mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-24 13:55:36 +03:00
Merged in original TSFun
This commit is contained in:
parent
ea05af9fe8
commit
a17b879380
@ -32,7 +32,6 @@
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#include "amxxmodule.h"
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#include "tsfun.h"
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void Client_ResetHUD_End(void* mValue)
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{
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if ( mPlayer->IsAlive() )
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@ -44,6 +44,137 @@
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#define TSPWUP_ARMOR 128
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#define TSPWUP_SUPERJUMP 256
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static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params)
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{ // from id to name 3 params id, name, len
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int id = params[1];
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if (id<0 || id>=TSMAX_WEAPONS)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
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}
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static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params)
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{ // from log to name
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=1; i<TSMAX_WEAPONS; i++ )
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{
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if ( strcmp(log,weaponData[i].logname ) == 0 )
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return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params)
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{ // from log to id
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=1; i<TSMAX_WEAPONS; i++ )
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{
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if ( strcmp(log,weaponData[i].logname) == 0 )
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return i;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params)
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{ // from id to log
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int id = params[1];
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if (id<0 || id>=TSMAX_WEAPONS)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
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}
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static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params)
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{
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int id = params[1];
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if (id<1 || id>=TSMAX_WEAPONS)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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if ( weaponData[id].melee )
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return 1;
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return 0;
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}
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static cell AMX_NATIVE_CALL ts_get_user_weapon(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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int wpn = pPlayer->current;
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->weapons[wpn].clip;
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cpTemp = MF_GetAmxAddr(amx,params[3]);
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*cpTemp = pPlayer->weapons[wpn].ammo;
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cpTemp = MF_GetAmxAddr(amx,params[4]);
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*cpTemp = pPlayer->weapons[wpn].mode;
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cpTemp = MF_GetAmxAddr(amx,params[5]);
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*cpTemp = pPlayer->weapons[wpn].attach;
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return wpn;
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}
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static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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int wpn = pPlayer->current;
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->weapons[wpn].clip;
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cpTemp = MF_GetAmxAddr(amx,params[3]);
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*cpTemp = pPlayer->weapons[wpn].ammo;
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return wpn;
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}
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static cell AMX_NATIVE_CALL set_user_cash(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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pPlayer->SetMoney(params[2]);
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->GetMoney();
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}
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static cell AMX_NATIVE_CALL set_user_slots(AMX *amx, cell *params)
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{
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int id = params[1];
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@ -63,6 +194,231 @@ static cell AMX_NATIVE_CALL get_user_slots(AMX *amx, cell *params)
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return pPlayer->GetSlots();
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}
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static cell AMX_NATIVE_CALL get_user_space(AMX *amx, cell *params){
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->space;
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}
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static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->PwUpValue;
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return pPlayer->PwUp;
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}
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static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->items;
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}
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static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->killingSpree;
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}
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static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->lastFrag;
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}
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static cell AMX_NATIVE_CALL get_killflags(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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return pPlayer->killFlags;
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}
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static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params)
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{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( !pPlayer->IsAlive() )
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{
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return 0;
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}
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// can he carry this weapon check ?
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string_t item = MAKE_STRING("ts_groundweapon");
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edict_t *pent = CREATE_NAMED_ENTITY( item );
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if ( FNullEnt( pent ) )
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{
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return 0;
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}
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KeyValueData pkvd;
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char szTemp[16];
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sprintf(szTemp,"%d",(int)params[2]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "tsweaponid"; // weapon
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "wduration"; // duration
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pkvd.szValue = "180";
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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sprintf(szTemp,"%d",(int)params[3]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "wextraclip"; // clips
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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sprintf(szTemp,"%d",(int)params[4]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope..
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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/*
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pkvd.szClassName = "ts_groundweapon";
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pkvd.szKeyName = "message";
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pkvd.szValue = "";
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pMDLL_KeyValue(pEntity, &pkvd);
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*/
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MDLL_Spawn(pent);
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pent->v.origin = pPlayer->pEdict->v.origin;
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MDLL_Use(pent, pPlayer->pEdict);
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REMOVE_ENTITY(pent);
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return 1;
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}
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static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params)
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{
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string_t item = MAKE_STRING("ts_powerup");
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edict_t *pent = CREATE_NAMED_ENTITY( item );
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if ( FNullEnt( pent ) )
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{
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return 0;
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}
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KeyValueData pkvd;
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char szTemp[16];
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sprintf(szTemp,"%d",(int)params[1]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "pwuptype"; // type
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "pwupduration"; // duration
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pkvd.szValue = "60";
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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/*
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "message";
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pkvd.szValue = "";
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pMDLL_KeyValue(pEntity, &pkvd);
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*/
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cell *vInput = MF_GetAmxAddr(amx,params[2]);
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float fNewX = *(float *)((void *)&vInput[0]);
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float fNewY = *(float *)((void *)&vInput[1]);
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float fNewZ = *(float *)((void *)&vInput[2]);
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vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ);
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MDLL_Spawn(pent);
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pent->v.origin = vNewValue;
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return ENTINDEX(pent);
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}
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// create_pwup -> !wait! -> give_pwup
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static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params)
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{
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edict_t* pent = INDEXENT(params[2]);
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if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 )
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{
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return 0;
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}
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( !pPlayer->IsAlive() )
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{
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REMOVE_ENTITY(pent);
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return 0;
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}
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pent->v.origin = pPlayer->pEdict->v.origin;
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MDLL_Touch(pent, pPlayer->pEdict);
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REMOVE_ENTITY(pent);
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return 1;
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}
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static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params)
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{
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return TSMAX_WEAPONS;
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}
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static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params)
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{
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int weapon = params[1];
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if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS )
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{
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return 0;
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}
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return 1;
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}
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// set_fuattack(Float:time,Float:damage)
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static cell AMX_NATIVE_CALL set_fuattack(AMX *amx, cell *params)
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{
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@ -303,12 +659,47 @@ static cell AMX_NATIVE_CALL force_powerup_run(AMX *amx, cell *params)
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AMX_NATIVE_INFO base_Natives[] = {
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{ "xmod_get_wpnname", get_weapon_name },
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{ "xmod_get_wpnlogname", get_weapon_logname },
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{ "xmod_is_melee_wpn", is_melee },
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{ "xmod_get_maxweapons", get_maxweapons },
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{ "xmod_is_custom_wpn", is_custom },
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//****************************************
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{ "ts_giveweapon",give_weapon },
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{ "ts_createpwup",create_pwup },
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{ "ts_givepwup",give_pwup },
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{ "get_weaponname", get_weapon_name },
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{ "get_user_weapon", get_user_weapon },
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{ "ts_wpnlogtoname", wpnlog_to_name },
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{ "ts_wpnlogtoid", wpnlog_to_id },
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{ "ts_getuserwpn", ts_get_user_weapon },
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//****************************************
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{ "ts_getusercash", get_user_cash },
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{ "ts_setusercash", set_user_cash },
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{ "ts_getuserslots", get_user_slots },
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{ "ts_setuserslots", set_user_slots },
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{ "ts_getusertime",get_usertime },
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{ "ts_setusertime",set_usertime},
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{ "ts_getuserspace", get_user_space },
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{ "ts_getuserpwup",get_user_pwup },
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{ "ts_getuseritems",get_user_items },
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{ "ts_getkillingstreak",get_killingStreak },
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{ "ts_getuserlastfrag",get_lastFrag },
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{ "ts_getuserkillflags",get_killflags },
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//****************************************
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{ "ts_set_fuattack", set_fuattack },
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{ "ts_set_message", set_user_message },
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{ "ts_get_message", get_user_message },
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@ -4,13 +4,13 @@
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#define __MODULECONFIG_H__
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// Module info
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#define MODULE_NAME "TSFUN"
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#define MODULE_VERSION "1.00"
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#define MODULE_NAME "TSFun"
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#define MODULE_VERSION "1.55"
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#define MODULE_AUTHOR "Twilight Suzuka"
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#define MODULE_URL "http://www.amxmodx.org"
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#define MODULE_LOGTAG "TSFUN"
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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// #define MODULE_RELOAD_ON_MAPCHANGE
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#define MODULE_RELOAD_ON_MAPCHANGE
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#ifdef __DATE__
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#define MODULE_DATE __DATE__
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@ -297,7 +297,8 @@ void OnAmxxAttach() {
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gKnifeOffset = TSKNIFE_OFFSET;
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MF_AddNatives( stats_Natives );
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MF_AddNatives( base_Natives );
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//TSFun does these now
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//MF_AddNatives( base_Natives );
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const char* path = get_localinfo("tsstats_score","addons/amxmodx/data/tsstats.amxx");
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if ( path && *path )
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