define HITGROUP_STOMACH 3 = 8
#define HITGROUP_LEFTARM 4 = 16
#define HITGROUP_RIGHTARM 5 = 32
#define HITGROUP_LEFTLEG 6 = 64
#define HITGROUP_RIGHTLEG 7 = 128
*/
return(TRUE);
}
C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {
if(now && reason) {
return(TRUE);
} else {
return(FALSE);
}
}
#ifdef __linux__
C_DLLEXPORT void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) {
#else
void WINAPI GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) {
#endif
memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
gpGlobals = pGlobals;
}
C_DLLEXPORT int AMX_Query(module_info_s** info) {
*info = &module_info;
return 1;
}
C_DLLEXPORT int AMX_Attach(pfnamx_engine_g* amxeng,pfnmodule_engine_g* meng) {
g_engAmxFunc = amxeng;
g_engModuleFunc = meng;
if(!gpMetaGlobals) REPORT_ERROR(1, "[AMX] Fun module is not attached to metamod (module \"%s\")\n", LOGTAG);
ADD_AMXNATIVES(&module_info, fun_Exports);
return(1);
}
C_DLLEXPORT int AMX_Detach() {
return(1);
}