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VFS: Add SetFilePermissions native
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@ -1101,6 +1101,42 @@ static cell AMX_NATIVE_CALL GetFileTime(AMX *amx, cell *params)
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return static_cast<cell>(time_val);
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}
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#define FPERM_U_READ 0x0100 /* User can read. */
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#define FPERM_U_WRITE 0x0080 /* User can write. */
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#define FPERM_U_EXEC 0x0040 /* User can exec. */
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#define FPERM_G_READ 0x0020 /* Group can read. */
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#define FPERM_G_WRITE 0x0010 /* Group can write. */
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#define FPERM_G_EXEC 0x0008 /* Group can exec. */
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#define FPERM_O_READ 0x0004 /* Anyone can read. */
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#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
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#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
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// native bool:SetFilePermissions(const path[], int mode);
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static cell SetFilePermissions(AMX *amx, cell *params)
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{
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int length;
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const char* realpath = build_pathname(get_amxstring(amx, params[1], 0, length));
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#if defined PLATFORM_WINDOWS
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int mask = 0;
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if (params[2] & (FPERM_U_WRITE | FPERM_G_WRITE | FPERM_O_WRITE))
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{
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mask |= _S_IWRITE;
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}
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if (params[2] & (FPERM_U_READ | FPERM_G_READ | FPERM_O_READ | FPERM_U_EXEC | FPERM_G_EXEC | FPERM_O_EXEC))
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{
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mask |= _S_IREAD;
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}
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return _chmod(realpath, mask) == 0;
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#elif
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return chmod(realpath, params[2]) == 0;
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#endif
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}
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AMX_NATIVE_INFO file_Natives[] =
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{
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{"read_dir", read_dir},
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@ -1147,6 +1183,8 @@ AMX_NATIVE_INFO file_Natives[] =
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{"LoadFileForMe", LoadFileForMe},
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{"GetFileTime", GetFileTime},
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{"SetFilePermissions", SetFilePermissions},
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{NULL, NULL}
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};
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@ -59,7 +59,7 @@ enum FileTimeType
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#define BLOCK_BYTE 1
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/**
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* File permissions flags for use with mkdir().
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* File permissions flags for use with mkdir() and SetFilePermissions().
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*/
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#define FPERM_U_READ 0x0100 /* User can read. */
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#define FPERM_U_WRITE 0x0080 /* User can write. */
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@ -227,14 +227,14 @@ native file_size(const file[], flag = FSOPT_BYTES_COUNT, bool:use_valve_fs = fal
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*
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* @note Registered paths ID are (in priority order) :
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* GAME All paths related to current mod, including fallback
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* Depending settings, it includes: <gamedir>_lv/_addon/_<language>/_hd
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* Depending settings, it includes: <gamedir>_lv/_addon/_<language>/_hd
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* and <gamedir> itself
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* GAMECONFIG The default writable directory (<gamedir>)
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* GAMEDOWNLOAD The download directory (<gamedir>_download)
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* GAME_FALLBACK All paths related to fallback game, same as GAME
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* DEFAULTGAME All paths related to the default game which is "valve", same as GAME
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* BASE The base path where server is installed
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*
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*
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* Note that some paths are non-writable. It includes all <gamedir>_* (expect _download)
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* and DEFAULTGAME. Any file inside a non-writable path will be ignored if you try to open
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* it in writing mode.
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@ -556,3 +556,13 @@ native LoadFileForMe(const file[], buffer[], maxlength, &length = 0);
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* @return Returns a file timestamp as a unix timestamp
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*/
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native GetFileTime(const file[], FileTimeType:tmode);
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/**
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* Changes a file or directories permissions.
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*
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* @param path Path to the file
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* @param mode Permissions to set, see FPERM_* constants
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*
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* @return True on success, false otherwise
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*/
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native bool:SetFilePermissions(const path[], mode);
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