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added entity_is_on_ground
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@ -132,7 +132,7 @@ stock make_deathmsg(killer,victim,headshot,weapon[])
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write_byte( killer )
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write_byte( killer )
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write_byte( victim )
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write_byte( victim )
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write_byte( headshot )
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write_byte( headshot )
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write_string( weapon )
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write_string( weapon[] )
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message_end()
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message_end()
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return 1
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return 1
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@ -205,12 +205,7 @@ stock get_entity_visibility(entity) {
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return (entity_get_int(entity, EV_INT_effects) & EF_NODRAW)
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return (entity_get_int(entity, EV_INT_effects) & EF_NODRAW)
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}
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}
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stock set_user_velocity(entity, Float:vec[3])
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/* Returns true if entity is on ground, else false. */
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{
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stock entity_is_on_ground(entity) {
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return entity_set_vector(entity, EV_SZ_velocity, vec)
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return entity_get_int(entity, EV_INT_flags) & FL_ONGROUND
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}
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stock get_user_velocity(entity, Flaot:vec[3])
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{
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return entity_get_vector(entity, EV_SZ_velocity, vec)
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}
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}
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